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CPSC 344

CPSC 344. Team Pissarro. The Alarm Clock. Our motivation: Most alarm clocks are difficult to use Setting the time can be cumbersome Our objective (to start): Designing an easy-to-use clock interface Creating a clock that would appeal to many users. The Alarm Clock. Original idea:. MP3!.

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CPSC 344

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  1. CPSC 344 Team Pissarro

  2. The Alarm Clock Our motivation: • Most alarm clocks are difficult to use • Setting the time can be cumbersome Our objective (to start): • Designing an easy-to-use clock interface • Creating a clock that would appeal to many users.

  3. The Alarm Clock • Original idea: MP3! Night Light! Calendar WIFI The Über Clock! Internet Screen-savers Glowing buttons Photos BUT: When it comes to functions, how much is too much?

  4. Back to Basics • Evaluation methods: interviews and questionnaires • Results: The ÜBER Alarm Clock! • The only important functions: • A clock • An alarm or two • (one person wanted 31 alarms…  an outlier.)

  5. Prototype Brainstorm! Our new objectives: • Creating a simple alarm clock • Presenting an easy-to-use interface Now we knew what we wanted to include: It was time to do some layout brainstorming! • Nap • Clock • Alarm (2) • Radio

  6. Brainstorming Just a few examples… • Control Interfaces Clock  Displays

  7. Prototype: Paper Problems: • Too many switches (like too many functions?) • Cluttered • Confusing controls

  8. Prototype: Paper… and Foam! What next? • Simplified controls • two options only • Fewer switches • Use the clock’s sides

  9. Prototype: Paper… and Foam! • Clock form Paper and foam • Clock screen Macromedia Flash • Decoration (It is a “bedroom”, after all…)

  10. Evaluation Medium-Fidelity Evaluation objectives: • Do our controls and layout make sense? • Are users able to solve tasks that we give? • How do they like the dial?

  11. Evaluation Observation, think-aloud protocol • Feedback from users about physical interactions with the alarm clock prototype • Determined whether the mapping between functions and controls was intuitive Follow-up interview • Users elaborated on their actions • Users reflected on the experience; some gave useful suggestions

  12. Evaluation Observation, think-aloud protocol • Feedback from users about physical interactions with the alarm clock prototype • Determined whether the mapping between functions and controls was intuitive Follow-up interview • Users elaborated on their actions • Users reflected on the experience; some gave useful suggestions

  13. Demo! Physical clock form

  14. Demo! Flash screen and controls

  15. The Six Tasks • Task #1: Switch from AM to FM • Task #2: Turn up the volume • Task #3: Set alarm 1 to 6:25 AM • Task #4: Set alarm 2 to 8:00 AM  • Task #5: Turn on alarm 1 • Task #6: Set the wake mode to radio

  16. Results • Users initially were confused with the dial • After the first few tasks, users were able to complete the rest without prodding • Some users felt using the dial was tedious • Most users focused on the physical form, and not on the changes on the screen.

  17. Results • Users initially were confused with the dial • After the first few tasks, users were able to complete the rest without prodding • Some users felt using the dial was tedious • Most users focused on the physical form, and not on the changes on the screen.

  18. Results • Users initially were confused with the dial • After the first few tasks, users were able to complete the rest without prodding • Some users felt using the dial was tedious • Most users focused on the physical form, and not on the changes on the screen.

  19. Results • Users initially were confused with the dial • After the first few tasks, users were able to complete the rest without prodding • Some users felt using the dial was tedious • Most users focused on the physical form, and not on the changes on the screen.

  20. Recommendations • Connecting the form to the display • Give the users a more obvious indication of the changes they make, so they are given a better idea of what they are doing • Improve the prototype form • Create a more durable object • Throw out the dial! • A few users cited more familiarity with using buttons, and disliked the dial interface in comparison • or, Keep the dial! • Make the connection between functions and the dial more intuitive by adding visual cues such as lines, arrows, or images

  21. Recommendations • Connecting the form to the display • Give the users a more obvious indication of the changes they make, so they are given a better idea of what they are doing • Improve the prototype form • Create a more durable object • Throw out the dial! • A few users cited more familiarity with using buttons, and disliked the dial interface in comparison • or, Keep the dial! • Make the connection between functions and the dial more intuitive by adding visual cues such as lines, arrows, or images

  22. Recommendations • Connecting the form to the display • Give the users a more obvious indication of the changes they make, so they are given a better idea of what they are doing • Improve the prototype form • Create a more durable object • Throw out the dial! • A few users cited more familiarity with using buttons, and disliked the dial interface in comparison • or, Keep the dial! • Make the connection between functions and the dial more intuitive by adding visual cues such as lines, arrows, or images

  23. Recommendations • Connecting the form to the display • Give the users a more obvious indication of the changes they make, so they are given a better idea of what they are doing • Improve the prototype form • Create a more durable object • Throw out the dial! • A few users cited more familiarity with using buttons, and disliked the dial interface in comparison • or, Keep the dial! • Make the connection between functions and the dial more intuitive by adding visual cues such as lines, arrows, or images

  24. Acknowledgements • Don Norman (http://www.jnd.org/GoodDesign.html) • Dr. Karon MacLean (for the suggestions) • Garth Shoemaker (for all the help) • Rock Leung (for standing in when Garth was away)

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