Super Smash Flash 2 , regularly abridged as SSF2, is an occasionally discharged charitable Flash battling fan game created by the Super Smash Flash 2 Team, drove by Gregory Cleod9 McLeod of Cleod9 Productions, and distributed by McLeod Gaming. Albeit at first alluded to as a spin-off, Super Smash Flash 2 is a reboot of the fundamentally gotten fan game Super Smash Flash. The game depends on the Super Smash Bros. arrangement, highlighting a large number of its ongoing interaction mechanics and characters. In any case, this Flash game doesn't expect to clone the Super Smash Bros. games, as the substance consideration criteria has been extricated to incorporate substance from any arrangement that has ever showed up on a Nintendo comfort, permitting the list access to other third and fourth-party characters including, yet not constrained to Lloyd, Sora, Goku, and Ichigo. Super Smash Flash 2's down play is fundamentally the same as the official Super Smash Bros. games. Dissimilar to most customary battling games, a character's wellbeing is estimated by a harm rate counter. As the character is assaulted, harm collects, and the percent esteem increments. The higher the rate, the simpler it is for a character to be knocked off the stage. Matches can be played in either Time, Stock mode, or a mix of the two. In Time Mode, every player gets a moment that they KO an adversary, and loses a point in the event that they are KO'd, or on the off chance that they fall to pieces. Toward the finish of the assigned time limit, the player with the most focuses wins. Should at least two players amass a similar measure of focuses, there will be a Sudden Death match to decide the victor. In Stock mode, every player is given a picked measure of lives, and each time they are KO'd or fall to pieces, they lose an actual existence. At the point when a player loses the entirety of their lives, they are "vanquished", and the match closes when there is just a single player, or one group left standing.