1 / 9

Plausible motion: conclusion

Plausible motion: conclusion. Ronen Barzel John Hughes. What you’ve heard today. Freedom in models Allows you to achieve various goals: measuring plausibility constructing desired motion efficient simulation …all physically “correct”. Choice of model… …is just a choice.

imagee
Télécharger la présentation

Plausible motion: conclusion

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Plausible motion: conclusion Ronen BarzelJohn Hughes

  2. What you’ve heard today • Freedom in models • Allows you to achieve various goals: • measuring plausibility • constructing desired motion • efficient simulation …all physically “correct”

  3. Choice of model… …is just a choice • CG has adopted models from engineering disciplines • But properties of interest to engineering are different from those of interest to animation. • We can choose models that meet our needs: visually observable plausibility, ease of control, efficiency of computation

  4. If observable phenomena are important… • Can use phenomenological models rather than physical: • Faking Dynamics (Slinky dog), CG&A 1996 • Structural Modeling of Flames, Siggraph 2002 • Continuum between: Physical model that captures features of interest Phenomenological model of features of interest

  5. Not just animation… • Same principles can apply to rendering: • engineering problem of light transport, vs. • creating a plausible image

  6. Open Questions • Making user interfaces for plausible-motion specification and exploration • Find the right spectrum of models and search algorithms for wide classes of problems

  7. Other things to see Today 10:15  • Efficient Synthesis of Physically Valid Human Motion, Fang, Pollard. Today 5:45pm • “Evaluating the Visual Fidelity of Physically Based Animations”O’Sullivan, Dingliana, Giang • “Perceptual Metrics for Character Animation” Reitsma and Pollard Thursday, 8:00am • “Keyframe Control of Smoke Simulations”Treuille, McNamara, Popović

  8. We hope we’ve… • Conveyed a new world view about simulation • Inspired future research and development • Made you think

  9. Thanks to our speakers: Stephen Chenney, University of Wisconsin Jovan Popović, MIT Ronald Fedkiw, Stanford University

More Related