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Games and Simulations, Pedagogy, Education and other wonderfulness

Games and Simulations, Pedagogy, Education and other wonderfulness. CS4HS - Symposium August 20, 2012. Where I think we are going…. Introduction Who’s here and what are your interests Why games are important for society Why games are important for learning

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Games and Simulations, Pedagogy, Education and other wonderfulness

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  1. Games and Simulations, Pedagogy, Education and other wonderfulness CS4HS - Symposium August 20, 2012

  2. Where I think we are going… • Introduction • Who’s here and what are your interests • Why games are important for society • Why games are important for learning • Why games don’t fit in traditional classrooms • Directions to explore for your projects

  3. Start- Who am I Who am I?

  4. Bill Crosbie Assistant Professor : Raritan Valley C.C. Game Design & Development 2007-Present Co-Chair IGDA SIG - Education

  5. Bill Crosbie Previous 12 yrs – Rutgers University Code monkey New media specialist Instructional designer

  6. ? Who is here? Teacher Public/Charter/Private Developer Do you play games? Do you think games are a distraction fromwhat is important?

  7. Games are importantfor society

  8. James P Gee

  9. James P Gee

  10. Games are importantfor learning

  11. Challenging activity that requires skill

  12. Merging of action and awareness

  13. Clear goals and feedback

  14. Concentration on the task at hand

  15. Paradox of control

  16. Loss of self consciousness

  17. Time seems to ‘warp’

  18. Experience becomes an end in itself

  19. Summary of Flow • Challenging activity that requires skill • Merging of action and awareness • Clear goals and feedback • Concentration on task at hand • Paradox of control • Loss of self consciousness • Time seems to warp • Experience becomes an end in itself

  20. Why games don’t fit in traditional classrooms…

  21. EASILY Why games don’t fit in traditional classrooms…

  22. Play is for Learning not for teaching

  23. Play is voluntary

  24. Limited ability to set goals and direction

  25. Learn through failure

  26. Players will have a wide variety of emotional states

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