1 / 24

Multiple Criteria Decision Analysis with Game-theoretic Rough Sets

Multiple Criteria Decision Analysis with Game-theoretic Rough Sets. Nouman Azam and JingTao Yao Department of Computer Science University of Regina CANADA S4S 0A2 azam200n@cs.uregina.ca jt yao@cs.uregina.ca http://www.cs.uregina.ca/~azam200n http://www.cs.uregina.ca/~jtyao.

josh
Télécharger la présentation

Multiple Criteria Decision Analysis with Game-theoretic Rough Sets

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Multiple Criteria Decision Analysis with Game-theoretic Rough Sets Nouman Azam and JingTao Yao Department of Computer Science University of Regina CANADA S4S 0A2 azam200n@cs.uregina.ca jtyao@cs.uregina.ca http://www.cs.uregina.ca/~azam200nhttp://www.cs.uregina.ca/~jtyao

  2. Probabilistic Rough Sets (PRS) • Defines the approximations in terms of conditional probabilities. • Introduces a pair of threshold denoted as (α, β) to determine the rough set approximations and regions • Lower approximation • Upper approximation • The three Regions are defined as

  3. A Key Issue in Probabilistic Rough Sets • Two extreme cases. • Pawlak Model: (α, β) = (1,0) • Large boundary. Not suitable in practical applications. • Two-way Decision Model: α = β • No boundary: Forced to make decisions even in cases of insufficient information. • Determining Effective Probabilistic thresholds. • The GTRS model. • Finds effective values of thresholds with a game-theoretic process among multiple criteria.

  4. Multiple Criteria and PRS Utilities for Criterion C1 0.6 (α1, β1) 0.7 (α2, β2) 0.9 (α3, β3) Rankings based on C1 1 2 3 3 4 5 (α4, β4) 0.6 0.3 (α5, β5) 0.2 (α6, β6)

  5. Multiple Criteria and PRS Utilities for Criterion C2 • Dilemma: • Ranking of C1 vs C2 • Which pair to select Rankings based on C2 1 2 3 4 4 6 0.7 (α1, β1) 0.1 (α2, β2) 0.4 (α3, β3) (α4, β4) 0.6 0.8 (α5, β5) 0.4 (α6, β6)

  6. Game Theory for Solving Dilemma • Game theory is a core subject in decision sciences. • The components in a game. • Players. • Strategies. • Payoffs.

  7. Game Theory: Basic Idea • Prisoners Dilemma. • A classical example in Game Theory. • Players = prisoners. • Strategies = confess, Don’t confess. • Utility or Payoff functions = years in gail.

  8. Game-theoretic Rough Set Approach • Utilizing a game-theoretic setting for analyzing multiple criteria decision making problems in rough sets. • Multiple criteria as players in a game. • Each criterion enters the game with the aim of increasing its benefits. • Collectively they are incorporated in an interactive enviroment for analyzing a given decision making problem.

  9. Probabilistic Rough Sets and GTRS • Determining an (α, β) pair with game-theoretic analysis. C1

  10. The Need for GTRS based Framework • The GTRS has focused on analyzing specific aspects of rough sets. • The classification ability. • Further multiple criteria decision making problems may be investigated with the model. • Multiple criteria rule mining or feature selection. • A GTRS based framework is introduced for such a purpose.

  11. Components of the Framework • Multiple Criteria as Players in a Game. • Strategies for Multiple Criteria Analysis. • Payoff Functions for Analyzing Strategies. • Implementing Competition for Effective Solutions.

  12. Multiple Criteria as Players in a Game • The players are multiple influential factors in a decision making problem. • Including measures, parameters and variables that affect the decision making process. • Different criteria may provide competitive or complimentary aspects. • Accuracy versus generality: Providing competitive aspects of rough sets classification.

  13. Strategies for Multiple Criteria Analysis • Strategies are formulated as changes in variables that affects the considered criteria. • Changes in probabilistic thresholds may be realized as strategies for different criteria in analyzing PRS.

  14. Payoff Functions • The utilities, benefits or performance gains obtained from a strategy. • When measures are considered as players. • A measure value in response to a strategy may be realized as payoff.

  15. Implementing Competition • Expressing the game as a competition or corporation in a payoff table. • Payoff tables. • Listing of all possible actions and their respective utilities or payoff functions. • Obtaining effective solution with game-theoretic equilibrium analysis. • For instance, Nash equilibrium.

  16. A Payoff Table • A two player game with n actions for each player.

  17. Confidence vs Coverage Game Example • Considering positive rules for a concept C. • The measures may be defined as, • The Pawlak model can generate rules with confidence of 1 but may have low coverage. • By weakening the requirement of confidence being equal to 1, one expects to increase the coverage.

  18. Probabilistic Information for a Concept • Information about a concept C with respect to 15 equivalence classes.

  19. The Measures in Case of Pawlak Model • This means that Pawlak model can generate positive rules that are 100% accurate but are applicable to only 19.55% of the cases.

  20. Different Thresholds versus Measures • Utilizing the GTRS based framework to find a suitable solution.

  21. A GTRS based Solution • The players. • Confidence(PRSC) versus Coverage(PRSC) . • The strategies. • Possible decreases in threshold α. • N = no change or decrease in α. • M = moderate decrease in α. • A = aggressive decrease in α.

  22. The Game in a Payoff Table • Payoff table with a starting value of (α = 1). • Cells in bold represents Nash equilibrium. • None of the players can achieve a higher payoff given their opponents chosen action

  23. Repeating the game • The game may be repeated several times based on updated value of α. • The game may be stopped when the measures fall in some predefined acceptable range.

  24. Conclusion • A key issue in probabilistic rough sets. • Determination of effective probabilistic thresholds. • The GTRS model. • Incorporating multiple criteria in a game-theoretic environment to configure the required thresholds. • The GTRS based Framework. • Introduced for investigating further multiple criteria decision making problems in rough sets. • The framework may enable further insights through simultaneous consideration of multiple aspects.

More Related