The Eigen Texture Method is an innovative approach for compressing the appearance of 3D models, presented by Youngihn Kho. By using 3D geometry and a series of color images, this technique synthesizes images from arbitrary viewpoints. The method involves capturing the 3D shape, registering color images, and applying compression through linear combinations of eigen-cells derived from the images. Key benefits include high compression ratios and the ability to render scenes under various illuminated conditions, providing rich visual detail and realism.
01 / 71Eigen Texture Method: Compression-Based Appearance Modeling for 3D Photography
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Eigen Texture Method: Compression-Based Appearance Modeling for 3D Photography
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Appearance based method Inputs : 3D Geometry and a set of color images Outputs : Synthesized images from arbitrary viewing points. Objective : Compressed representation of appearance of model
Sampling • 3D geometry is captured by range camera. • Photos are taken by rotating the object and registered into the geometry. • Each color image is divided into small areas according to their corresponding triangles in the object. • Cell : Normalized triangle patches. • Cell image : Warped color image • Compression is done with sequences of cell images of each cell.
357° θ θ appearance change of one patch 0° Sampling Image coherence makes high compression ratio and interpolation of appearances.
Compression key idea • Instead of storing whole sequence of images, we find a small set of new cell images (eigen cells), then represent each cell image as a linear combination of those eigen cells. • Then we store only those eigen cells and the coefficients of each cells.
At a glance… Original data Using principal vector Size = 2*N Size = N + 2
n n Matrix construction • Single cell image • Sequence of cell images M : # of images N : # of pixels in each cell
Eigen ratio • Sort the eigen values and pick k largest eigen values. • We need all eigen values if we want to preserve original, but we need compression.
k eigen-cells scores synthesized view = a0× + a1× + a3× linear combination of base images Decoding with eigen vectors
Compression ratio • Size of a sequence of cell images : M x 3N • Size of k-eigen cells : k x 3N • “coefficients” of image cells : k x M • Therefore,
Cell-adaptive dimensions • Several factors influence the required dimension - Specularity, mesh precision, shadowing… • Since we compress for each sequence of cell images, we can use different dimension for each cells. • This can be done by using fixed threshold eigen ratio.
Interpolation • Synthesize from novel view point is done in the eigen-space by interpolating “coefficients” (or scores)
Integrating into the real scene • Can render scene under arbitrary illumination condition • Sample color images under several single light conditions • Synthesize the scene under approximate arbitrary illumination condition by linear combination of those base images
Discussion • Contribution - high compression ratio - interpolation in eigen space - global illumination effects • Drawbacks - expensive pre-computation time - limited positions. - dense mesh?
Surface Light Field • Surface Light Field is a function that assigns a color to each ray originating from every point on the surface. • Conceptually, every points in the surface has it’s corresponding lumisphere..
Overview Overview Estimation And Compression Data Acquisition Rendering Editing
Overview Overview Estimation And Compression Data Acquisition Rendering Editing
Data Acquisition • Range scanning • Reconstructing the geometry • Acquiring the photographs • Registering the photographs to the geometry
Scan and reconstruct Use closest points algorithm & volumetric method by Curless and Levoy
How to represent? • MAPS (Multiresolution Adaptive Parameterization of Surfaces) - Base mesh + wavelets - (Aaron Lee ,et al. SIGGRAPH ‘98) map Base mesh Original mesh
Overview Estimation And Compression Data Acquisition Rendering Editing
Estimation and Compression • Estimation problem : How do we find piece-wise linear lumisphere from given data lumisphere? • Three methods - Pointwise- fairing - Function quantization - Principal function analysis
Point-wise fairing • Estimate the least-squares best approximating lumisphere for individual surface points. • Error function = distance term + thin plate energy term • Results high quality but suffers large file size. – needs compression technique.
Compression • Don’t want each grid point to have its own lumisphere. • Rather, want a small set of lumispheres that can be used to nicely approximate all the data lumisphere. • Standard techniques : - Vector quantization - Principal function analysis
Compression in point-wise fairing • Compression in the point-wise fairing method. - vector quantization or principal component analysis directly on their results. • Not a good idea because, - we’ve already had re-sampling step and many parts of they are fiction! • So directly manipulate data lumispheres.
Two pre-processing • Two transformation are applied to make them more compressible. - Median removal - Reflected re-parameterization
Function quantization • Lloyd iteration : Start with initial single codeword and a random set of training lumispheres, then repeatedly - Split and perturb codebook and repeatedly apply - Projection : find closest codeword index. - Optimization : for each cluster, find best piece-wise lumisphrer until error difference is less than some threshold. Until desirable size.
Principal function analysis • Generalization of principal component analysis • Again we find a set of code words (prototypes), but instead of assign to each grid point, we approximate with linear combination of prototypes.