Shweta Narayan University of California, Berkeley April 8 th 2006. When a picture and its words don't match: Irony and Integration in Comics. Irony and Integration in Comics. Integration? Comics as data Conflict between spaces What do Comics do that's different?.
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When a picture and its words don't match: Irony and Integration in Comics
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Shweta Narayan University of California, Berkeley April 8th 2006 When a picture and its words don't match: Irony and Integration in Comics
Irony and Integration in Comics • Integration? • Comics as data • Conflict between spaces • What do Comics do that's different?
Irony and Integration in Comics • Integration? • Comics as data • Conflict between spaces • What do Comics do that's different?
Irony and Integration in Comics • Integration? • Mental Spaces • Comics as data • Conflict between spaces • What do Comics do that's different?
Mental Spaces • Theoretical framework • e.g. Fauconnier and Turner, 2002* • Used to explain a wide variety of linguistic and cognitive phenomena * Fauconnier, Gilles and Mark Turner. 2002. The Way We Think: Conceptual Blending and the Mind's Hidden Complexities. New York: Basic Books.
Mental Spaces • Spaces are cognitive domains • There are mappings between spaces.
Mental Spaces • Spaces are cognitive domains • There are mappings between spaces. • Let's look at “trashcan basketball”
Mental Spaces • Spaces are cognitive domains • There are mappings between spaces. • Let's look at “trashcan basketball” • How can we understand this at all? • What do trashcans have to do with basketball?
Integration • Mental Spaces can be integrated • Creating new spaces with • inferences mapped from the input spaces • and new inferences that emerge from the process of integration.
Integration • Trashcan Basketball • Inference from Trashcans: You don't retrieve the ball • Inference from Basketball: It's a game • Emergent structure: Slam dunks aren't cool * Ball * Hoop * Points * Trash * Container Trashcans Basketball
Irony and Integration in Comics • Integration? • Comics as data • Conflict between spaces • What do Comics do that's different?
Conflict between characters' belief spaces * Ch1 * Ch2 (Tajel) (Prof) * Speech * Depicted bubble objects Depiction space Type: Entity Property: has beliefs Property: is-talking Speech Content implies beliefs
Conflict between characters' belief spaces * Ch1 * Ch2 (Tajel) (Prof) * Speech * Depicted bubble objects Depiction space Type: Entity Property: has beliefs Property: is-talking Professor (off-screen) Type: Entity Property: has beliefs Property: can see Speech Content implies beliefs
Conflict between characters' belief spaces * Ch1 * Ch2 (Tajel) (Prof) * Speech * Depicted bubble objects Depiction space Type: Entity Property: has beliefs Property: is-talking Professor (off-screen) Type: Entity Property: has beliefs Property: can see Speech Content implies beliefs Content informs beliefs
Conflict between characters' belief spaces * Ch1 * Ch2 (Agatha) (Adam) * Speech * Depicted bubble object Depiction space Type: Entity Property: cannot see Property: has beliefs Property: is-talking Type: Entity Property: has beliefs Property: can see Speech Content implies beliefs Content informs beliefs
Conflict between spaces • Conflict between characters' belief spaces • Narrative-level conflict • Discourse-level conflict
Narrative-level Conflict Concept: “digital age” Information: - content: implies ink and paper are outdated and unnecessary Entity: US Constitution Information: - content: depiction of entity
Narrative-level Conflict Concept: “digital age” Information: - content: implies ink and paper are outdated and unnecessary - style: register shift to informal rhetorical question hand-lettering Entity: US Constitution Type: Ink-on-paper Evokes democracy as American cultural ideal Information: - content: depiction of entity - style: evokes action hand-drawing
Ink and Paper don't matterimplies: Voting Machines are a good idea cues: Text space in final panel register: informal style: rhetorical question Voting Machines: viewpoints • Ink and Paper matterimplies: Voting Machines are a bad idea • cues: • Text space in middle panel • register: factual • US Constitution • evokes: democracy • art style • evokes: hand drawing; ink on paper
Ink and Paper don't matterimplies: Voting Machines are a good idea Cues stylistically marked as sarcastic Voting Machines: viewpoints • Ink and Paper matterimplies: Voting Machines are a bad idea • Majority of the cues support this • Elaboration: Democracy
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