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CSCE 3 13 Embedded System Design

CSCE 3 13 Embedded System Design. Department of Computer Science and Engineering University of South Carolina. Syllabus Highlights. Instructor’s Info zhangf@cse.sc.edu SWGN 3A15 7-5872 Office Hour: Mon Wed 2pm-3:30pm or by appointment. About this course. Text

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CSCE 3 13 Embedded System Design

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  1. CSCE 313 Embedded System Design Department of Computer Science and Engineering University of South Carolina

  2. Syllabus Highlights • Instructor’s Info • zhangf@cse.sc.edu • SWGN 3A15 • 7-5872 • Office Hour: Mon Wed 2pm-3:30pm or by appointment

  3. About this course • Text • T. Noergaard, Embedded Systems Architecture: A Comprehensive Guide for Engineers and Programmers, Elsevier, 2005 • Exam • One exam • Closed book • No makeup without valid reasons and prearrangement with instructor • Homework

  4. About this course • Projects • Two types • instructor designed with substantial guidance • mainly by yourselves • Team work • Grading • Demonstration • Reports • Supplementary readings

  5. About this course • Grading • 15% homework, 20% exam + quizzes, 65% projects • Academic Dishonesty • Academic Courtesy • No chatting, cell phone, food/drink please

  6. About this course • Prerequisites • CSCE211/CSCE212 • Things you should already know • Digital logic design • Number representation • 2’s complement (int and fp) • Binary arithmetic • add, subtract, shift, multiply, division, • Combinational logic • and, or, xor, nand, nor, mux, … • Sequential logic • Flip-flops, registers • Read/draw a schematic

  7. About this course • Things you should have already known • Basic computer organization • Instruction execution • Simple assembly programming • Processor/memory/buses • Programming • C/C++ • Compilation and debugging

  8. Topics • The principles of embedded system design and its challenges • Embedded hardware architecture • Embedded software development • Hardware/software interfacing and debugging • Processes and operating systems • Advanced design techniques • Other topics such as (low power design and real-time computing) may be covered

  9. Things you will learn • What is the embedded system and how to design such systems • Practical skills and experiences • Commercial design softwares • Quartus II, Nios II IDE • Commercial hardware evaluation board • Altera DE2 board

  10. Embedded System Design • When we talk about the computing system • PC • Laptop • Workstation • Mainframe • Super Computers … • In fact, computing systems are everywhere …

  11. …wake up … • …have breakfast … • …set home safety system … Computing systems are everywhere

  12. …get into your car … Examples In Your Daily Life (cont’) • A late model car can have as many as 65+ processors for engine control, A/C control, cruise control, ABS, audio, etc • More than 30% of the cost of a car is now in electronics • 90% of all innovations will be based on electronic systems

  13. Examples In Your Daily Life (cont’) • …on your way to your office…

  14. Examples In Your Daily Life (cont’) • …in your office …

  15. Examples In Your Daily Life (cont’) • …back home … Several hundred processors can be involved in the courseof one day for one person !

  16. Other Examples • Mission critical controls • Nuclear plant control, aircraft navigation, military equipment • Medical equipment • Communications • Toy, etc Embedded systems have been deeply ingrained in our life !

  17. What • What is the embedded system? • Embedded System • Processor based • General processors • Micro controllers • DSP • A subsystem • With special purpose • Not a general programming computer

  18. Sensors Memory Software A/D D/A Input Output Actuators ASIC/FPGA Processor(s) Keyboards, Mouse, Displays, Switches, etc Other Hardware Clock circuit, timer, etc Interconnections Auxiliary Systems (power, cooling,…) Major components

  19. Example: Digital Camera Processor

  20. Some common characteristics • Application specific • Executes a single program, repeatedly • Tightly-constrained • Low cost, low power, small, fast, etc. • Reactive and real-time • Continually reacts to changes in the system’s environment • Timing is as important as the correctness

  21. Why Processors • Flexibility • Easy to upgrade • Easy to build complex system behavior • Maintainability

  22. Design Challenges • Moore’s Law • Productivity Gap • Design Cost • Stringent Time-to-market • Design requirements (constraints)

  23. Moore’s Law The transistor density of semiconductor chips would double roughly every 18 months. --by Gordon Moore,1965 (co-founder of Intel)

  24. Image courtesy of Intel Corporation

  25. Power Consumption Challenges Source: S. Borkar, Thousand Core Chips – A Technology Perspective, DAC, 2007

  26. Fact • In 1975, an IBM mainframe computer that could perform 10,000,000 instructions per second cost around $10,000,000. 33mhz Intel 80486 can perform better than 11mips. How much money you would like to pay for a computer with Intel 80486 processor today?

  27. Productivity Gap The gap between the availability of the IC technology (increasing computing power) and the application of the IC technology.

  28. Productivity Gap Fact: 1981 leading edge chip required 100 designer months. 2002 leading edge chip requires 30,000 designer months

  29. Design Challenges (cont’d) • Moore’s Law • Productivity Gap • Design cost • Reduce non-recurring engineering (NRE) cost • A superior human engineer may outperform the CAD tools in designing simple embedded systems but not for systems with hundred millions to billions gates • Stringent time-to-market • Design requirements (constraints)

  30. Design Cost • Total cost = NRE cost + Unit cost * Unit # • NRE (Non-recurring engineering cost) cost • one time monetary cost for the products • Unit cost • the monetary cost of manufacturing each copy of the system, excluding NRE cost • Ex: 1000 Units, NRE cost $5,000,000, unit cost $1000 • Cost/product = (5000000+1000*1000)/1000 = 6000$

  31. Design Challenges (cont’d) • Moore’s Law • Productivity Gap • Design cost • Reduce non-recurring engineering (NRE) cost • Stringent time-to-market • Design requirements (constraints)

  32. Time required to develop a product to the point it can be sold to customers Market window Period during which the product would have highest sales Delays can be costly Each week delay translates to 1% loss in relative performance Revenues ($) Time (months) Time-to-market

  33. Time-to-Market

  34. Design Challenges (cont’d) • Moore’s Law • Productivity Gap • Design cost • Reduce non-recurring engineering (NRE) cost • Stringent time-to-market • Design requirements (constraints)

  35. Design Requirements (Constraints) • Functionality • Timing • Power consumption • Cost • Size&Weight • Safety & Reliability • Low cost reliability with minimal redundancy • Others: component acquisition, upgrades, compatibility, etc.

  36. requirements specification architecture component design system integration The General Design Flow • In the past: • Hardware and software design technologies were very different • Recent maturation of synthesis enables a unified view of hardware and software • Hardware/software “codesign” • High abstraction level design

  37. 1970’s Transistor Layout

  38. 1980’s Gate Transistor

  39. MUX ALU Reg 1990’s ALUs,MUXes, Regs Gates

  40. MUX ALU Reg 1990’s-2000s’ MEM A/D D/A FPGA uP ASIC ALUs,MUXes, Regs Proc,FPGA,ASICs

  41. Software Design • Instruction Set Architecture • Assembly Programming (Compiler, Linker) • VHDL, C programming • Embedded C, Hardware C, … • Graphical Language, behavioral synthesis …

  42. Abstraction • Conceptual interpretation of a system System Complexity Abstraction Level

  43. System Level Structural Behavioural RT Level Processors,ASICs,memory Algorithms,processes Logical Level ALU,Reg,MUX RT Specifications Boolean Eqn. Gates,Flip-Flops Circuit Level Transistors Differential Eqn. Layout Cells, wiring Macro-cells,chips Boards,SOCs Physical Y-chart

  44. Behavioral Structure Synthesis Optimization Analysis Refinement Abstraction Generation Extraction Physical

  45. Abstraction Level

  46. State-of-the-Art Design • Address the complex system at high abstraction levels • Explore all degrees of design freedom • Making some critical decisions at an early design phrase • Reducing production cost, design cost, and development time • Emphasize on design use

  47. IP Reuse • IP (Intellectual Property) • A family of componentsthat can perform certain clusters of functions • Hard IP, e.g. layout, netlist • Soft IP, e.g. RTOS, device driver, libraries • Reuse • Not something new • Reduce NRE cost • Reduce development time

  48. Platform Based Design • A good implementation strategy for IP reuse • Platform • A platform is, in general, an abstraction that covers a number of possible refinements into a lower level. For every platform, there is a view that is used to map the upper layers of abstraction into the platform and a view that is used to define the class of lower level abstractions implied by the platform.

  49. Application Space (Features) Application Instances Platform Specification System Platform Platform Design Space Exploration Architectural Space (Performance) Platform Instance Platforms

  50. Summary • Course Syllabus • What is embedded system and the major components • The challenges in embedded system design • The design methodology

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