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POWER “O”

Philosophy, Techniques & Installation vs. Even, Odd & Bear Fronts. POWER “O”. Presented by: Sergio Muniz Offensive Coordinator Clovis West High School sergiomuniz@cusd.com. Philosophy, History & Considerations. Back to Main Menu. History Why Power “O”. 1 Back background

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POWER “O”

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  1. Philosophy, Techniques & Installation vs. Even, Odd & Bear Fronts POWER “O” Presented by: Sergio Muniz Offensive Coordinator Clovis West High School sergiomuniz@cusd.com

  2. Philosophy, History & Considerations Back to Main Menu

  3. HistoryWhy Power “O” • 1 Back background • Inside Zone, Counter, Stretch, etc. • Moved up in Divisions – VI to I • First year 6-5 • Needed more “umph” in our ground game = POWER “O” • Following Year League Champions

  4. Power “O”Where we learned it • University of Illinois • Former Head Coach Ron Turner • Clinic in Anaheim • 4 day visitation on just Power “O” and it’s play-action • University of Wisconsin • Offensive Coordinator Brian White

  5. Power “O”Who else runs it • Common play for the NFL teams and many college programs including: • University Michigan • University of Southern California • University of Miami • Virginia Tech University • University of Texas

  6. Power “O”Types of players needed • Fullback – Hard nosed player that can block and catch • TE– Great down blocker with ability to catch • Must be able to handle 6I defender by himself • OL– Able to sustain push on double teams, while also being coordinated enough to come off on 2nd level defenders (LBs) • Tailback– Great back would be nice, but not necessary • Disciplined and patient runner

  7. Power “O”Advantages (7) • Good versus a wide variety of defenses • Good play for various down and distance situations • It’s a tone setting play • Forces opponents to play at a high-physical level • Sets up great high % play-action • Good versus interior blitzes/stunts • Great goal line play • Straight ahead play vs. fast teams • Equalizer

  8. Power “O”Disadvantages (5) • Base Play • Must be an every game play • Practice Time • Improvement through repetition • Practices/Games • “Check with me” system A. Double Tight End Sets • Blocking adjustments versus different fronts A. Even, Odd, Bear, 6-2, etc. etc. – Learning the rules • Personnel requirements – FB

  9. Power “O”The play itself • General Analysis of Play: • Off tackle play with two lead blockers for the runner • 1st blocker kicks out • 2nd blocker pulls up for responsibility • Example Next Slide

  10. Power “O”vs. Odd Front FS C C M S SS W E N T E Gap & peel = RB Read Back to Main Menu

  11. Formations • Generally run out of set with a TE and Fullback • I • Twin • Double Tight I • Can be run out of any formation (2nd presentation) • Single back sets w/TE • 4 WR Sets (no TE) • Empty Sets

  12. Power “O” Rules & Coaching Points Back to Main Menu

  13. Offensive Line General Rules Playside (Center to TE) • Create as many double teams as possible • It all starts with the Centers call • No double team = down block (level 1 to level 2) (FB = Kick out) Backside • Backside guard pulls for callside LB • All remaining backside players block “gap, backer, peel” Back to Main Menu

  14. Offensive Line Points of Emphasis (7) • Create as many double teams as possible to the play side • Double teams should be called in priority of inside out from the center to the call side. Ex. Versus a 3,5,& 9 shades the call should be “Gate” not “Tango” • Double teams should get vertical push on DL to invite ILBs to run through underneath plays • Double teams should take DL to ILBs • Do not come off of double teams early • Double teams should incorporate “4-hands, 4-eyes” principles • Never allow color to penetrate the LOS to the inside of your double team (you may come off of a double team to block a threat because of stunts/blitzes) Back to Main Menu

  15. Fullback Rules • Blocking responsibility: First defender on-to-outside shade of the play side tight end • If responsibility slants inside and gets down blocked by TE, continue on path to kick the eventual force player • If run weak, first defender on-to-outside shade of the play side tackle Back to Main Menu

  16. Runningback Rules • Aiming point is the inside leg of the playside tackle. • Receive hand-off with eyes finding the backside pulling guard • FOLLOW THE GUARD; DO NOT CUTBACK OR BOUNCE!!!! • Read the Guards rear-end; it will point the direction you should go • Once through the hole, if forced to bounce running hash, number, sideline • Give go calls • Always go 100%; whether you have the ball or not (Power Read) Back to Main Menu

  17. Quarterback Rules • “Get the ball to the back as deep as possible” • Get snap from center • O=Open up with play side foot at @ 5 o’clock (right), 7 o’clock (left) • Work for width and depth, allowing the fullback to clear • Once cleared, extend the ball with both hands to the I-back • See the ball being placed into the RBs gut • Pull both hands back together while simultaneously “popping” up to simulate play-action pass • Eyes should go to the flat defender to give the QB a hint when play-action is called/needed Back to Main Menu

  18. Wide Receiver Rules • Playside receivers block “Man-on” • Backside receivers Cut-off Back to Main Menu

  19. Power “O”vs. Even Front FS SS C C W M S E N T E Gap & peel = RB Read Back to Main Menu

  20. Power “O”vs. Odd Front FS C C M S SS W E N T E Gap & peel = RB Read Back to Main Menu

  21. Power “O”vs. Bear Front FS C C S M E N T E SS W Gap & peel = RB Read Back to Main Menu

  22. Power “O” – The Play FILM CUTS sergiomuniz@cusd.com Back to Main Menu

  23. Application of Power "O" to Multiple Offensive Systems POWER “O” Presented by: Sergio Muniz Offensive Coordinator Clovis West High School

  24. Topics • Play-action: Power Pass • Running Power “O” from Shotgun Spread/Empty Sets Double Tight Sets Wing Sets Back to Main Menu

  25. Power Pass Back to Main Menu

  26. Power PassThe play itself • General Analysis of Play: • Simulation of off tackle play to take advantage of over aggressive support players on Power “O” • 1st back out = Flare • TE – Stick Route • Example Next Slide

  27. Offensive Line General Rules Line will slide opposite of Call (RB/QB action) Slide/Gap protection Come off hard and low Responsible for color to their respective gap Do not chase twists Back to Main Menu

  28. Skill Player Rules Playside #1 = Vertical Clear #2 = (TE or WR) “Stick” Route #3 = Flat Backside #1 = 3 step Slant #2 = Slant Tailback = Block first man on-to outside shade of call side tackle. Get his hands down. Back to Main Menu

  29. Quarterback Rules Power Pass • Receive snap • Open @ 5 O'clock or 7 O'clock with ball in pouch • Once FB clears extend ball with both hands towards TBs back hip • Appearance is the same as if going into TBs gut • If off-set FB extend ball right away • Pull ball back with eyes to flat defender • “POP” hips with two quick balance steps to left • Throw opposite of his movement to • CV 3 = Flat to Stick • CV 2 = Vertical-Flat/Stick • Weakside overload blitz, QB may throw 3 step slant Back to Main Menu

  30. Power Passvs. Even Front / 3 Deep FS C C SS W M S E N T E = RB Responsibility = QB Read Back to Main Menu

  31. Power Passvs. Even Front / 3 Deep FS C C SS W M S E N T E = RB Responsibility = QB Read Back to Main Menu

  32. Power Passvs. Even Front / 3 Deep FS C C SS W M S E N T E = RB Responsibility = QB Read Back to Main Menu

  33. Power Passvs. Even Front / 2 Deep FS SS C W M S C E N T E = RB Responsibility = QB Read Back to Main Menu

  34. Power “O” Read Back to Main Menu

  35. Power “O” Read - General Concept • Very similar traditional Power “O” • Blocking rules • Physical emphasis same • Differences • Backside Tackle Rules • Receiver blocking techniques • QB & Tailback Mesh Back to Main Menu

  36. Offensive Line Rules • Backside Tackle • “Gap, Up” • Do not block EMLOS • Responsibility is backside “B” gap. Block any threats…if no threats on level 1 Go Up for BSILB • Be sure to step hard into the “B” gap first • Versus Bear = If the shade taken by center go up to BSILB Back to Main Menu

  37. Quarterback Rules Power Read • Read Backside “C” gap defender, generally the defender on the BST 1) If defender turns shoulders or runs down the line = pull the ball • If the read says pull then carry the ball “High & Tight” and proceed to run hash numbers, sideline while simultaneously giving “GO!” calls 2) If the defender slow plays, or if you have any uncertainty = hand the ball off and carry out your fake • Carry out all fakes and never look back • Always go 100%; whether have the ball or not Back to Main Menu

  38. Wide Receiver Rules • WR Power Read Rules • Playside receivers block “Man-on” • Backside receivers block “Keep-rules” • Push up field and throttle down on the outside # of the defender on you • Be alert for “GO!” calls • Use the inside hand for leverage and the outside hand as the “Punch” hand Back to Main Menu

  39. Power “O” Read Power Read FS C C W M S SS E N T E Gap & Up = RB Read = QB Read Back to Main Menu

  40. QB Power “O” Back to Main Menu

  41. Q-PowerQB Power “O” FS C C SS W M S E N T E Gap & peel = RB Responsibility = QB Read Back to Main Menu

  42. Q-PowerQB Power “O” FS C C SS W M S E N T E Gap & peel = RB Responsibility = QB Read Back to Main Menu

  43. Double Tight Power “O” Back to Main Menu

  44. Power “O”Power “O” – Check with me FS C C M S SS W E N T E Gap & peel = RB Read Back to Main Menu

  45. Wing Power “O” Back to Main Menu

  46. Wing Power “O”Power FS M S C W E N T E C SS Gap & peel = RB Read Back to Main Menu

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