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Economic Foundations for Entertainment, Media, and Technology. Production, Cost and Organization of Firms in E
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1. Entertainment and Media: Markets and Economics Professor William Greene
2. Economic Foundations for Entertainment, Media, and Technology Production, Cost and Organization of
Firms in E&M Industries
3. Production and Cost Economic Foundations
Production Functions
Costs of Production
Economies of Scale and Scope
Technological Change
Features of Entertainment and Media Firms
4. Characteristics of the Creative Industries What do we mean by the creative industries?
Not synonymous with experience goods: E.g., amusement park vs. art
Distinguishing features?
Implications for the organization of market activities:
Contracts among producers
Market organizations for distribution
5. Caves on Creative Industries Characteristics of Production in Creative Industries
Uncertainty of Demand
Producers emotional connection to the output
Assembly of diverse skills for production (movies, sports)
Differentiated products
Vertically differentiated (ranked) skills
The role of time in consumption
Durable products and durable rent streams
6. Production Function
7. The Production Function Output
Inputs The factors of production
The process
8. About Production Functions Factors and Factor Intensity
Higher education
Broadway theater labor intensive
Major League Baseball - ???
Casino capital intensive
Substitution of Factors
Live theater
Movies
Others?
9. Features of Production Functions Managing a multiplex Two outputs
Concessions (the primary source of profits)
Movies (the secondary profit center)
Casino
Making movies (indies vs. studios)
Professional sports performance
Delivery of professional sports
Music
Publishing
10. Multistage Production Is Common Financial Services Professional Sports Publishing
Back office Team sports Author
Large scale Advertising and Publisher
content assembly
Retail banking Broadcast to homes Retail distribution
11. Multiple Stages in Production
12. Features of Entertainment and Media Stages of production
Outputs as downstream inputs
Content creation
Labor intensive
Little substitution
Less Technologically Oriented
***** Animation is a MAJOR exception
Delivery Exhibition, distribution
Capital intensive
Technological advance
Applications: Books, Movies, TV, Newspapers, Radio, Recorded Music
13. Live Performance Production Production Function One Stage
Simultaneous Production and Consumption
Feedback Between Consumers and Producers
Concerts
Big Sports
eBay
14. The Costs of Production Fixed cost: Not a function of output. Capital
Sunk cost: One time, nonrecoverable costs
(very significant in the movie business)
Variable cost: Variable with respect to output
Labor
Materials
Marginal cost: Avoidable cost of one more (less) unit
15. Costs of Production
16. Production Function Implies Costs
17. Terminator 3 Production $100m
Marketing 85m
(WB=50m, Sony=35m)
Austrian actor 29.25m
Rights: WB 50m
Sony 75m
Profit anticipated (WB) 25m
18. Cost and Revenue Trends 2002-2004: Revenue growth from $115M to $130M
2002-2004: Cost growth from $111M to $130M
65% due to production and marketing
20% rising home video manufacturing costs
15% due to higher talent participation
19. Changing Economics for Stars 2005: $10M, $15M, $20M,
2010:
Small or no up front (except for Angelina Jolie)
CB 0 contract (Cash-Break zero percentage after break even)
Far smaller total compensation for start
Why?
Economics of film making
Falling demand for star power in movies
20. CD Costs
21. Production and Cost Functions?
22. Economies of Scale Working definition: Declining average cost
Market based definition: Competitive advantage of large size
Sources
Supply based: Technical,
Demand based: Networks
Indivisibilities: Lumpiness
23. Economies of Scale in E&M Cablevision
Professional sports
Publishing/Movies Backlists of titles
Casinos
Movies
Television
24. Economies of Scope Cost effect
C(Q1,Q2) < C(Q1,0) + C(0,Q2)
Not the effect behind vertical integration
News media owning the sports team? (Murdoch and Manchester)
Applications
Cable TV, Internet
Mobile phone network
Basketball, Hockey
25. Technological Advance Cost Reduction
Digital setup in newspapers
Synthesized instruments in Broadway Musical Orchestras
No Cost Reduction in Performance Industries: Baumols Disease
Live theater, Orchestra, Education
26. Digitizing Entertainment Technical Advance in Delivery of Existing Forms Music
MP3 - affects distribution, not creation
Pop music without musicians.
Literature:
E-books Kindle (Amazon), Nook (B&N)
E-zines (Slate.com)
Web based news services (NYTimes.com)
Movies:
Creation digital equipment, Pixar animation
Distribution transmission without film
Exhibition digital projection (expensive)
27. Labor Saving Technological Change
29. Book Production Costs
31. 3D - The Next New Thing
33. 3D Economics 30 3D Movies
Avatar - $250M
Benefit: Net addition to profit $80M (Dreamworks)
Obstacle: Digital Projection
Insufficient screens (3000 needed for an opening)
Uncertain financing for theater digital projection (financial crisis)
Pricing the Upgrade ($25 tickets)
34. Markets for Experience Goods Demand is different
Supply and costs are often similar but often very different (books vs. concerts)
Economies of scale and scope, technological change, etc.
Complex interdependencies in markets
Market structures do not mirror the rest of the economy (large pockets of rent)
Demand interdependencies
Complex contractual arrangements
Vertical integration
Wrap up.Wrap up.
35. Entertainment and media production and costs are formed on the same theoretical foundation as other businesses. But, there are unique features of the production of experience goods.