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Standards

Standards. CIS*2450 Professional Aspects of Software Development. What Are “Standards”?. Essence of a standard: Someone (hopefully expert!) has considered a problem and proposed a method (hopefully wise & good!) of solving it

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Standards

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  1. Standards CIS*2450 Professional Aspects of Software Development

  2. What Are “Standards”? • Essence of a standard: • Someone (hopefully expert!) has considered a problem and proposed a method (hopefully wise & good!) of solving it • Now we declare the method to be a “standard” and want everyone to use it • Scope of standard: • Local, national, international

  3. What Standards Do SoftwareDevelopers Care About? • Some kinds of problems we have to solve… • Protocols: communicating between different programs, on different computers • C++ to Java; Mac to Sun; Linux to Windows • Codes: representing data values as bit patterns • dates, times, colours, directions, sizes, graphics • Procedures: Carrying out steps of the software engineering process • writing source code, holding design reviews, testing

  4. Why Standards? • Standards encapsulate the best or most appropriate practice. • They capture historical knowledge, often gained by trial and error • They preserve and codify organizational knowledge and memory Avoids people wasting time/money “reinventing wheel,” re-solving the same problems!

  5. Why Standards? • Standards help to ensure project/personnel continuity. • Over a project's lifecycle, new team members may be added and standards help in assisting their useful integration • Standards also provide a framework for qualityassurance (QA). • QA now becomes the activity for ensuring that standards have been followed

  6. Value of Standards • Why it is important for you to study standards? • Many jobs will require you to follow specific standards. • Software that follows published standards is more likely to be maintainable and marketable. • There are many good ideas in the standards that you can learn from. Even the bad ideas are good to know since you have to deal with them.

  7. Professional Software Development • Part of being a professional software developer is the ability to read, comprehend and follow specifications. • Standards are similar in that they must be read, understood and followed.

  8. Professional Software Development • The bottom line is that you are not developing code in a vacuum. • Other people will: • work with your code (i.e. read it!), • maintain your code (they must understand it), and • modify your code (starting the whole cycle over again!).

  9. Formal Definitions • What are Standards? • Standards are documented agreements containing technical specifications or other precise criteria to be used consistently as rules, guidelines, or definitions of characteristics, to ensure that materials, products, processes and services are fit for their purpose. • International standards are supposed to contribute to making life simpler, and to increasing the reliability and effectiveness of the goods and services we use.

  10. Informal Definitions • Standards: enforced rules • Guidelines, conventions: recommendations (maybe strong) • Codingconventions [next lecture] are primarily for the reader of the code.

  11. Who Writes Standards? • Standards are difficult and time-consuming to create and administer. There are many national and international standards organizations. • Certain organizations (usually governments) insist on contractors following their own standards. • Many countries have national standards bodies where experts from industry and universities develop standards for all kinds of engineering problems, e.g.ANSI or the American National Standards Institute.

  12. Who Writes Standards? • The International Organization for Standardization, ISO, in Geneva is the head organization of all these national standardization bodies (from some 100 countries, one from each country).

  13. ISO • The ISO is a non-governmental organization and was established in 1947. • ISO's work results in international agreements which are published as International Standards.

  14. ISO • “ISO” is not an acronym for the organization in any language. It is a wordplay based on the English initials and the Greek word isos, meaning “equal”, which is the root of the prefix “iso-” that occurs in a host of terms, such as “isometric” (of equal measure or dimensions). • In addition, the name has the advantage of being valid in each of the organization's three official languages - English, French and Russian.

  15. ISO Standards Relevant to Computing • ISO 646 Good ol’ 7-bit ASCII with national variants • ISO 2022 ESC sequences for switching between various character sets • ISO 4217 Codes for the representation of currencies and funds • ISO 6709 Representation of latitude, longitude and altitude of geographic positions

  16. ISO Standards Relevant to Computing • ISO 6429 ASCII Control Codes, also known as VT100/VT320/ANSI escape sequences • ISO 9899 The C programming language • ISO 9945 UNIX style system calls and shell commands (POSIX)

  17. ISO 3166Codes for the representation of names of countries • This standard defines a 2-letter, a 3-letter and a numeric code for each country on this planet. US/USA/840=United States DE/DEU/276=Germany GB/GBR/826=United Kingdom FR/FRA/250=France • The 2-letter codes are well known in the Internet as top-level domain names. The 3-letter versions are often used at international sports events.

  18. ISO 5218Representation of human sexes • Sex is represented by a one-character language independent numerical code: 0=not known 1=male 2=female 9=not specified • The standard also specifies, that “no significance” is to be placed on the fact that ‘Male’ is coded ‘1’ and ‘Female’ is coded ‘2’. This standard was developed based upon predominant practice of the countries involved and does not convey any meaning of importance, ranking or any other basis that could imply discrimination.'' :-)

  19. ISO 8601Representation of dates and times • This standard defines a lot of details of the calendar, e.g. the ISO definition of the week numbers is that the first day (day number 1) of a week is Monday and that the first week in a year (week number 1) is the week that includes the first Thursday in January, i.e. the first week that has at least four days in January.

  20. ISO 8601Representation of dates and times • Other definitions are, e.g., that hours of a day are counted from 0 to 24 and that the international notation of dates is the Bigendian format year-month-day, e.g. 1993-04-17 and that for time is 20:36:04. • There are also string formats for computer applications specified that have to represent date and time in files and protocol packets.

  21. Conclusion • Standards are an excellent way to study best practices and to coordinate common concepts in many different situations. • The professional software developer must be aware of all appropriate standards that relate to the application that they are developing. • Standards are a sign of professional maturity.

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