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Outline PART I (Introduction) - ‘Traditional’ lexical semantics - Cognitive semantics (prototypes, conceptualisation, metaphors, conceptual spaces and frames) PART II - Lexical classes and cognitive abilities PART III - Simultaneity constructions (while, as)
Traditionally: • lexical semantics • sentence semantics • text/discourse semantics Two underlying assumptions: • it is possible to identify lexical items • it is possible to ‘isolate’ lexical meanings
Some basic notions: - homonymy (e.g. bank) - polysemy (e.g. mouse) - monosemy: There’s some fruit in the bowl. There’s a crack in the bowl.
Major approaches: - Structural semantics - Semantic features - Cognitive semantics • More recently also: Interaction between constructions and lexical items
Some naive conceptions about meaning • the meaning of an utterance consists of the sum of the meaning of its parts (the building block metaphor): red pen mosquito net butterfly net
Referential theory of meaning: a word means what it refers to (e.g. we may point to a cat to understand cat) Some problems: - abstract concepts (e.g. beauty) - Hesperus and Phosphorus (different intensions or senses but same extension or meaning, i.e. Venus), the British Prime Minister (different extensions but same intension)
The systemic (i.e. NETWORK) nature of meaning Words enter into various sense relationships with one another: deictic verbs ‘Va bene. Ti porto il libro domani.’ ‘Ok. I’ll bring the book tomorrow.’ ‘Va bene. Porto il libro alla biblioteca domani.’ ‘Ok. I’ll take the book back to the library tomorrow.’
Context dependency: pedigree animals ancestry/genealogy/lineage [ˈlɪn i‿ɪdʒ] human beings descent both The {peel/skin} of the orange is thick. The girl’s {skin/*peel} is sunburned.
toilet(BrE) lavatory(BrE), lav (informal) WC (BrE, used especially on signs in public places) the gentsand the ladies (BrE, used for public conveniences) loo(BrE informal) bath/rest/washroom (AmE, cf. Italian ‘bagno’) = BrE toilet john (AmE informal)
hypernym Hyponymy(i.e. category membership) It may be problematic to identify the superordinate terms: brother & sister < sibling (formal) uncle & aunt < ? cow & bull < cow/cattle (collective)/bovine (technical) human being & animal < animal (vs. vegetable, mineral) (co)hyponyms
But there are various problems with this model (apart from the obvious fact that not all information is easily represented in hierarchical form): (1) A cow is an animal. (2) A cow is a mammal. Reaction time is faster in (1) than in (2) even though ‘animal’ is higher in the hierarchy than ‘mammal’! (3) A pine is a church. (4) A pine is flower. Reaction time is faster in (3) than in (4) even though they are both equally untrue (relatedness effect).
(5) A robin is a bird. (6) A penguin is a bird. Reaction time is faster in (5) than in (6) even though both involve one semantic link (prototypicality effect).
Complementarity either X or Y, not both – non gradable concepts single vs. married dead vs. alive legal vs. illegal asleep vs. awake true vs. false male vs. female pregnant vs. not pregnant on vs. off pass vs. fail
Antonymy gradable concepts (e.g. scalar adjectives) big vs. small high vs. low small vs. large wet vs. dry hot–warm–lukewarm– cool –cold
The reference value is context dependent: A small elephant is a large animal. A large mouse is a small animal. A warm beer and a cold coffee may be the same temperature.
Context dependency: young animate beings new inanimate objects old both bitter beer sour fruit sweet both
Converseness relational opposites verbs of transfer: buy/sell, lend/borrow, give/receive FRAMES
More examples kinship terms and professional relationships: husband/wife, brother/sister teacher/student, employer/employee, host/guest, lawyer/client time and space: in front of/behind, outside/inside, north of/south of Apparent cases of converseness: ask/answer command/obey seek/find try/succeed
But there are various problems with these models. For example, there are categories which do not have any obvious defining features that are common to all their members, e.g. Wittgenstein’s (1958) game example (game is a category based on family resemblance).
Still, it seems likely that we (at least sometimes) represent the meanings of words as combinations of semantic features. For example, we remember better sentences like “Pat sold the wand to Harry” than “Pat gave the wand to Harry” Sell is more ‘complex’ than give.
Cogntive semantics • 1970s as a reaction against truth-conditional semantics • research on prototypes (Rosch)
Prototypes “best example” of a category: e.g. blackbird vs. penguin for the category ‘bird’. But notice that the prototype may be abstract.