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Creating Tools to Power an Indie Team. Introduction - Presenters. Programmer Spencer Roberts sroberts @cadenzainteractive.com Programmer Matt Enright menright @cadenzainteractive.com Art Lead Erik Saulietis esaulietis @cadenzainteractive.com. We built everything.
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Introduction - Presenters Programmer Spencer Roberts sroberts@cadenzainteractive.com ProgrammerMatt Enright menright@cadenzainteractive.com Art Lead Erik Saulietis esaulietis@cadenzainteractive.com
Outline Tool Fundamentals Tool Recommendations Custom Features & Demo Questions
Fundamentals - Ticketing • Not just for programming issues • Make feedback EASY • Track your bugs/crashes automatically • Insert Relevant Information • Level • Class/Weapon • Machine Specs • Stack Trace • Position/Orientation
Fundamentals - Lifesavers • Do/Undo • Sol Survivor editor did not have Do/Undo • Wasted artist/designer time • Very challenging to add later • Save on Crash • Intercept the crash! • Save whatever the user was working on • Saves more than time - saves lives (YOURS!)
Fundamentals - Expose Parameters • Magic Numbers => Exposed Parameters! • Faster to expose than to recompile once • Does not need to be GUI • Use a Text file • Bind it to a key • Console command
Outline Tool Fundamentals Tool Recommendations Custom Features & Demo Questions
Recommendations - Property Grid Drastically simplifies editor creation Just define your data Reusable, extendable Up front cost, long term benefits
Recommendations – Entity/Instance Architecture Separate your Data from your Logic Wrap your data Logic access the data through the wrapper Don’t let your Logic cache the data
Recommendations – Entity/Instance Architecture Completely Reload your Data on the fly Unite Game Logic and Editor Code Allow Editor to modify the running game! Clean, Maintainable Code
Outline Tool Fundamentals Tool Recommendations Custom Features & Demo Questions