170 likes | 298 Vues
In this insightful presentation by Dr. Joselina Cheng during the Heartland Conference, discover how innovative andragogy and emerging technologies can revolutionize eLearning. The session explores the challenges of traditional teaching in hybrid and online contexts, addressing diverse learning styles through advanced digital tools and pedagogical strategies. From Web 2.0 technologies to immersive environments like Second Life, attendees will gain insight into the future of education, technology integration, and the transformative potential of digital learning platforms.
E N D
Transforming cyber learning with innovative andragogy & emerging technology in the future eLearning frontier By Dr. Joselina Cheng Heartland Conference March 2011
Overview • Technology & education • Who moved my class? • What’s the problem? • Innovative andragogy & tools • Emerging technology for future e-learning frontier • Q&A
Technology & Education , Web 2.0 Alshare, Kwun, & Grandon, 2006; Waterhouse, 2005
Who moved my classroom? • Face to face (F2F) • Information communication technology (ICT) • Hybrid, online, & distance • Formal/informal learning space
Problem Statement • Teaching hybrid and online courses with text-based lectures may not fully address students’ auditory, visual, and kinesthetic learning styles in the global e-learning environment.
Innovative andragogy & tools • Prentice Hall: MyFinace Lab, MyITLab, etc. • McGraw-Hill: LearnSmart, Tegrity, & SimNet • Web 2.0, SoftChalk, & Moodle • C2, Camtasia, Captivate, & Adobe • Social networking with Facebook or twitter, • Second Life & gaming • More….
SImNet – McGraw Hill • Technical Requirements • Broad-band Internet connection recommended • Adobe Flash Player 9 • Internet Explorer 6.x or 7.x • Firefox 2.x • Windows XP and Vista • 512 MB RAM is required, 1GB+ is recommended for better performance • 1Ggz+ processor is required • Adobe Acrobat Reader (for Print files) • Pages are optimized for display at 1024px x 768px or higher.
Emerging Technology & Future eLearning Frontier • Avatar 3D/Virtual & Second life • Gaming Tools, • Mobile Learning, Personal Learning, Environments • More Cloud; Open Tech Lab • Six Sense – • EduCauseInitiative report • More
Time-to-Adoption: 1-3 years • Mobiles - i-Phone in Medicine • Cloud Computing • Mathematica 8 • GEO-Everything • Campus Life • Academic Info • Personal Web
Time-to-Adoption: 3-5 years • Semantic-aware applications • Google search with semantic • Semantic Web in Education
Related Innovative Research • Dr. Cheng Website http://www.busn.uco.edu/jcheng • Peer-reviewed journals (**Listed in Cabell’s Directories) • 2008 - Journal of Business and Behavioral Sciences, 1(2), pp. 67-78 • 2008, Journal of American Society of Business and Behavioral Sciences (ASBBS) eJournal, 5(1), pp. 42-51 • 2009 - Journal of Information System and Planning, 2(2), pp.28-53 • 2009 - International Journal Education Research, 4(1), pp. 68-77 • 2010- Journal of Information System and Planning, 2(1), pp.66-78