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Dummies Guide To The Magical Cell

Dummies Guide To The Magical Cell. Plasma Pass-1, page 3 CWPP-Perimeter, page 4 Cinderella's core-14, page 5 E&R Railroad-1, page 6 Ribostops-1,20,6, page 7 Silly Silia-5,6,23,15,3,10, page 8 McMitochondrian Mighty Meals-14, page 9 Lysocycles- Throughout the park, page 10

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Dummies Guide To The Magical Cell

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  1. Dummies Guide To The Magical Cell

  2. Plasma Pass-1, page 3 CWPP-Perimeter, page 4 Cinderella's core-14, page 5 E&R Railroad-1, page 6 Ribostops-1,20,6, page 7 Silly Silia-5,6,23,15,3,10, page 8 McMitochondrian Mighty Meals-14, page 9 Lysocycles- Throughout the park, page 10 Golgi Gifts-28, page 11

  3. Plasma Pass • The Plasma Pass in The Magical Cell is what regulates who or what can come in and out of the park. At any time it can reject something from entering the magical cell. This is a great addition to the cell wall protection plan.

  4. CWPP or the Cell Wall Protection Plan • The CWPP, or Cell Wall Protection Plan, is like a giant fence around the cell. It is a high-tech security program that protects everything in the magical cell. It does not let anything in or out of the cell unless it goes through the Plasma Pass.

  5. Cinderella’s Core • Cinderella’s core is the center of direction in The Magical Cell. It gives out all the orders to the other parts of the cell. Also it holds all the records of genetic information. In addition, it synthesizes DNA and RNA.

  6. The E&R Railroad • The E&R Railroad is a great way to get around The Magical Cell quickly and efficiently. It transports people (proteins) to different parts of The Magical Cell. It stops at the many ribostops along the E&R Railroad.

  7. Ribostops • The ribostops are stations all along the E&R railroad. At these stops people can get on and off of the railroad. The building blocks used by the other parts of The Magical Cell are produced here.

  8. The Silly Silia • In The Magical Cellthere are many different silia, some slow, some fast, some that loop the loop, and others that are nice and calm. Some of these silia also provide movement throughout The Magical Cell.

  9. McMitochondrian Mighty Meals • This is where most of the energy is produced. All over The Magical Cell there are many of these for easy access and allows parts of The Magical Cell to replenish their fuel supply at any time.

  10. Lysocycles • This is a part of The Magical Cell that digests and recycles all the contents that are thrown away or are not needed. There are many of these everywhere in The Magical Cell.

  11. Golgi Gifts • In these stores they the sell and individually wrap gifts that have themes from The Magical Cell. In addition, they modify gifts, seek people’s preferences, and rewrap them so people can take them home.

  12. The End Enjoy your trip to The Magical Cell. Hopefully this guide will help you survive. By Andrew Smiles, Blake Kocien, and Michael Briestansky

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