1 / 37

Analysis & Usability

Analysis & Usability. Paula Ohlendorf Bookidis March 2012. Introductions. You Me My friends Sense Corp. MIS 374 System Development Life Cycle. Teams are completing initial analysis & planning for construction build iterations . Launch Point for Build Phase. Project Charter Analysis &

javen
Télécharger la présentation

Analysis & Usability

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Analysis & Usability Paula Ohlendorf Bookidis March 2012

  2. Introductions • You • Me • My friends • Sense Corp

  3. MIS 374 System Development Life Cycle Teams are completing initial analysis & planningfor constructionbuild iterations

  4. Launch Point for Build Phase Project Charter Analysis & RequirementsSummaries LaunchPoint

  5. Sense Corp has 4 Inception Phases:> Assessing> Conception> Initiation> Planning

  6. Your Build Phase is Sense Corp’s 10-step Execution Phase.

  7. “Design is not just what it looks like and feels like. Design is how it works." Steve Jobs

  8. What are you designing?

  9. What’s the most frequently cited factor for evaluating the credibility of a website? Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  10. Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  11. Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  12. Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  13. Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  14. Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  15. Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  16. Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  17. Good Design Starts With the End in Mind • The goal of design is to define HOW to meet the business needs and build consensus for your solution • Regardless of WHAT you are designing, It’s critical to see what you’re creating through the eyes of the users so that you can deliver the WHY of your solution

  18. Source: http://www.slideshare.net/whatidiscover/design-thinking-542514

  19. Source: http://www.slideshare.net/whatidiscover/design-thinking-542514

  20. Who are your users?What are they feeling?

  21. You understand your user.You have an idea or concept.Now what?

  22. Prototyping is Critical • Screen mockups • Report mockups • Process flows

  23. Prototyping is critical for learning and consensus building. What kind of prototyping have you done?

  24. Build Consensus • Document. Document. Document. • Use prototypes • Facilitate with end in mind • Show how business requirements are met • Manage scope creep

  25. Rinse, Lather, Repeat • Deliver often and iterate

  26. Consulting—The Sense Corp Compass Brilliant • Focus on the business problem, not the technology • Make the project sponsor a hero Creative • Be curious and empathetic • Try new things • Don’t get overly caught up in formality. Getting people what they need often requires flexibility beyond methodology. Human • Treat people with respect, especially during tough times • Be a team player, someone with whom people want to work Fun

  27. Q & A • Ask anything!

More Related