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National 5 Music Technology Meldrum Academy Faculty performing arts

National 5 Music Technology Meldrum Academy Faculty performing arts. Candidate name: Course code: C851 75 Assignment: Sound Design and Foley for a Film Title of Project:. INSERT PHOTO OF YOUR MOVIE TITLE. PLAN.

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National 5 Music Technology Meldrum Academy Faculty performing arts

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  1. National 5Music TechnologyMeldrum Academy Faculty performing arts Candidate name: Course code: C851 75 Assignment: Sound Design and Foley for a Film Title of Project:

  2. INSERT PHOTO OF YOUR MOVIE TITLE

  3. PLAN All statements in this section should be “I plan to……” or “I will….” (as soon as you say “I did” you are no longing planning).

  4. Why? Foley What is Film Foley? Why have you chosen this project?

  5. Researching the Genre Write down the names of examples of movies you can choose from Comparisons – what are the similarities/differences between the movie clips? Why I chose the one I chose? Insert text here:

  6. Sound Design MapDetail of all the sounds on the existing track You will need to duplicate this slide multiple times

  7. Sound Design MapDetail of all the sounds I intend to use You will need to duplicate this slide multiple times

  8. Plan for Audio CaptureHow you intend to capture (record sounds): Mic choice, polar pattern and position - with reasons saying why this is best way

  9. Plan for EditingYour plan for editing: Time domain, mixing, modulation effects and dynamic effects - with reasons why this will improve the sound or project

  10. The MusicHow do you want the music in your project to sound? Write about the following: instrumentation, tonality (major/minor), style/genre, tempo (speed), time signature -with reasons as to why it will sound better

  11. The FoleyWhat materials will you use to create the Foley sounds and which mics etc. will you use? Insert photos where you can and list the Foley sounds you would like to create.

  12. Sound effectsWhere will you get then and how will your get them on the Mac?List the names of the website and screenshot where your sounds are going to be stored.

  13. What Will I Learn?Think about the skills you already have and what new skills you are hoping to learn by completing this project.

  14. 2A. Implementation Audio Capture – how the sounds get into the MAC and mic placement

  15. Screenshot on a MAC

  16. Studio Layout and Equipment-Take a photo of the studio set up for each mic.

  17. The Signal PathDraw the set up you are using for each mic and label all equipment.

  18. Microphones – Foley sounds and dialogueWhich mics will you use – name them and their polar patterns. Describe the mic placement and include photos of each mic. Why have you chosen each mic? Detail what you will be recording with each mic.

  19. Controller keyboard or direct line input - describe how you set up the controller keyboard or direct line input and what you are recording using the equipment.

  20. Imported audio sound effects – where are the sounds coming from e.g. website name. List them all in a table and include screenshot of where they are stored.

  21. Imported audio sound effects – List them all in a table and include screenshot of where they are stored.

  22. 2B. Implementation Editing, Mixing skills and creative and appropriate use of sound and/or music.

  23. Setting up to record – describe how you set up your recording station to avoid distortion and clipping – think about gain levels and mic placement. Did you have any problems doing this?

  24. Captured Sounds- include Foley sounds, downloaded SFX and use of controller kbd and/or DI

  25. Captured Sounds

  26. Mixing Skills - ensure you add all the effects/processes and controllers you have used – fade in/out, panning, reverb, delay, chorus etc.You must include EQ and either compression or noisegate to some of the tracks.

  27. Mixing Skills - ensure you add all the effects/processes and controllers you have used – fade in/out, panning, reverb, delay, chorus etc.You must include EQ and either compression or noisegate to some of the tracks.

  28. Mixing Skills - ensure you add all the effects/processes and controllers you have used – fade in/out, panning, reverb, delay, chorus etc.You must include EQ and either compression or noise gate to some of the tracks.

  29. Mixing Skills - ensure you add all the effects/processes and controllers you have used – fade in/out, panning, reverb, delay, chorus etc.You must include EQ and either compression or noise gate to some of the tracks.

  30. Mixing SkillsALL of the following should be detailed in the following slides for EACH TRACK with labelled SCREENSHOTS: What creative/corrective EQ did you apply and why? (screen shot) How did the sound improve? Dynamic effects used (compression/noise gate etc) and why? Time domain effects used and why? (chorus, delay etc) Mixing Techniques used and why? Volume, panning, automation, fades etc Editing of tracks and why? e.g. remove distortion hiss before guitar solo comes in. Spill from vocal headphones during intro etc.

  31. Mixing Skills-EQALL of the following should be detailed in the following slides for EACH TRACK with labelled SCREENSHOTS: What creative/corrective EQ did you apply and why? (screen shot) How did the sound improve?

  32. Mixing Skills-Compression or NoisegateALL of the following should be detailed in the following slides for EACH TRACK with labelled SCREENSHOTS: Dynamic effects used (compression/noise gate etc) and why?

  33. Mixing Skills Time DomainALL of the following should be detailed in the following slides for EACH TRACK with labelled SCREENSHOTS: Time domain effects used and why? (chorus, delay etc)

  34. Mixing Skills - Mixing TechniquesALL of the following should be detailed in the following slides for EACH TRACK with labelled SCREENSHOTS: Mixing Techniques used and why? Volume, panning, automation, fades etc

  35. Mixing Skills-EditingALL of the following should be detailed in the following slides for EACH TRACK with labelled SCREENSHOTS: Editing of tracks and why? E.g. remove distortion hiss before guitar solo comes in. Spill from vocal headphones during intro etc.

  36. Creative use of sound/music (How did you use the sounds to enhance your project?) Mixing Techniques used and why? Volume, panning, automation, fades etc

  37. Bouncing Down – describe how you bounced down your final project and include a screenshot.

  38. 2c. Implementation Creative use of sound/music (How did you use the sounds to enhance your project?)

  39. Music– Example: Radio show, the interview starts discussing a trip to China – sound bed cross fades to Chinese music Did you write and record a jingle or spot? Did you use effects to make it sound like there was a phone-in competition on the radio? Did you create/devise sounds for your film or computer game?

  40. Evaluation of project

  41. Evaluation of planningHave you completed everything you planned to complete?Have you kept a session log up to date detailing everything you have done on a weekly basis?

  42. Evaluation of audio capture

  43. Evaluation of the mix Describe what was easy to do and what was a challenge How did you overcome the challenges? Which effects are effective and why?

  44. Evaluation of sounds & music

  45. Overall Evaluation Does your product sound the way you thought it would? Is your end product similar to those you researched at the beginning? Describe one strength and one area for improvement If you were to do this context again what would you do differently and why? How much more do you know about GarageBand compared to when you started?

  46. SQA Folio must contain the following:

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