120 likes | 245 Vues
"There Are Little Kingdoms" explores a man's journey through purgatory represented as a library. Protagonist Fitzy redeems himself by confronting memories from his past, portrayed through seasons: searching for a friend in an autumn maze, rescuing his brother from a winter lake, engaging in a significant phone conversation, and solving a logical puzzle for a final checkmate. The project employs an interactive storytelling approach and experimental coding to create an immersive experience, inviting players to navigate through Fitzy’s personal paradise with themes of memory, redemption, and love.
E N D
Production Group 10 Gary M. Gadsdon (Project Manager) MiqdadHasan (Film Director) NickitaLodhia (Designer) Curtis Passingham (Sound Designer) Keanu Sadiq (Technical Artist) Adam Smith (Developer) Lashauna Walker (Concept Artist)
There Are Little Kingdoms • Fitzy’s journey in purgatory represented as a library. • Redeeming himself to people from his past to travel to his personal paradise. • Four memories: • The search for Zulu Guys friend Ben in wooded maze. • Help Thomas rescue his brother, Babyface, from drowning in an icy lake. • Phone conversation with Australian Guy. • Unlockable Logical Puzzle – One move final Checkmate. • Paradise – walk on a beach with his lover.
Themes • Each memory set in a different season of the year • Wooded maze during autumn • Icy lake during winter – duh • Library, Phone call and puzzle are ambiguous • Paradise during summer
Developer - Adam Smith • Utilisation of Director to construct the interactive story. • Research on openended interactive stories eg. The walking dead series. • So far have made a template for each scene with experimentally Lingo coding and temporary objects.