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Computers as Components: Principles of Embedded Computing System Design Xiaoming JU 2005.2

Computers as Components: Principles of Embedded Computing System Design Xiaoming JU 2005.2. Teacher: Ju xiaoming ( 琚小明 ) Office: B219 Tel: 62233155-834 Email: xmju@sei.ecnu.edu.cn PPT download: 202.120.91.126 seidown download 21. Textbook:

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Computers as Components: Principles of Embedded Computing System Design Xiaoming JU 2005.2

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  1. Computers as Components: Principles of Embedded Computing System Design Xiaoming JU 2005.2

  2. Teacher: Ju xiaoming (琚小明) • Office: B219 • Tel: 62233155-834 • Email: xmju@sei.ecnu.edu.cn • PPT download: 202.120.91.126 seidown download 21 Principles of Embedded Computing System Design

  3. Textbook: W. Wolf, Computers as Components: Principles of Embedded Computing System Design, 2001, Academic Press. • Reference books: 1. Berger Arnold. 吕骏 译. 嵌入式系统设计. 北京:电子工业出版社,2002. 2. 王田苗. 嵌入式系统设计与实例开发--基于ARM微处理器与µC/OS-II 实时操作系统(第2版). 北京:清华大学出版社,2003. • Network: http://www.embed.com.cn/ http://www.embedded.com/ http://www.esconline.com/ http://www.laogu.com/ http://www.embedworld.com/ http://www.pocketix.com/ Principles of Embedded Computing System Design

  4. outline • Introduction to Embedded Systems • Models and Architectures for Embedded System Specification • Specification Languages for Embedded System Design • A Specification Example: Telephone Answering Machine • Embedded System Platform • System-Design Methodology Principles of Embedded Computing System Design

  5. grading • Attendance and homework 10% • Paper Reading, Final Presentation and Report 30% • Final Exam 60% Principles of Embedded Computing System Design

  6. Introduction • What are embedded systems? • Challenges in embedded computing system design. • Design methodologies. Principles of Embedded Computing System Design

  7. Definition (P.1) • Embedded system: any device that includes a programmable computer but is not itself a general-purpose computer. • Take advantage of application characteristics to optimize the design: • don’t need all the general-purpose bells and whistles. Principles of Embedded Computing System Design

  8. output analog input CPU analog mem embedded computer Embedding a computer Principles of Embedded Computing System Design

  9. Examples • Personal digital assistant (PDA). • Printer. • Cell phone. • Automobile: engine, brakes, dash, etc. • Television. • Household appliances. • PC keyboard (scans keys). Principles of Embedded Computing System Design

  10. Early history (P.2) • Late 1940’s: MIT Whirlwind computer was designed for real-time operations. • Originally designed to control an aircraft simulator. • First microprocessor was Intel 4004 in early 1970’s. • HP-35 calculator used several chips to implement a microprocessor in 1972. Principles of Embedded Computing System Design

  11. Early history, cont’d. • Automobiles used microprocessor-based engine controllers starting in 1970’s. • Control fuel/air mixture, engine timing, etc. • Multiple modes of operation: warm-up, cruise, hill climbing, etc. • Provides lower emissions, better fuel efficiency. Principles of Embedded Computing System Design

  12. Microprocessor varieties • Microcontroller: includes I/O devices, on-board memory. • Digital signal processor (DSP): microprocessor optimized for digital signal processing. • Typical embedded word sizes: 8-bit, 16-bit, 32-bit. Principles of Embedded Computing System Design

  13. Application examples (P.2) • Simple control: front panel of microwave oven, etc. • Canon EOS 3 camera has three microprocessors. • One of 32-bit RISC CPU runs autofocus and eye control systems. • Analog TV: channel selection, etc. • Digital TV: programmable CPUs + hardwired logic. Principles of Embedded Computing System Design

  14. Automotive embedded systems • Today’s high-end automobile may have 100 microprocessors: • 4-bit microcontroller checks seat belt; • microcontrollers run dashboard devices; • 16/32-bit microprocessor controls engine. Principles of Embedded Computing System Design

  15. BMW 850i brake and stability control system (P.3) • Anti-lock brake system (ABS): pumps brakes to reduce skidding. • Automatic stability control (ASC+T): controls engine to improve stability. • ABS and ASC+T communicate. • ABS was introduced first---needed to interface to existing ABS module. Principles of Embedded Computing System Design

  16. BMW 850i, cont’d. sensor sensor brake brake hydraulic pump ABS brake brake sensor sensor Principles of Embedded Computing System Design

  17. Characteristics of embedded systems (P.3) • Sophisticated functionality. • Real-time operation. • Low manufacturing cost. • Low power. • Designed to tight deadlines by small teams. Principles of Embedded Computing System Design

  18. Functional complexity • Often have to run sophisticated algorithms or multiple algorithms. • Cell phone, laser printer. • Often provide sophisticated user interfaces. Principles of Embedded Computing System Design

  19. Real-time operation • Must finish operations by deadlines. • Hard real time: missing deadline causes failure. • Soft real time: missing deadline results in degraded performance. • Many systems are multi-rate: must handle operations at widely varying rates. Principles of Embedded Computing System Design

  20. Non-functional requirements • Many embedded systems are mass-market items that must have low manufacturing costs. • Limited memory, microprocessor power, etc. • Power consumption is critical in battery-powered devices. • Excessive power consumption increases system cost even in wall-powered devices. Principles of Embedded Computing System Design

  21. Design teams (P.4) • Often designed by a small team of designers. • Often must meet tight deadlines. • 6 month market window is common. • Can’t miss back-to-school window for calculator. Principles of Embedded Computing System Design

  22. Why use microprocessors? (P.4) • Alternatives: field-programmable gate arrays (FPGAs), custom logic, etc. • Microprocessors are often very efficient: can use same logic to perform many different functions. • Microprocessors simplify the design of families of products. Principles of Embedded Computing System Design

  23. The performance paradox • Microprocessors use much more logic to implement a function than does custom logic. • But microprocessors are often at least as fast: • heavily pipelined; • large design teams; • aggressive VLSI technology. Principles of Embedded Computing System Design

  24. Power • Custom logic is a clear winner for low power devices. • Modern microprocessors offer features to help control power consumption. • Software design techniques can help reduce power consumption. Principles of Embedded Computing System Design

  25. Challenges in embedded system design (P.5) • How much hardware do we need? • How big is the CPU? Memory? • How do we meet our deadlines? • Faster hardware or cleverer software? • How do we minimize power? • Turn off unnecessary logic? Reduce memory accesses? Principles of Embedded Computing System Design

  26. Challenges, etc. • Does it really work? • Is the specification correct? • Does the implementation meet the spec? • How do we test for real-time characteristics? • How do we test on real data? • How do we work on the system? • Observability, controllability? • What is our development platform? Principles of Embedded Computing System Design

  27. Design methodologies (P.6) • A procedure for designing a system. • Understanding your methodology helps you ensure you didn’t skip anything. • Compilers, software engineering tools, computer-aided design (CAD) tools, etc., can be used to: • help automate methodology steps; • keep track of the methodology itself. Principles of Embedded Computing System Design

  28. Design goals (P.7) • Performance. • Overall speed, deadlines. • Functionality and user interface. • Manufacturing cost. • Power consumption. • Other requirements (physical size, etc.) Principles of Embedded Computing System Design

  29. requirements Top-down specification Bottom-up architecture component design system integration Levels of abstraction (P.7) Principles of Embedded Computing System Design

  30. Top-down vs. bottom-up • Top-down design: • start from most abstract description; • work to most detailed. • Bottom-up design: • work from small components to big system. • Real design uses both techniques. Principles of Embedded Computing System Design

  31. Stepwise refinement • At each level of abstraction, we must: • analyze the design to determine characteristics of the current state of the design; • refine the design to add detail; • ensure all design objects. Principles of Embedded Computing System Design

  32. Requirements (P.8) • Plain language description of what the user wants and expects to get. • May be developed in several ways: • talking directly to customers; • talking to marketing representatives; • providing prototypes to users for comment. Principles of Embedded Computing System Design

  33. Functional vs. non-functional requirements • Functional requirements: • output as a function of input. • Non-functional requirements: • time required to compute output; • size, weight, etc.; • power consumption; • reliability; • etc. Principles of Embedded Computing System Design

  34. Our requirements form (P.9) Principles of Embedded Computing System Design

  35. I-78 Scotch Road Current position Display position lat: 40°13′ lon: 32°19′ Example: GPS moving map requirements (P.10) • Moving map obtains position from GPS, paints map from local database. Principles of Embedded Computing System Design

  36. GPS moving map needs • Functionality: For automotive use. Show major roads and landmarks. • User interface: At least 400 x 600 pixel screen. Three buttons max. Pop-up menu. • Performance: Map should scroll smoothly. No more than 1 sec power-up. Lock onto GPS within 15 seconds. • Cost: $500 street price = approx. $100 cost of goods sold. Principles of Embedded Computing System Design

  37. GPS moving map needs, cont’d. • Physical size/weight: Should fit in hand. • Power consumption: Should run for 8 hours on four AA batteries. Principles of Embedded Computing System Design

  38. GPS moving map requirements form (P.10) Principles of Embedded Computing System Design

  39. Specification (P.11) • A more precise description of the system: • should not imply a particular architecture; • provides input to the architecture design process. • May include functional and non-functional elements. • May be executable or may be in mathematical form for proofs. Principles of Embedded Computing System Design

  40. GPS specification • Should include: • What is received from GPS; • map data; • user interface; • operations required to satisfy user requests; • background operations needed to keep the system running. Principles of Embedded Computing System Design

  41. Architecture design (P.11) • What major components go satisfying the specification? • Hardware components: • CPUs, peripherals, etc. • Software components: • major programs and their operations. • Must take into account functional and non-functional specifications. Principles of Embedded Computing System Design

  42. display GPS receiver search engine renderer database user interface GPS moving map block diagram (P.12) Principles of Embedded Computing System Design

  43. display frame buffer CPU GPS receiver memory panel I/O GPS moving map hardware architecture Principles of Embedded Computing System Design

  44. database search renderer pixels position user interface timer GPS moving map software architecture Principles of Embedded Computing System Design

  45. GPS Principles of Embedded Computing System Design

  46. Designing hardware and software components (P.13) • Must spend time architecting the system before you start coding. • Some components are • ready-made, • some can be modified from existing designs, • others must be designed from scratch. Principles of Embedded Computing System Design

  47. System integration (P.13) • Put together the components. • Many bugs appear only at this stage. • Have a plan for integrating components to uncover bugs quickly, test as much functionality as early as possible. Principles of Embedded Computing System Design

  48. Summary • Embedded computers are all around us. • Many systems have complex embedded hardware and software. • Embedded systems pose many design challenges: design time, deadlines, power, etc. • Design methodologies help us manage the design process. Principles of Embedded Computing System Design

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