This program computes the sum of two numbers and demonstrates basic C programming concepts such as variables, arithmetic operations, and printing output. Includes explanation of program structure and identifiers.
Une image / un lien ci-dessous est fourni (tel quel) pour télécharger la présentation
Politique de téléchargement : le contenu du site vous est fourni TEL QUEL pour votre information et votre usage personnel ; il ne peut être vendu, concédé sous licence ni partagé sur d’autres sites sans l’accord de son auteur.Le contenu vous est fourni TEL QUEL, pour votre information et votre usage personnel uniquement.Téléchargez la présentation en cliquant sur ce lien.Lors du téléchargement, si vous ne parvenez pas à télécharger une présentation, l’éditeur a peut-être supprimé le fichier de son serveur.Pendant le téléchargement, si vous ne parvenez pas à obtenir une présentation, le fichier a peut-être été supprimé par l’éditeur.
Program Structure preprocessing directives int main(void) { declarations statements }
Program Structure • Comments begin with the characters /* and end with the characters */ • /* compute distance between two points */ • Preprocessor directives give instructions to the compiler • #include <math.h> • Every C program contains one function named main int main() { statements } • The body of the main function is enclosed by braces {}
Program Structure • The main function contains two types of commands: declarations and statements • Declarations and statements are required to end with a semicolon (;) • Preprocessor directives do not end with a semicolon • To exit the program, use • return 0;
First Program Comments /******************************************************************/ /* Program chapter1 */ /* */ /* This program computes the sum two numbers */ #include <stdio.h> int main(void) { /* Declare and initialize variables. */ double number1 = 473.91, number2 = 45.7, sum; /* Calculate sum. */ sum = number1 + number2; /* Print the sum. */ printf(“The sum is %5.2f \n”, sum); /* Exit program. */ return 0; } /*************************************************************/ Preprocessor Directive No semicolon! Main function Variable Declarations Statements Exit the program
Constants and Variables • A variable is a memory location that is assigned a name or an identifier • An identifier is used to reference a memory location. Memory snapshot
Rules for Selecting a valid identifier (variable name) • Must begin with an alphabetic character or underscore • May contain only letters, digits and underscore (no special characters) • Case sensitive • Can not use keywords as identifiers
C Character Data Type: char char result =‘Y’; In memory, everything is stored as binary value, which can be interpreted as char or integer. Examples of ASCII Codes
Symbolic Constants • What if you want to use a better estimate of ? For example, you want 3.141593 instead of 3.14. • You need to replace all by hand • Better solution, define as a symbolic constant, e.g. #define PI 3.141593 … area = PI * r * r; circumference = 2 * PI * r; • Defined with a preprocessor directive • Compiler replaces each occurrence of the directive identifier with the constant value in all statements that follow the directive
Example No selicolon! #define PI 3.141593 int main() { int x,y,z; int a; int b; float f1; double d1; return 0; } 3 variables of type int a variable of type float
Assignment Statements • Used to assign a value to a variable • General Form: identifier = expression; • Example 1 double sum = 0; sum • Example 2 int x; x=5; x • Example 3 char ch; ch = ‘a’; ch 0 5 a
Assignment Statements • Example 3 int x, y, z; x=y=0; z=2; x y z • Example 4 y=z; y 0 0 2 2
Arithmetic Operators • Addition + sum = num1 + num2; • Subtraction - age = 2007 – my_birth_year; • Multiplication * area = side1 * side2; • Division / avg = total / number; • Modulus % lastdigit = num % 10; • Modulus returns remainder of division between two integers • Example 5%2 returns a value of 1 • Binary vs. Unary operators • All the above operators are binary (why) • - is an unary operator, e.g., a = -3 * -4
Arithmetic Operators • Note that id = exp means assign the result of exp to id, so • x=x+1 means • first perform x+1 and • Assign the result to x • Suppose x is 4, and • We execute x=x+1 5 X
Integer division vs Real division • Division between two integers results in an integer. • The result is truncated, not rounded • Example: int A=5/3; A will have the value of 1 int B=3/6; B will have the value of 0 • To have floating point values: double A=5.0/3; A will have the value of 1.666 double B=3.0/6.0; B will have the value of 0.5
Precedence of Arithmetic Operators Mixed operations: a=4+6/3*2; a=? b=(4+6)/3*2; b=? a= 4+2*2 = 4+4 = 8 b= 10/3*2 = 3*2= 6 5 assign = Right to left
Priority of Operators • Compute the following • 2*(3+2) • 2*3+2 • 6-3*2 • Area of trapezoid • area = 0.5*height*(base_1+base_2); base_1 height base_2
} } x=x+1; x=x-1; Increment and Decrement Operators • Increment Operator ++ • post increment x++; • pre increment ++x; • Decrement Operator -- • post decrement x--; • pre decrement --x; But, the difference is in the following example. Suppose x=10; A = x++ - 5; means A=x-5; x=x+1; so, A= 5 and x=11 B =++x - 5; means x=x+1; B=x-5; so, B=6 and x=11
Standard Input and Output • Output: printf • Input: scanf • Remember the program computing the distance between two points! • /* Declare and initialize variables. */ • double x1=1, y1=5, x2=4, y2=7, • side_1, side_2, distance; • How can we compute distance for different points? • It would be better to get new points from user, right? For this we will use scanf • To use these functions, we need to use #include <stdio.h>
Standard Output • printf Function • prints information to the screen • requires two arguments • control string • Contains text, conversion specifiers or both • Identifier to be printed • Example double angle = 45.5; printf(“Angle = %.2f degrees \n”, angle); Output: Angle = 45.50 degrees Conversion Specifier Control String Identifier
Exercise int sum = 65; double average = 12.368; char ch = ‘b’; Show the output line (or lines) generated by the following statements. • printf("Sum = %5i; Average = %7.1f \n", sum, average); • printf("Sum = %4i \n Average = %8.4f \n", sum, average); • printf("Sum and Average \n\n %d %.1f \n", sum, average); • printf("Character is %c; Sum is %c \n", ch, sum); • printf("Character is %i; Sum is %i \n", ch, sum);
Exercise (cont’d) • Solution Sum = 65; Average = 12.4 Sum = 65 Average = 12.3680 Sum and Average 65 12.4 Character is b; Sum is A Character is 98; Sum is 65
Standard Input • scanf Function • inputs values from the keyboard • required arguments • control string • memory locations that correspond to the specifiers in the control string • Example: double distance; char unit_length; scanf("%lf %c", &distance, &unit_length); • It is very important to use a specifier that is appropriate for the data type of the variable
Exercise f1 is float and conversion specifier for float is f i1 is integer and conversion specifier for integer is %f float f1; int i1; scanf(“%f %d”,&f1,&i1); • What will be the values stored in f and i after scanf statement if following values are entered 12.5 1 12 45 12 23.2 12.1 10 12 1
Program #include <stdio.h> int main() { float f1; int i1; scanf("%f %i",&f1,&i1); printf("f=%f i=%i\n",f1,i1); system(“pause”); return(0); }
Good practice • You don’t need to have a printf before scanf, but it is good to let user know what to enter: Printf(“Enter x y : ”); Scanf(“%d %d”, &x, &y); • User may not know what to do of you have a scanf statement only Scanf(“%d %d”, &x, &y); • What will happen if you forget the & before the variable name?
Exercise: Read two points from user printf(“enter x1 y1: “); scanf(“%lf %lf“, &x1, &y1); printf(“enter x2 y2: “); scanf(“%lf %lf“, &x2, &y2);
Math Functions • fabs(x) Absolute value of x. • sqrt(x) Square root of x, where x>=0. • pow(x,y) Exponentiation, xy. Errors occur if • x=0 and y<=0, or if x<0 and y is not an integer. • ceil(x) Rounds x to the nearest integer toward (infinity). • Example, ceil(2.01) is equal to 3. • floor(x) Rounds x to the nearest integer toward - (negative infinity). Example, floor(2.01) is equal to 2. • exp(x) Computes the value of ex. • log(x) Returns ln x, the natural logarithm of x to the base e. Errors occur if x<=0. • log10(x) Returns log10x, logarithm of x to the base 10. • Errors occur if x<=0.
TrigonometricFunctions • sin(x) Computes the sine of x, where x is in radians. • cos(x) Computes the cosine of x, where x is in radians • tan(x) Computes the tangent of x, where x is in radians. • asin(x) Computes the arcsine or inverse sine of x, • where x must be in the range [-1, 1]. • Returns an angle in radians in the range [-/2,/2]. • acos(x) Computes the arccosine or inverse cosine of x, • where x must be in the range [-1, 1]. • Returns an angle in radians in the range [0, ]. • atan(x) Computes the arctangent or inverse tangent of x. The Returns an angle in radians in the range [-/2,/2]. • atan2(y,x) Computes the arctangent or inverse tangent of the value y/x. Returns an angle in radians in the range [-, ].
Exercise • Write an expression to compute velocity using the following equation • Assume that the variables are declared velocity = sqrt(vo*vo+2*a*(x-xo));
Exercise • Write an expression to compute velocity using the following equation • Assume that the variables are declared center = (38.19*(pow(r,3)-pow(s,3))*sin(a))/ ((pow(r,2)-pow(s,2))*a);
Exercise: Arithmetic operations • Show the memory snapshot after the following operations by hand int a, b, c=5; double x, y; a = c * 2.5; b = a % c * 2 - 1; x = (5 + c) * 2.5; y = x – (-3 * a) / 2; Write a C program and print out the values of a, b, c, x, y and compare them with the ones that you determined by hand. a b c x y
Solution #include <stdio.h> int main() { int a, b, c=5; double x, y; a = c * 2.5; b = a % c * 2 - 1; x = (5 + c) * 2.5; y = x - (-3 * a) /2; printf("a = %d b = %d c= %d x = %5.4f y = %5.4f \n", a, b, c, x, y); system("pause"); return 0; } a = 12 b = 3 c= 5 x = 25.0000 y = 43.0000
Character Functions toupper(ch) If ch is a lowercase letter, this function returns the corresponding uppercase letter; otherwise, it returns ch isdigit(ch) Returns a nonzero value if ch is a decimal digit; otherwise, it returns a zero. islower(ch) Returns a nonzero value if ch is a lowercase letter; otherwise, it returns a zero. isupper(ch) Returns a nonzero value if ch is an uppercase letter; otherwise, it returns a zero. isalpha(ch) Returns a nonzero value if ch is an uppercase letter or a lowercase letter; otherwise, it returns a zero. isalnum(ch) Returns a nonzero value if ch is an alphabetic character or a numeric digit; otherwise, it returns a zero.
Exercise • Given a 3 digit number in the range [100.999] • Write a program to reverse it • For example, • num is 258, reverse is 852 • num is 123, reverse is 321 • num is 111, reverse is 111 • How to do it • First approach: Swap first and last digit • Second approach: Split number into digits and combine them in reverse order
Connexion au compte
Connectez-vous pour publier votre contenu sur SlideServe.