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Basic Concepts

Basic Concepts. Any situation in which individuals must make strategic choices and in which the final outcome will depend on what each person chooses to do can be viewed as a game. Game theory models seek to portray complex strategic situations in a highly simplified setting. Basic Concepts.

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Basic Concepts

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  1. Basic Concepts • Any situation in which individuals must make strategic choices and in which the final outcome will depend on what each person chooses to do can be viewed as a game. • Game theory models seek to portray complex strategic situations in a highly simplified setting.

  2. Basic Concepts • All games have three basic elements: • Players • Strategies • Payoffs • Players can make binding agreements in cooperative games, but can not in noncooperative games, which are studied in this chapter.

  3. Players • A player is a decision maker and can be anything from individuals to entire nations. • Players have the ability to choose among a set of possible actions. • Games are often characterized by the fixed number of players. • Generally, the specific identity of a play is not important to the game.

  4. Strategies • A strategy is a course of action available to a player. • Strategies may be simple or complex. • In noncooperative games each player is uncertain about what the other will do since players can not reach agreements among themselves.

  5. Payoffs • Payoffs are the final returns to the players at the conclusion of the game. • Payoffs are usually measure in utility although sometimes measure monetarily. • In general, players are able to rank the payoffs from most preferred to least preferred. • Players seek the highest payoff available.

  6. Equilibrium Concepts • In the theory of markets an equilibrium occurred when all parties to the market had no incentive to change his or her behavior. • When strategies are chosen, an equilibrium would also provide no incentives for the players to alter their behavior further. • The most frequently used equilibrium concept is a Nash equilibrium.

  7. Nash Equilibrium • A Nash equilibrium is a pair of strategies (a*,b*) in a two-player game such that a* is an optimal strategy for A against b* and b* is an optimal strategy for B against A*. • Players can not benefit from knowing the equilibrium strategy of their opponents. • Not every game has a Nash equilibrium, and some games may have several.

  8. An Illustrative Advertising Game • Two firms (A and B) must decide how much to spend on advertising • Each firm may adopt either a higher (H) budget or a low (L) budget. • The game is shown in extensive (tree) form in Figure 12.1

  9. An Illustrative Advertising Game • A makes the first move by choosing either H or L at the first decision “node.” • Next, B chooses either H or L, but the large oval surrounding B’s two decision nodes indicates that B does not know what choice A made.

  10. FIGURE 12.1: The Advertising Game in Extensive Form 7,5 L B H 5,4 L A L 6,4 B H H 6,3

  11. An Illustrative Advertising Game • The numbers at the end of each branch, measured in thousand or millions of dollars, are the payoffs. • For example, if A chooses H and B chooses L, profits will be 6 for firm A and 4 for firm B. • The game in normal (tabular) form is shown in Table 12.1 where A’s strategies are the rows and B’s strategies are the columns.

  12. Table 12.1: The Advertising Game in Normal Form

  13. Dominant Strategies and Nash Equilibria • A dominant strategy is optimal regardless of the strategy adopted by an opponent. • As shown in Table 12.1 or Figure 12.1, the dominant strategy for B is L since this yields a larger payoff regardless of A’s choice. • If A chooses H, B’s choice of L yields 5, one better than if the choice of H was made. • If A chooses L, B’s choice of L yields 4 which is also one better than the choice of H.

  14. Dominant Strategies and Nash Equilibria • A will recognize that B has a dominant strategy and choose the strategy which will yield the highest payoff, given B’s choice of L. • A will also choose L since the payoff of 7 is one better than the payoff from choosing H. • The strategy choice will be (A: L, B: L) with payoffs of 7 to A and 5 to B.

  15. Dominant Strategies and Nash Equilibria • Since A knows B will play L, A’s best play is also L. • If B knows A will play L, B’s best play is also L. • Thus, the (A: L, B: L) strategy is a Nash equilibrium: it meets the symmetry required of the Nash criterion. • No other strategy is a Nash equilibrium.

  16. Two Simple Games • Table 12.2 (a) illustrates the children’s finger game, “Rock, Scissors, Paper.” • The zero payoffs along the diagonal show that if players adopt the same strategy, no payments are made. • In other cases, the payoffs indicate a $1 payment from the loser to winner under the usual hierarchy (Rock breaks Scissors, Scissors cut Paper, Paper covers Rock).

  17. TABLE 12.2: Rock, Scissors, Paper--No Nash Equilibria

  18. Two Simple Games • This game has no equilibrium. • Any strategy pair is unstable since it offers at least one of the players an incentive to adopt another strategy. • For example, (A: Scissors, B: Scissors) provides and incentive for either A or B to choose Rock. • Also, (A: Paper, B: Rock) encourages B to choose Scissors.

  19. Two Simple Games • Table 12.2 (b) shows a game where a husband (A) and wife (B) have different preferences for a vacation (A prefers mountains, B prefers the seaside) • However, both players prefer a vacation together (where both players receive positive utility) than one spent apart (where neither players receives positive utility).

  20. TABLE 12.2 (b): Battle of the Sexes--Two Nash Equilibria

  21. Two Simple Games • At the strategy (A: Mountain, B: Mountain), neither player can gain by knowing the other’s strategy. • The same is true with the strategy (A: Seaside, B: Seaside). • Thus, this game has two Nash equilibria.

  22. APPLICATION 12.1: Nash Equilibrium in “Space” • Applications of the Nash equilibrium concept have been used to analyze where firms choose to operate. • The concept can be used to analyze where firm’s locate geographically. • The concept can also be used to analyze where firm’s locate in the spectrum of specific types of products.

  23. APPLICATION 12.1: Nash Equilibrium in “Space” • Hotelling’s Beach • Hotelling looked at the pricing of ice cream sellers along a linear beach. • If people are evenly spread over the length of the beach, he showed that each seller had an advantage selling to nearby consumers who incur lower (walking) costs. • The Nash equilibrium concept can be used to show the optimal location for each seller.

  24. APPLICATION 12.1: Nash Equilibrium in “Space” • Milk Marketing in Japan • In southern Japan, four local marketing boards regulate the sale of milk. • It appears that each must take into account what the other boards are doing, since milk can be shipped between regions. • A Nash equilibrium similar to the Cournot model found prices about 30 percent above competitive levels.

  25. APPLICATION 12.1: Nash Equilibrium in “Space” • Television Scheduling • Firms can also choose where to locate along the spectrum that represents consumers’ preferences for characteristics of a product. • Firms must take into account what other firms are doing, so game theory applies. • In television, viewers’ preferences are defined along two dimensions--program content and broadcast timing.

  26. APPLICATION 12.1: Nash Equilibrium in “Space” • In general, the Nash equilibrium tended to focus on central locations • There is much duplication of both program types and schedule timing • This has left “room” for specialized cable channels to attract viewers with special preferences for content or viewing times. • Sometimes the equilibria tend to be stable (soap operas and sitcoms) and sometimes unstable (local news programming).

  27. The Prisoner’s Dilemma • The Prisoner’s Dilemma is a game in which the optimal outcome for the players is unstable. • The name comes from the following situation. • Two people are arrested for a crime. • The district attorney has little evidence but is anxious to extract a confession.

  28. The Prisoner’s Dilemma • The DA separates the suspects and tells each, “If you confess and your companion doesn’t, I can promise you a six-month sentence, whereas your companion will get ten years. If you both confess, you will each get a three year sentence.” • Each suspect knows that if neither confess, they will be tried for a lesser crime and will receive two-year sentences.

  29. The Prisoner’s Dilemma • The normal form of the game is shown in Table 12.3. • The confess strategy dominates for both players so it is a Nash equilibria. • However, an agreement not to confess would reduce their prison terms by one year each. • This agreement would appear to be the rational solution.

  30. TABLE 12.3: The Prisoner’s Dilemma

  31. The Prisoner’s Dilemma • The “rational” solution is not stable, however, since each player has an incentive to cheat. • Hence the dilemma: • Outcomes that appear to be optimal are not stable and cheating will usually prevail.

  32. Prisoner’s Dilemma Applications • Table 12.4 contains an illustration in the advertising context. • The Nash equilibria (A: H, B: H) is unstable since greater profits could be earned if they mutually agreed to low advertising. • Similar situations include airlines giving “bonus mileage” or farmers unwilling to restrict output. • The inability of cartels to enforce agreements can result in competitive like outcomes.

  33. Table 12.4: An Advertising Game with a Desirable Outcome That is Unstable

  34. Cooperation and Repetition • In the version of the advertising game shown in Table 12.5, the adoption of strategy H by firm A has disastrous consequences for B (-50 if L is chosen, -25 if H is chosen). • Without communication, the Nash equilibrium is (A: H, B: H) which results in profits of +15 for A and +10 for B.

  35. TABLE 12.5: A Threat Game in Advertising

  36. Cooperation and Repetition • However, A might threaten to use strategy H unless B plays L to increase profits by 5. • If a game is replayed many times, cooperative behavior my be fostered. • Some market are thought to be characterized by “tacit collusion” although firms never meet. • Repetition of the threat game might provide A with the opportunity to punish B for failing to choose L.

  37. Many-Period Games • Figure 12.2 repeats the advertising game except that B knows which advertising spending level A has chosen. • The oral around B’s nodes has been eliminated. • B’s strategic choices now must be phrased in a way that takes the added information into account.

  38. FIGURE 12.2: The Advertising Game in Sequential Form 7,5 L B H 5,4 L A L 6,4 H B H 6,3

  39. Many-Period Games • The four strategies for B are shown in Table 12.6. • For example, the strategy (H, L) indicates that B chooses L if A first chooses H. • The explicit considerations of contingent strategy choices enables the exploration of equilibrium notions in dynamic games.

  40. TABLE 12.6: Contingent Strategies in the Advertising Game

  41. Credible Threat • The three Nash equilibria in the game shown in Table 12.6 are: • (1) A: L, B: (L, L); • (2) A: L, B: (L, H); and • (3) A: H, B: (H,L). • Pairs (2) and (3) are implausible, however, because they incorporate a noncredible threat that firm B would never carry out.

  42. Credible Threat • Consider, for example, A: L, B: (L, H) where B promises to play H if A plays H. • This threat is not credible (empty threats) since, if A has chosen H, B would receive profits of 3 if it chooses H but profits of 4 if it chooses L. • By eliminating strategies that involve noncredible threats, A can conclude that, as before, B would always play L.

  43. Credible Threat • The equilibrium A: L, B: (L, L) is the only one that does not involve noncredible threats. • A perfect equilibrium is a Nash equilibrium in which the strategy choices of each player avoid noncredible threats. • That is, no strategy in such an equilibrium requires a player to carry out an action that would not be in its interest at the time.

  44. Models of Pricing Behavior: The Bertrand Equilibrium • Assume two firms (A and B) each producing a homogeneous good at constant marginal cost, c. • The demand is such that all sales go to the firm with the lowest price, and sales are evenly split if PA = PB. • All prices where profits are nonnegative, (P  c) are in each firm’s pricing strategy.

  45. The Bertrand Equilibrium • The only Nash equilibrium is PA = PB = c. • Even with only two firms, the Nash equilibrium is the competitive equilibrium where price equals marginal cost. • To see why, suppose A chooses PA > c. • B can choose PB < PA and capture the market. • But, A would have an incentive to set PA < PB. • This would only stop when PA = PB = c.

  46. Two-Stage Price Games and Cournot Equilibrium • If firms do not have equal costs or they do not produce goods that are perfect substitutes, the competitive equilibrium is not obtained. • Assume that each firm first choose a certain capacity output level for which marginal costs are constant up to that level and infinite thereafter.

  47. Two-Stage Price Games and Cournot Equilibrium • A two-stage game where the firms choose capacity first and then price is formally identical to the Cournot analysis. • The quantities chosen in the Cournot equilibrium represent a Nash equilibrium, and the only price that can prevail is that for which total quantity demanded equals the combined capacities of the two firms.

  48. Two-Stage Price Games and Cournot Equilibrium • Suppose Cournot capacities are given by • A situation in which is not a Nash equilibrium since total quantity demanded exceeds capacity. • Firm A could increase profits by slightly raising price and still selling its total output.

  49. Two-Stage Price Games and Cournot Equilibrium • is not a Nash equilibrium because at least one firm is selling less than its capacity. • The only Nash equilibrium is which is indistinguishable from the Cournot result. • This price will be less than the monopoly price, but will exceed marginal cost.

  50. Comparing the Bertrand and Cournot Results • The Bertrand model predicts competitive outcomes in a duopoly situation. • The Cournot model predict monopolylike inefficiencies in which price exceed marginal cost. • The two-stage model suggests that decisions made prior to the final (price setting) stage can have important market impact.

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