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Graphics Programming

Graphics Programming. OpenGl. What Is OpenGl. GL stand for Graphics library. OpenGL is a software interface to graphics hardware.

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Graphics Programming

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  1. Graphics Programming OpenGl

  2. What Is OpenGl • GL stand for Graphics library. • OpenGL is a software interface to graphics hardware. • This interface consists of about 150 distinct commands that you use to specify the objects and operations needed to produce interactive three-dimensional applications. • OpenGL is independent interface that can be implemented on many different hardware platforms. • OpenGL defines a set of functions for doing computer graphics.

  3. What exactly can OpenGL do? • It provides 3D geometric objects, such as lines, polygons, triangle meshes, cubes , curves and surfaces. • It provides 3D modeling transformations, and viewing functions to create views of 3D scenes using the idea of a virtual camera; • It supports the manipulation of images as pixels.

  4. With OpenGL, you must build up your desired model (big project) from a small set of geometric primitives – points , lines, and polygons.

  5. OpenGl Libraries • Two utility libraries have been developed which extend of OpenGL. • GLU • Is the OpenGL Utility Library , provides functions for drawing more complex primitives than those of OpenGL, such as curves and surfaces. • All GLU function names start with “glu”.

  6. GLUT • provides the facilities for interaction that OpenGL lacks. • It provides functions for managing windows on the display screen, and handling input events from the mouse and keyboard. • All GLUT function names start with “glut”…

  7. This collection Of libraries Refereed to as” OpenGl” • OpenGL” is actually a set of three libraries: OpenGL itself,and the supporting libraries GLU and GLUT. Application Program GLUT GLU OpenGL library X Windows Unix

  8. Include Files • For all OpenGL applications, you want to include the gl.h header file in every file. Almost all OpenGL applications use GLU, the aforementioned OpenGL Utility Library, which also requires inclusion of the glu.h header file. So almost every OpenGL source file begins with: • #include <GL/gl.h>#include <GL/glu.h> • If you are using the OpenGL Utility Toolkit (GLUT) for managing your window manager tasks, you should include: • #include <GL/glut.h> • Note that glut.h guarantees that gl.h and glu.h are properly included for you so including these three files is redundant. To make your GLUT programs portable, include glut.h and do not includegl.h or glu.h explicitly.

  9. Setting Up Compilers • Windows Using MS Visual C++ • Most of the following files (ie. OpenGL and GLU) will already be present if you have installed MS Visual C++ v5.0 or later. The following GLUT files will need to be copied into the specified directories.

  10. libraries (place in the lib\ subdirectory of Visual C++) • opengl32.lib • glu32.lib • glut32.lib • include files (place in the include\GL\ subdirectory of Visual C++) • gl.h • glu.h • glut.h • dynamically-linked libraries (place in the \Windows\System subdirectory • opengl32.dll • glu32.dll • glut32.dll

  11. Compiling OpenGL/GLUT Programs • Create a new project: • choose File | New from the File Menu • select the Projects tab • choose Win32 Console Application • fill in your Project name

  12. A Description of an OpenGl Function • Example: Void glNameF3 (x,y,z) ;

  13. • The name of the function is glNameF3 (x,y,z) ; • • The result type of the function is void; • • The function has three arguments: • X • Y • Z

  14. To actually use this function in your program,you have to declare variables • GLintsl= 15; • GLdoublerad= 1.0; • GLintst= 20; • glutWireSphere (rad, sl, st); • Or, you could set the arguments directly, without declaring variables: • glutWireSphere (1.0, 15, 20);

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