1 / 35

Project Management

Project Management. Define project, project management, RAD, JAD Describe the project triangle and its tradeoffs Describe project management activities Discuss the advantages and disadvantages of functional, project (purpose) and matrix structures

katherine
Télécharger la présentation

Project Management

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Project Management • Define project, project management, RAD, JAD • Describe the project triangle and its tradeoffs • Describe project management activities • Discuss the advantages and disadvantages of functional, project (purpose) and matrix structures • Describe the advantages, disadvantages and characteristics of SDLC (System Development Life Cycle) and prototyping • Describe the phases of SDLC • Describe project dimensions affecting risk • Discuss integration in dealing with risk • Discuss issues in managing behavioral factors • Discuss open sourcing as a development approach

  2. Project Management • Project - temporary endeavor undertaken to create a unique product or service • may be divided into subprojects • Project management - application of knowledge, skills, tools and techniques to project activities to meet or exceed stakeholder needs and expectations from a project • T.A.N.S.T.A.A.F.L.

  3. Project Triangle Time Cost QUALITY Scope

  4. Project Management Activities • Ensuring progress of project using metrics • Identifying risks and assessing the probability of them occurring • Ensuring progress toward deliverables within constraints of time and resources • Running coordination meetings of the project team • Negotiating for resources on behalf of the project

  5. Development Models • Systems Development Life Cycle • Rapid Applications Development (RAD) • Prototyping • Joint Applications Development (JAD) (like RAD with users) • Agile Programming (Dynamic System Development Method; Extreme Programming; Scrum Crystal) • Object-Oriented

  6. Systems Development Life Cycle (SDLC) • Overview • Software Acquisition Choices • SDLC Overview • SDLC:Phases • Alternative Approaches

  7. SDLC - Prior Problems • Failure to meet: • Budgets • Schedules • Expectations • TOO LITTLE…. TOO LATE

  8. SDLC - Characteristics • “Problem” or “Opportunity” • Many names; Widely applicable • “Analysis” vs. “Synthesis” • Variance across stages

  9. SDLC - Characteristics • Disciplined approach • Systems approach • Iterative (not sequential) • Cyclical

  10. SDLC - Advantages • Focus on tradeoffs • Focus on goals • Controls: milestones, checklist, accountability • Tools, models, CASE • Hierarchical decomposition • Designed for user & manager involvement

  11. SDLC - Reasons for Failure • Scope too broad or too narrow • Lack of needed skills • Incomplete specifications • No control/no framework • Lack of management/user involvement • Too time-consuming

  12. SDLC Phases • Initiation and Feasibility • Requirements Definition • Functional Design • Technical Design and Construction • Verification • Implementation • Maintenance & Review

  13. I. Initiation & Feasibility • Project objectives & Scope • Preliminary survey & feasibility • Technical • Economic • Operational • Project proposal and schedule • Identify assumptions & constraints

  14. II. Requirements Definition • Problem/Opportunity definition • Analyze current system • Focus on decisions and related information needs • Define business functionality • Plan for training, user acceptance

  15. Problem/Opportunity Definition • Symptoms vs. real problems • Question decision maker’s statement of problem • Bound problem realistically • Try to ascertain actual cause • Sometimes figuring out the problem is half the solution

  16. Analyze Current System • + Understand activities involved • + Identify decision points • + Identify problems & efficiencies • + Be aware of history • - Bias thinking

  17. III. Functional Design • Focus on business needs • usability, reliability • Logical design • Outputs • Inputs • Presentation • Processes • Databases • Personnel

  18. IV. Technical Design and Construction • Finalize architecture and acquire hardware • Complete technical definition of data access and other system components • Make (program) vs. buy • Develop test plans • Revise schedule, plan and costs

  19. V. Verification • Program Testing • Structured walkthrough • Code inspection • Unit test • Pairs testing • Verification, stress, user and security testing

  20. VI. Implementation • Cut-over • Parallel conversion • Direct cut-over • Pilot conversion • Phased conversion • User training

  21. VII. Maintenance and Review • Post-implementation audit • Ends - information requirements (information, performance) • Means - process • Maintenance (correcting bugs & scheduled maintenance) • Enhancement (adding functionality)

  22. Iterative Development System Concept Version “1” Version “2” Version “N” Software Development Process

  23. Uses of Prototyping • Verifying user needs • Verifying that design = specifications • Selecting the “best” design • Developing a conceptual understanding of novel situations

  24. Uses of Prototyping • Testing a design under varying environments • Demonstrating a new product to upper management • Implementing a new system in the user environment quickly

  25. Proposed Advantages Improved user communication Users like it Low risk Avoids over-design Experimentation and innovation Spreads labor to user department Disadvantages in practice Prototypes are used “as is” Integration often difficult Design flaws Poor performance Difficult to manage process Creates unrealistic expectations Documentation is difficult Prototyping

  26. ease of use (+) user needs (+) unrealistic user expectations (-) added features (?) poorer performance(-) mixed design quality mixed maintainability less need more difficult to do effort decreased (+) difficult cost-estimation (-) end-user participation increased (+) more expertise needed (-) difficult planning & control (-) Observed Effects of Prototyping Software Product Software Process

  27. Rapid Applications Development (RAD) • + Like prototyping, uses iterative development • + Uses tools to speed up development • GUI • reusable code • code generation • programming, language testing and debugging • - Requirements may be frozen too early • - Basic standards often overlooked

  28. Joint Applications Development (JAD) • + Saves interviewing and data collection time • + Structured process • + Highly collaborative with business units • - Expensive • - Low use of technology

  29. Project Dimensions Affecting Risk • Project Size (relative to others) • The pregnant lady • Complexity • Extent of difficulty • Interdependence of components • Relative • Clarity • High vs. Low

  30. Tools for Project Management • Risk a function of size, complexity and clarity • Tools • External integration tools (beyond project team) --- clarity • Internal integration tools ( within project team) --- complexity

  31. EXTERNAL User project manager User specification approval process User-managed control process Users as team members User responsibility for education&installation INTERNAL IT professional team leader Frequent team meetings Regular technical status reviews Outside technical assistance Goal setting by team Integration Tools

  32. Management Issues • Pulling the plug • Measuring success • Resource constraints • Impact on customers • Business success • Prepare the future

  33. Open Sourcing • The process of building and improving “free” software by an Internet community • Release early and often • Delegate as much as possible • Archive and manage the versions • Be as open as possible

  34. Free Software The freedom to run the program for any purpose. The freedom to study how the program works, and adapt it to your needs. Access to the source code is a precondition for this. The freedom to distribute copies so that you can help your neighbor. The freedom to improve and release your improvements to the public, so that the whole community benefits. Access to source code is a precondition for this GNU Project- Free Software Foundation, “The Free Software Definition,” http://www.gnu.org/philosophy/free-sw.html, Downloaded 4/3/02.

  35. Open Sourcing Issues • Protection of Intellectual Property • Updating and maintaining open source code • Competitive advantage • Tech support • Standards

More Related