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CS 5150 Software Engineering

CS 5150 Software Engineering. Lecture 3 Software Processes 2. Administration. Project teams • Any announcement to class?. Administration. Project teams When you have formed your team and reached agreement with your client , please send a message to:

jael-warner
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CS 5150 Software Engineering

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  1. CS 5150 Software Engineering Lecture 3 Software Processes 2

  2. Administration Project teams • Any announcement to class?

  3. Administration Project teams When you have formed your team and reached agreement with your client, please send a message to: wya@cs.cornell.edu and rajkumar@cs.cornell.edu with the names of the team, the client's name, and the topic of the project.

  4. Observations about Big Projects • A big project may be 100 to 10,000+ person years • Every large system is developed by many people, who are constantly changing. • Before a big project is completed the requirements have changed many times. • No large system is ever complete. • CS 5150 Projects • A CS 5150 project is about 0.3 person/years. • This is about the size of a single increment(sprint) in a production Agile process.

  5. Software Process Fundamental Assumption: Good processes lead to good software Good processes reduce risk Good processes enhance visibility Systematic testing is an integral part of all processes

  6. Variety of Software Processes Software products are very varied... Therefore, there is no standard process for all software engineering projects BUT successful software development projects all need to address similar issues. This creates a number of process steps and testing steps that should be part of all software projects

  7. Basic Process Steps in all Software Development • Feasibility and planning • Requirements • System and program design • Implementation • Acceptanceand release • Operation and maintenance These steps may be repeated many times during the development cycle

  8. Basic Testing Steps in all Software Development • Vallidating the requirements • Testing the system and program design Usability testing • Testing the implementation • Acceptancetesting • Bug fixing and maintenance All these steps will be repeated many times during the life of the system

  9. Process Step: Feasibility A feasibility study precedes the decision to begin a project. • What is the scope of the proposed project? • Is the project technically feasible? • What are the projected benefits? • What are the costs, timetable? A feasibility study leads to a decision: go or no-go.

  10. Process Step: Requirements Requirementsdefine the function of the systemfrom the client's viewpoint. The requirements establish the system's functionality, constraints and goals by consultation with the client, customers, and users. The requirements may be developed in a self-contained study, or may emerge incrementally.

  11. Process Step: System and Program Design Designdescribes the systemfrom the software developers' viewpoint System design: Establish a system architecture that matches the requirements to hardware or software systems. Program design: Represent the software functions in a form that can be transformed into one or more executable programs

  12. Process Step: Implementation Implementation (coding) The software design is realized as a set of programs or program units. The software components may be written specifically, acquired from elsewhere, or modified.

  13. Process Step: Acceptance and Release Acceptance The system is tested against therequirements by theclient, often with selected customers and users. Delivery and release The system is delivered to the client and released into production or marketed to customers.

  14. Process Step: Operation and Maintenance Operation: The system is put into practical use. Maintenance: Errors and problems are identified and fixed. Evolution: The system evolves over time as requirements change, to add new functions or adapt the technical environment. Phase out: The system is withdrawn from service. This is sometimes called the Software Life Cycle

  15. Testing User testing A preliminary version of the user interface is tested by users. Their experience may lead to changes in the requirements or the design. Program testing The development team tests components individually (unit testing) or in combination (system testing) to find bugs, etc. Acceptance testing The client tests the final version of the system or parts of the system against the requirements.

  16. Sequence of Processes Every software project will include these basic processes, in some shape or form, but: • They may be formal or informal • They may be carried out in various sequences Deliverables In a heavyweight process, each process step creates a deliverable, usually documentation, e.g., a requirements specification. In a lightweight process, the deliverables are incremental working code, with minimal supporting documentation.

  17. Heavyweight and Lightweight Software Development In a heavyweight process, the development team works through the entire development cycle slowly and systematically, with the aim of delivering a complete software product with minimal changes and revision. Example: the Modified Waterfall Model In a lightweight process, the development team releases working software in small increments, and develops the plans incrementally, based on experience. Example:Agile Software Development

  18. Heavyweight and Lightweight Methodologies Heavyweight Lightweight Processes and tools Individuals & interactions Documentation Working software Contract negotiation Customer collaboration Following a plan Responding to change Based on the Manifesto for Agile Software Development: http://agilemanifesto.org/

  19. Sequence of Processes Major alternatives • Sequential: As far as possible, complete each process step before beginning the next. Waterfall model. • Iterative: Go quickly through all process steps to create a rough system, then repeat them to improve the system. Iterative refinement. •Incremental:An extension of iterative refinement in which small increments of software are placed in production (sprints). Agile development.

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