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USE OF VIDEO GAMING IN REHAB

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USE OF VIDEO GAMING IN REHAB

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    1. USE OF VIDEO GAMING IN REHAB Hope College Distinguished Lecture Series January 14, 2009 Holland, MI

    2. THANK YOU

    3. Darryl P. Conway, MA, ATC, EMT-B Assistant Athletic Director- Sports Medicine University of Maryland – College Park Kala Flagg, MS, PT, ATC, CSCS Rehabilitation Coordinator / Physical Therapist University of Maryland – College Park Professional Sports Care & Rehab

    4. DARRYL P. CONWAY, MA, ATC, EMT-B Assistant Athletic Director- Sports Medicine University of Maryland- College Park Athletic Trainer / EMT City of Laurel Police Department Emergency Response / SWAT Team Member / EMT Bladensburg Volunteer Fire Department (PG County Station 9)

    5. KALA FLAGG, MS, PT, ATC, CSCS Rehabilitation Coordinator University of Maryland- College Park Professional Sports Care & Rehabilitation

    6. Objective To expose sports medicine professionals to alternative methods of rehabilitation using video gaming systems.

    7. Evolution of “Wii-Hab”

    8. Advantages Cost vs other programs Fun & Competitive Diversion of Attention Improved Confidence Ability to track progress Multiple Players Individual Miis

    9. Limitations Practitioner Creativity / Imagination Time / Set Up Space Requirements Games / Programs Wii FIT Programming Ability of student-athlete to “cheat” system May cause compensatory movements Lack of Research to support carry over

    10. Nintendo Wii Wii controllers Nunchuk controllers Sensor Bar Wii Sports accessories Wii FIT board Other Accessories

    11. “Wii-Hab” Applications Balance / Proprioception Upper / Lower Body Strengthening Core Exercise Sport Specific Exercise Other

    12. Programs Wii Sports- Boxing Tennis Baseball Bowling Golf

    13. Programs Wii Fit-

    14. Programs Wii Play Summer Games- Winter Games- Game Party 2-

    15. Accessories Proprioception Implements Slide Board Sports Cord Tubing Theraband / Theratubing Lateral Resistor Kor Flex Tubing Physioballs Medicine Balls

    16. Balance

    17. Balance

    18. Balance

    19. Balance

    20. Lower Extremity Applications

    21. Lower Extremity Applications

    22. Lower Extremity Applications

    23. Upper Extremity Applications

    24. Upper Extremity Applications

    25. Core Training Applications

    26. Core Training Applications

    27. Core Training Applications

    28. Core Training Applications

    29. Core Training Applications

    30. Sport Specific Applications

    31. Sport Specific Applications

    32. Sport Specific Applications

    33. Sport Specific Applications

    34. Other Applications Baseline Testing- Progressions- Future- Concussions Future Wii Programming Virtual Reality

    35. Thank You Teoma Taylor, Physical Therapy Student Professional Sports Care & Rehab Wes Robinson, Matt Charvat, Tiffany Burby, Priscilla Dobbs, Christine Stanley University of Maryland Sports Medicine Curome Cox, Nick Novak Current University of Maryland Student-Athletes

    36. Questions / Discussion

    37. Thank You! Darryl Conway, MA, ATC, EMT-B (301) 314-2663 dconway@umd.edu Kala Flagg, MS, PT, ATC, CSCS (301) 343-9384 kyflagg34@yahoo.com

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