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Enhancing Upper Extremity Rehabilitation through Multi-Fingered Manipulation in Virtual Reality

This study presents innovative multi-fingered manipulation techniques in virtual reality (VR) using the 3By6 Finger Device. It evaluates the forces and torques exerted by three fingers, applying an accurate dynamic model for multi-fingered grasping. Four distinct VR tasks aimed at rehabilitating upper extremities in stroke patients are explored, demonstrating the potential for VR technologies to enhance recovery outcomes. The results indicate promising avenues for utilizing isometric devices in therapeutic settings.

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Enhancing Upper Extremity Rehabilitation through Multi-Fingered Manipulation in Virtual Reality

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  1. Grasping and Manipulation in Virtual Environment Using 3By6 Finger Device Gregorij Kurillo, Univ. of Ljubljana, SloveniaMatjaz Mihelj, Univ. of Ljubljana, Slovenia;Marko Munih, Univ. of Ljubljana, Slovenia;Tadej Bajd,Univ. of Ljubljana, Slovenia; • Multi-fingered manipulation in VR using an isometric device is presented • 3By6 Finger Device is used to assess forces and torques of three fingers • Accurate dynamic model of multi-fingered grasping is applied • Four VR tasks aimed at the rehabilitation of the upper extremities of stroke patients are presented WePo01.20

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