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This paper by Juyang Weng delves into the intersection of cognitive science and neural networks, focusing on the biological foundations of emotion and motivation within the brain. It discusses various processes such as arousal, basic emotions, and higher emotional states, emphasizing the role of neuromodulatory systems like dopamine and serotonin. The research presents innovative concepts in building artificial intelligence systems that reflect these biological motivations, aiming to enhance learning and adaptability in cognitive models.
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Emotion in Brain-Inspired Developmental Networks Juyang (John) Weng Computer Sci., Neurosci., Cognitive Sci.Michigan State University East Lansing, MI 49924 USA weng@cse.msu.edu
Patterns of Communication (a) Point to Point(b) Release hormones into blood (c) Autonomic nervous system; (d) Diffuse modulatory systems Beart, Connors & Paradiso 2007
Major Neurotransmitters Beart, Connors & Paradiso 2007
BMI 831 Cognitive Sciencefor Brain-Mind Research Lecturer:Juyang Weng
BMI 871 Introduction to ComputationalBrain-Mind Lecturer:Juyang Weng
Motivation/emotion in the Brain • Motivational system in the brain:biological causality for the development of emotion • Lower (physiology) emotion: • Arousal: noradrenaline, oxytocin, cortisol • Habituation sensitization, familiarization(acetylcholine and norepinephrine systems) • Pain avoidance (serotonin system) • Pleasure seeking (dopamine system) • Basic emotion: angry, happy, sad, scared, disgust, etc. • Higher emotion: moods, dispositions (e.g., jealousy)
Neuromodulatory Systems Jeff Krichmar, AB, 2008
Quiz: Why Modulations Quiz: The main purpose of modulatory systems is: • Animal like • Establish bounds with human • Look intelligent • Speed-up learning • Being quick to fight or flee
Quiz: Why Modulations Quiz: The main purpose of modulatory systems is: • Animal like • Establish bounds with human • Look intelligent • Speed-up learning • Being quick to fight or flee
Why Motivation? • Evolution: Pressure of survival • Understanding of the environment should not be the primary goal of a life • Fruit flies, Rats, Humans • Sexual selection: survival is not sufficient • Males: Fight with males, court with females • Females: Select the male winners • Motivation: quick ways to sense a variety of values • Neuromodulators, diffused transmission
In the blind, visual cortex is reassigned to audition and touch.Therefore, we chose not to statically model brain areas!Brain areas should emerge
Symbolic Value Systems • Sutton & Barto 1981: • reward as positive values • Delayed rewards • Ogmen 1997: Punishments, rewards, novelty • Sporns et al. 1999: Darwin robot • Kakade & Dayan 2002: novelty and shaping • Oudeyer et al. 2007: error max; progress max; similarity-based progress maximization • Huang & Weng 2007: punishment, reward, novelty • Cox & Krichmar 2009: Neuromodulation as a robot controller • Singh et al. 2010: reward and evolution
Symbolic: Q-Learning • Symbolic reinforcement learning • No need for state transition probability • Value driven • Does not allow state inconsistency • Future value estimation for delayed rewards • Time discount model: state-action value:
Q-Learning Limitations • Symbolic: • Exponential number of states, static • Brittle • Fixed, greedy value function: Immediate rewards are preferred • Does not allow perception • Does not allow creativity for other non-modeled concepts
Theory: For Any AFA There Is a GDN Marvin Minsky criticized ANNs AFA: Agent Finite Automaton GDN: GenerativeDevelopmental Network Weng IJCNN 2010
Emergent: 5-HT & DA Systems • Blue: 5-HT system • Red: DA system • Mechanism 1 (extra cell): • Mechanism 2 (within cell):zip increases the threshold Tzis reduces the threshold TIf pre-action > T, fire
5-HT, DA, Ach, NE • Serotonin (5-HT): pain, stress, threats and punishment • Dopamine: (DA)pleasure, wanting, anticipation, and reward • Acetylcholine (Ach): expected uncertainty? • Norepinephrine (NE): novelty (unexpected uncertainty)?
Emergent Value Systems • Daly, Brown, Weng 2011, Paslaski, VanDam, & Weng 2011, Weng et al. Neural Networks 2013: • Neuromorphic Motivated Systems based on DN: 5-HT and DA • Wandering or foraging, face recognition • Wang, Wu, & Weng 2011, 2012 • Neuromorphic Motivated Systems based on DN: Ach and NE • Novelty and Uncertainty • Synapse maintenance • Segmentation of objects from backgrounds • Zheng, Qian, Weng, Zheng 2013 • Effects on internal brain areas: change learning rates
Effects of 5-HT and DA on Y? • Effect on Z area: Inhibit and excite actionsWeng et al. IJCNN 2011 • Effect on Y area:on learning rateZheng, Qian, Weng & Zhang, IJCNN 2013
Y Weights for Z Neurons Paslaski et al. IJCNN 2011
Error Rates for Recognition Paslaski et al. IJCNN 2011
Navigation, Wandering, Foraging • Three synthetic agents: • Self (S) • Attractor (A) • Repulsor (R) • 5-HT: distance-lonely and distance-fear • DA: d < distance-desire
Environmental Settings • No brainer (control): no pain, no pleasure • Love or War (D-lonely, D-fear) = (50, 50) • Little Danger (D-lonely, D-fear) = (25, 125) • Much Danger (D-lonely, D-fear) = (125, 25) • Looking over the Fence(D-lonely, D-fear) = (125, 125)
Average Distance Daly et al. IJCNN 2011
Ach and NE: Goal for Segmentation (a) Bottom-up input to a neuron. (b) True object contour. (c) Estimated synaptogenic factor Wang, Wu and Weng, IJCNN 2011
DN: Motivational System as Emotion • Emergent nervous system • Modeled: • 5-HT (serotonin) • DA (dopamine) • Ach (acetylcholine) • NE (norepinephrine) • Basic and higher emotion: developed from experience