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Explore computer game design and development, encompassing social, algorithmic, software engineering, and business aspects. Instructor Tiffany Barnes guides a hands-on journey into artificial intelligence, Game2Learn, diversity in IT, and bioinformatics. Get involved in projects, with a focus on analysis, design, programming, user testing, and ultimately enjoying the process. Collaborate in 5-phase projects, structure teams, and unleash creativity with tools like 3D Game Studio, Anim8or, and Unreal. Dive into gaming with an eye on grades and teamwork dynamics. Be part of the cool game design world!
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ITCS4010/5010-002Computer Game Design and Development Tiffany Barnes, Ph.D. tbarnes2@uncc.edu STECH403E 704-687-8577 ITCS4010/5010-002
Topics • Four broad themes: • Social aspects • Algorithmic aspects • Software Engineering aspects • Business aspects ITCS4010
Introductions • Instructor • Tiffany Barnes • tbarnes2@uncc.edu • STECH403E • Research • Artificial Intelligence (in Education) • Game2Learn • Diversity in IT • Bioinformatics ITCS4010
Introductions • TA • Shilpa Sharma • ssharma@uncc.edu ITCS4010
Books/media • Textbook • Introduction to Game Development • Ed. Steve Rabin • May 2005 Charles River Media • ISBN 1584503777 • Software • 3D Game Studio, www.3dgamestudio.com • Download 30-day trial version • Available in STECH lab ITCS4010
Related Classes • CS Classes • Computer Graphics • Artificial Intelligence • Networking • Human-Computer Interaction • Software Engineering • Visual Arts • Music ITCS4010
New Certificate in Gaming • Five courses • Undergraduate or Graduate • Game Design I & II • Artificial Intelligence • HCI-related class (Virtual Reality, etc) • Graphics ITCS4010
What you will do • Analysis • Design • Programming • User testing • Programming! • Enjoy! ITCS4010
5-Phase Project • Build a team of 3-4 • Tell me your team members ASAP • Build a game • Phases • Settle on a game idea • Formal Game Proposal • Game Design • Progress Report • Alpha Release • Playtesting Results ITCS4010
Course Information • Grading • Project (5 parts) 8-15% each --> 50% • Homeworks 30% • Final 20% • Advice: Learn from past • Content, lectures, projects, ... ITCS4010
Project Teams • 4 people (diverse is best!) • Consider schedules • Cool name ITCS4010
Software • 3D Game Studio • Anim8or • 3D Studio Max • 4D paint • Sound Forge • Unreal • Direct X • Others… ITCS4010
Hardware • Windows computers ITCS4010
Info I Need • Your name • Your year of study • Relevant 3rd & 4th year classes • Your Visual & Audio Art & Design experience • Your Computer Science experience • coitweb.uncc.edu/~tbarnes2/ pending ITCS4010