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Virtual Memory Objectives & Strategies: Avoiding Copy/Restore and Increasing Program RAM

This text discusses the objectives and strategies of virtual memory, including avoiding the need to copy or restore the entire address space, avoiding unusable holes in memory, and increasing program RAM past physical limits. It also covers concepts like paging and segmentation, address translation mapping, and various paging algorithms.

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Virtual Memory Objectives & Strategies: Avoiding Copy/Restore and Increasing Program RAM

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  1. Virtual Memory

  2. Objectives • Avoid copy/restore entire address space • Avoid unusable holes in memory • Increase program RAM past physical limits • Allocation based on virtual memory policy • Freedom from user requirements • Extended abstraction for users • Strategies • Paging - fixed sized blocks called pages • Segmentation - variable sized segments

  3. Address Translation Mapping • Done at runtime • Only the part being used is loaded • Actually a small initial page-set > 1 page • Page size determined by the O/S • Instruction execution proceeds until an "addressing" or "missing data" fault • O/S gets control • Loads missing page • Re-start the instruction with new data address

  4. Mapping -2 • Formally: βt : vaddress  paddress  {Ω} • Βt is a time-varying map • t is the process's virtual time • Virtual memory manager implements the mapping. ANY mechanism is valid if it follows the definition. • βt(i) will be either: • Real address of virtual address i • Ω

  5. Concepts • Entire virtual address space on disk • Small set of virtual addresses bound to real addresses at any instant • Virtual addresses are scattered • Frame size depends on hardware • Page size usually = frame size • Counter-example (OS/VS2 (2k) on VM (4k)) • # frames computed from physical memory constraints

  6. Computations • Pagesize=2h&Frame size=2h • Usually constrained by hardware protection • Number of system pages: n = 2g • Number of process pages/frames: m = 2j • For aprocess: • Number virtual addresses: G= 2g2h= 2g+h • Number physical addresses: H=2j+h • FYI: • For Pentiums: g = 20 h=12 (page size=4K) • So G = 4 GB (max program size, including O/S)

  7. Processing Ω • If function returns Ω • Find location i on disk • Bring it into main memory • Re-translate i • Re-start the instruction • Significant overhead • O/S mode switch • Table search • I/O for missing address

  8. Segmentation & Paging • Segmentation • Programs divided into segments • Location references are <seg#, offset> • I/O (Swap) whole segments (variable sized) • Programmer can control swapping • External fragmentation can occur • Paging • I/O (page) fixed-size blocks • Location references are linear • No programmer control of paging

  9. Description of Translation • n = pages in virtual space • m =allocated frames • i is a virtual address 0<=i<=G G= 2g+h • k=a physical memory address =U*2h + V 0<=V<2h • c page size=2h • Page number = (i/c)  • U is the page frame number • V=line number (offset in page) = i mod c

  10. Policies • Fetch - when to load a page • Replace - victim selection (when full) • Position (placement) - (when not full) • # allocated frames is constant • Page reference stream - numbers of the pages a P references in order of reference

  11. Paging Algorithm • Page fault occurs • Process with missing page is interrupted • Memory manager locates missing page • Page frame is unloaded (replacement policy) • Page is loaded into vacated page frame • Page table is updated • Process is restarted

  12. Demand Paging Algorithms • Random - many 'missing page' faults • “perfect” - for comparisons only • Least Recently Used - if recently used, will be again, so dump the LRU page • Least Frequently Used - dump the most useless page - influenced by locality, slow to react • LRU, LFU are both Stack algorithms

  13. Page Mgmt Structures Virtual address PTE A - Assigned D - Dirty K - Prot. Key

  14. Page Table Lookup Page Table 1 entry per Page Pg# Process page-table ptr (a register)

  15. Inverted Page Tables • Useful for locating in-machine pages • Extract virtual page # (VPN) from address • Hash the VPN to an index • Search the table for this index • Each entry has VPN, frame# (PPN) • Efficient for small memories • Collisions must be resolved • Note: uses page#, not address

  16. Inverted Page Tables -2 • Regular page table • Uses virtual page # directly • Entry per page • Inverted table • Uses virtual page # as hash input • Sparse lookup table • Finds frame if in memory • Followed by disk address lookup if needed • Entry per frame

  17. Inverted Page Tables Hashing Function 1 entry per Frame Process page-table ptr (a register)

  18. Translation Lookaside Buffer If no TLB 'hit' TLB - h/w-cached simultaneous (associative) lookup S/W lookup table line by line lookup hit no hit offset frame

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