1 / 53

Network Creation Game* Presented by Miriam Allalouf

Network Creation Game* Presented by Miriam Allalouf. On a Network Creation Game by A.Fabrikant, A. Luthra, E. Maneva, C. H. Papadimitriou, and S. Shenker, [FLMPS], PODC 2003 *Part of the Slides are taken from Alex Fabrikant PPT presentation

Télécharger la présentation

Network Creation Game* Presented by Miriam Allalouf

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Network Creation Game* Presented by Miriam Allalouf On a Network Creation Game by A.Fabrikant, A. Luthra, E. Maneva, C. H. Papadimitriou, and S. Shenker, [FLMPS], PODC 2003 *Part of the Slides are taken from Alex Fabrikant PPT presentation On Nash Equilibria for a Network Creation Game by Albers, S. Eilts, E. Even-Dar, Y. Mansour and L. Roditty. [AEEMR] to appear in SODA 2006.

  2. Context • The internet has over 20,000 Autonomous Systems (AS) • Everyone picks their own upstream and/or peers • MACHBA wants to be close to everyone else on the network, but doesn’t care about the network at large

  3. Question: What is the “penalty” in terms of poor network structure incurred by having the “users” create the network, without centralized control?

  4. In this talk we… • Introduce a simple model of network creation by self-interested agents • Briefly review game-theoretic concepts • Talk about related work • Show bounds on the “price of anarchy” in the model – using both papers results • Disprove the tree conjecture • A weighted network creation game • Cost sharing • Discuss extensions and open relevant problems.

  5. Pay $a for each link you buy Pay $1 for every hop to every node A Simple Model • N agents, each represented by a vertex and can buy (undirected) links to a set of others (si) • One agent buys a link, but anyone can use it • Undirected graph G is built • Cost to agent: (a may depend on n)

  6. 2 1 -1 3 -3 4 2 1 c(i)=2+9 Example +  c(i)=+13 (Convention: arrow from the node buying the link)

  7. Definitions • V={1..n} set of players • A strategy for v is a set of vertices Sv  V\{v}, such that v creates an edge to every w Sv. • G(S)=(V,E) is the resulted graph given a combination of strategies S=(S1,..,Sn), V set of plyaers / nodes and E the laid edges. • Social optimum: combination of strategies that minimizes the social cost • “What a dictator would do” • Not necessarily palatable to any given agent • Social cost: • The simplest notion of “global benefit”

  8. Definitions: Nash Equilibria • Nash equilibrium: a situation such that no single player can change what he is doing and benefit • Presumes complete rationality and knowledge on behalf of each agent • Not guaranteed to exist, but they do for our model • The cost of player i under s:

  9. Definitions: Nash Equilibria • A combination of strategies S forms Nash equilibrium, if for any player i and any other strategy U, such that U differs from S only in i’s component • > • G(S) is the equilibrium graph • Strong Nash equilibrium is when for any i • Otherwise, it is a weak Nash equilibrium, where at least one player can change its strategy without affecting its cost. • Transient Nash equilibria is a weak equilibrium from which there exists a sequence of single-player strategy changes, which do not change the deviator’s cost, leading to a non-equilibrium position.

  10. +1 -2 -1 -5 +2 -1 -1 +5 +5 +5 -5 -5 +1 +4 -1 -5 +1 Example ? ! • Set =5, and consider:

  11. Definitions: Price of Anarchy • Price of Anarchy (Koutsoupias & Papadimitriou, 1999): the ratio between the worst-case social cost of a Nash equilibrium network and the optimum network over all Nash equilibria S • We bound the worst-case price of anarchy to evaluate “the price we pay” for operating without centralized control

  12. The presented papers • On a Network Creation Game by A.Fabrikant, A. Luthra, E. Maneva, C. H. Papadimitriou, and S. Shenker, [FLMPS], PODC 2003 • On Nash Equilibria for a Network Creation Game by Albers, S. Eilts, E. Even-Dar, Y. Mansour and L. Roditty. [AEEMR] to appear in SODA 2006.

  13. Related Work • Corbo and Parkes (PODS 05) • Study the P.O.A of the network creation game assuming the edges are bought by both players • Anshelevich, et al. (STOC 2003) • Agents are “global” and pick from a set of links to connect between their own terminals, observed the “price of stability” • A body of similar work on social networks in the econometrics literature (e.g. Bala&Goyal 2000, Dutta&Jackson 2000) • Earning by forming links • Players heterogenity, etc

  14. In this talk we… • Introduce a simple model of network creation by self-interested agents • Briefly review game-theoretic concepts • Talk about related work • Show bounds on the “price of anarchy” in the model – using both papers results • Disprove the tree conjecture • A weighted network creation game • Cost sharing • Discuss extensions and open problems we believe to be relevant and potentially tractable.

  15. Social optima - clique • When <2, any missing edge can be added at cost  and subtract at least 2 from social cost

  16. Social optima - star • When 2, consider a star. Any extra edges are too expensive.

  17. Equilibria: very small  (<2) • For <1, the clique is the only N.E. • For 1<<2, clique no longer N.E., but the diameter is at most 2; else: >2 • Then, the star is the worst N.E., can be seen to yield P.o.A. of at most 4/3 -2 +

  18. P.O.A for very small  (<2) • The star is also a Nash equilibrium, but there may be worse Nash equilibrium.

  19. RESULTS: p.o.a Bounds for different  values Constant P.O.A Upper bounds: [AEEMR] • For • Not larger than 1.5 • Goes to 1 as  increases • For any other , Constant for  Increases for Maximum at =n :

  20. Nash Equilibrium Characteristics • [FLMPS] Tree Conjecture: For all >A (A constant), all non-transient Nash equilibria are for trees • [AEEMR] disproves it and show that for any positive integer n0, there exists a graph built by n ≥ n0 players that contains cycles and forms a strong Nash equilibrium, • But If  every Nash equilibrium is a tree

  21. p.o.a Upper Bound [AEEMR] Price of Anarchy Upper Bound [AEEMR]

  22. Constant p.o.a Upper Bound forα ≥ 12n log n [AEEMR] (1) Theorem 2For α ≥ 12n log n , the price of anarchy is bounded by 1 + (6n log n / α) ≤ 1.5 and any G(S) equilibrium graph is a tree. Proof Based on Proposition 1 where proved that G(S) whose girth ≥ 12log n is a tree whose maximal depth is 6log n, and on Lemma 5 that connects between the girth length and α.

  23. Improved Upper Bound forα ≥ 12n log n [AEEMR] (2) Proposition 1If G(S) is an equilibrium graph whose girth ≥ 12 log n then • The diameter of G(S ) ≤ 6 log n • G(S) is a tree In order to prove the above, The following graph analysis Were provided

  24. Improved Upper Bound forα ≥ 12n log n [AEEMR] (3) DefinitionG(S) is an equilibrium graph. • T(u) in V shortest path tree rooted at u. and this vertex represents layer 0 of the tree. • Given vertex layers 0 to i − 1, layer i is constructed as follows. • Tree edges A node w belongs to layer i if it is not yet contained in layers 0 to i − 1 and there is a vertex v in layer i−1 such that {v,w} E (only one is added to the the shortest path tree). • Non-tree edges - all remaining edges of E that are added to T(u) • T(u) a layered version of G with distinguished tree edges.

  25. Improved Upper Bound forα ≥ 12n log n [AEEMR] (4) A vertex v in V at a depth ≤ 6 log n in T(u), is: • Expanding- If v has at least two children, each with at least one descendent in the Boundary level. • Neutral- If v has exactly one child with at least one descendent in the Boundary level. • Degenerate- If v does not have any descendent in the Boundary level

  26. Improved Upper Bound forα ≥ 12n log n [AEEMR] (5) • vT(u) is a Neutral vertex. • Du(v) is the set of its Degenerate children and their descendants at T(u). Lemma 3G(S) an equilibrium graph whose girth ≥12 log n. Every path from xDu(v) to yV\Du(v) in G(S) must go through v neutral vertex. • Neutral edge An edge on the shortest path from u to v that both of its endpoints are Neutral vertices. Lemma 4G(S) an equilibrium graph whose girth ≥ 12 log n. The total number of Neutral edges is 2 log n. ProofIt is more beneficial to buy a link to a neutral node than to a degenerated mode. This decision can be taken no more than log n

  27. Improved Upper Bound forα ≥ 12n log n [AEEMR] (6) Proposition 1If G(S) is an equilibrium graph whose girth ≥ 12 log n then • The diameter of G(S ) ≤ 6 log n • G(S) is a tree Proof • By contradiction, assume that the diameter is at least 6 log n. • Let uV on one of the endpoints of the diameter, and look on T(u). Since • U is either Neutral or Expanding vertex (one of the diameter endpoints) . • Goal: show that the number of descendants at the Boundary level is at least n.  • leads to contradiction and implies that the maximal depth is at most 6 log n and that there are no cycles. : see details…

  28. Improved Upper Bound forα ≥ 12n log n [AEEMR] (7) Proposition 1 Proof more details • Let v  V , d the depth of v in T(u), b the number of Neutral edges on the path from u to v. • (d, b) is a label per vertex [example: for u it is (0,0)] • Let v be a non-Degenerate vertex whose label is (d, b) • N(d, b) be a lower bound on the number of its descendants at the Boundary level. • Note: two vertices might have the same label, but have different number of descendants at the boundary level. • We claim that • and for the root : • thus proving the claim will lead to the desired contradiction.

  29. Improved Upper Bound forα ≥ 12n log n [AEEMR] (8) Lemma 5If G(S) is an equilibrium graph and c be any positive constant. If α>cn log n then • the length of the girth of G(S ) ≥ c log n. Proof Assume by contradiction that minimal girth is clog n. U on the cycle wants to buy an edge: • Benefit by distance reduction: (clog n -1)n • Loss by edge addition:α = cnlog n  It is not an equilibia , contradiction.

  30. Improved Upper Bound forany α (α < 12n log n) [AEEMR] (1) • Theorem 3Let α > 0. For any Nash equilibrium N, the price of anarchy is bounded by • Proof • Fix an arbitrary v0V, such that v0 built only tree edges in T(v0). For any vertex vV , let Ev be the number of tree edges built by v in T(v0). • for any vV , v v0, Cost(v) ≤ α(Ev + 1) + Dist(v0) + n − 1 •  Cost(N) ≤ 2α(n − 1) + nDist(v0) + (n − 1)2. • Need to analyze Dist(v0) …. More details…

  31. Improved Upper Bound for any α (α < 12n log n) [AEEMR] (2) • For α<1, • Dist(v0)≤n-1 (complete graph) • Cost(N) ≤ 2α(n−1)+2n(n−1), • Cost(OPT) ≥ α(n−1)+n(n−1)  p.o.a ≤ 2 • For α > n2, • Dist(v0)≤(n-1)2 • Cost(N) ≤ 2α(n−1)+2n(n−1)2, • Cost(OPT) > α(n−1)> n2(n−1)  p.o.a ≤ 4

  32. Improved Upper Bound for any α (α < 12n log n) [AEEMR] (3) • For 1≤α≤ n2 • Cost(OPT)> α(n−1)+ 2(n-1)2> α(n−1)+ n2 (star), for n ≥ 2 players • For d ≤ 9 , Dist(v0)≤9n, Cost(N) ≤ 2α(n−1)+10n2 • For d ≥ 10 ,Dist(v0)≤(n-1)15α/nc ≤15αn1-c), • Cost(N) ≤ 2α(n−1)+ 15αn2-c+n2, • For α≤ n, nc=(αn)1/3 • For α> n, nc=(αn)1/3 , • [α(n-1)+n2>αn because α ≤ n2]

  33. Improved Upper Bound any α (α < 12n log n) [AEEMR] (4) • Theorem 4 In any Nash equilibrium N, the total cost incurred by the players in building edges is bounded by twice the cost of the social optimum. There exists a shortest path tree such that, for any player v, the number of non-tree edges built by v is bounded by 1 + ⌊(n − 1)/α⌋.   The only critical part in bounding the P.O.A is the sum of the shortest path distances between players.

  34. Trees [FLMPS] • Conjecture: for >0, some constant, all Nash equilibria are trees • Benefit: a tree has a center (a node that, when removed, yields no components with more than n/2 nodes) • Given a tree N.E., can use the fact that no additional nodes want to link to center to bound the depth and show that the price of anarchy is at most 5

  35. Disproving the Tree Conjecture [AEEMR] (1) • Family of graphs construction that form strong Nash equilibria and have induced cycles of length three and five. • To construct these graphs, we have to define affine planes

  36. Disproving the Tree Conjecture [AEEMR] (2) DefinitionAn affine plane is a pair (A,L) • A is a set (of points) • L is a family of subsets of A (of lines) satisfying the following four conditions. • For any two points, there is a unique line containing these points. • Each line contains at least two points. • Given a point x and a line L that does not contain x, there is a unique line L′ that contains x and is disjoint (parallel) from L (xL). • There exists a triangle, i.e. there are three distinct points which do not lie on a line. • If A is finite, then the affine plane is called finite. • Equivalence relation on the lines by parallelism • L’s equivalence class [L].

  37. Disproving the Tree Conjecture [AEEMR] (3) Affine Plane definition • Set • Where field F=GF(q) (q prime) • Set • AG(2, q): affine plane of order q. • The plane contains: • q2 points • q*(q+1) lines • q+1 equivalence classes • Each has q lines • Each such line has q points

  38. Disproving the Tree Conjecture [AEEMR] (4) Graphs represnet Strong Nash Equilibria • G=(V,E) construction • Set of vertices V=A  L : 2q2+q+1 players • The edge set E : • A point and a line are connected by an edge  the line contains the point. • Two lines are connected by an edge  they are parallel : complete subgraph Kq • No two points are connected by an edge.

  39. Disproving the Tree Conjecture [AEEMR] (5) • If L[Lq] then the cost of the player representing L is • (2+s)α+(2q−1)+2(2q−1)q = (s+2)α+4q2−1, • s=s(L)=q−1−r. • If L[Lq], then the cost is • sα + 4q2 − 1. • Line L (representative from eq. class iq) builds edges • to points x1,x2 such that x1LLqi and x2LLqi+1 • To L1-Lr (parallel to L) : same equivalence class • Points x3-xqLbuilds edges • to L • to other lines containing x • (from different equivalence class) • r(L) indegree,s(L) outdegree of L in Kq • Line Lq(from eq. class q) does not build edges

  40. Disproving the Tree Conjecture [AEEMR] (6) • Point X builds edges • to all lines containing it (different equivalence class) • The cost of the player representing x is • (q−1)α +(q+1)+2(q + 1)(2(q − 1)) = (q − 1)α + 4q2 +q−3.

  41. Disproving the Tree Conjecture [AEEMR] (7) Lemma 1Let q>10. For α in the range 1<α<q+1, no player associated with a line L has a different strategy that achieves a cost ≤ L’s original one. For α in the range 1≤ α≤q+1, L has no strategy with a smaller cost. Proof • Fix a line L[Lq]. Consider all possible strategy changes. • L builds l>s+2 edges, • at best there are l−s−2+2q−1 vertices at distance 1 while the other vertices are at distance 2 from L. • In L’s original strategy there are 2q−1 vertices at distance 1 while all other vertices are at distance 2. •  L’s original strategy has a cost at least α(l−s−2)−(l−s−2) < S, and this expression is strictly positive for α > 1.  Thus buying more than s + 2 edges does not pay off. • L builds at most s + 2 edges and show it does not pay off. • There is an edge building cost of α while the shortest path distance costdecreases by at least q + 1. • If α<q+1, there is a net cost saving and S is worse than L’s original strategy given by G. If α = q + 1, then L’s original strategy is at least as good

  42. Disproving the Tree Conjecture [AEEMR] (7) • Lemma 2For α in the range 1 < α ≤ q + 1, no player associated with a point x has a different strategy that achieves a cost equal to or smaller than that of x’s original strategy. For α = 1, no player associated with a point has a strategy that achieves a smaller cost.  • Theorem 1Let q > 10. The graph G is a strong Nash equilibrium, for 1 < α < q + 1, and a Nash equilibrium, for 1 ≤ α ≤ q + 1.

  43. A Weighted Network Creation Game [AEEMR] (1) • Most agents don’t care to connect closely to everyone else • What if we know the amount of traffic between each pair of nodes and weight the distance terms accordingly? • If n2 parameters is too much, what about restricted traffic matrices?

  44. A Weighted Network Creation Game [AEEMR] (2) • Assume at least n ≥ 2 players. • Player u sends a traffic amount of wuv>0 to player v, with u v. • W = (wuv)u,v is nxn traffic matrix. • Cost of player u: • wmin=minuv wuv smallest traffic entry • wmax=maxuv wuv largest traffic entry. • The sum of the traffic values

  45. A Weighted Network Creation Game [AEEMR] (3) Theorem 8 (generalization of Theorem 3, up to constant factors, where wmin = 1 • For 0<α≤ wminn2 and any Nash equilibrium N, the price of anarchy is bounded by • For wminn2<α<wmaxn2 , the price of anarchy is bounded by • For wmaxn2 ≤ α. Then the price of anarchy is bounded by 4.

  46. Cost Sharing [AEEMR] (1) • What if agents collaborate to create a link? • Each node can pay for a fraction of a link; • Link exists only if total “investment” is α • May yield a wider variety of equilibria

  47. Cost Sharing [AEEMR] (2) • Theorem 9 • n the unweighted scenario the bounds of Theorem 3 hold. • In the weighted scenario the bound of Theorem 8 hold. • Theorem 10For n > 6 and α in the range 16n2+n<α<12n2−n, there exist strong Nash equilibria with n players that contain cycle an in which the cost is split evenly among players.

  48. Discussion • The price tag of decentralization in network design appears modest • not directly dependent on the size of the network being built • The Internet is not strictly a clique, or a star, or a tree, but often resembles one of these at any given scale • Many possible extensions remain to be explored

  49. Directions for Future Work • The network is dynamic : Introduce time? • Network develops in stages as new nodes arrive • Assume equilibrium state is reached at every stage • Other points on the spectrum between dictatorship and anarchy? Agreements,sync • Measurements to assess applicability to existing real systems

More Related