1 / 24

CSC 420 Review Game

CSC 420 Review Game. Teams. Steven, Andrew, Adam Jamie, James, Leanna, Lou Rob, DavidE, Cece, Joe Dan, Nestor, Courtney, Kyle David S, Amanda, Hillary, Kevin. 1. What is reflection?. 2. . When do we use reflection and why?. 3. What is a dictionary?. 4. . What is double buffering?.

kaveri
Télécharger la présentation

CSC 420 Review Game

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CSC 420 Review Game

  2. Teams • Steven, Andrew, Adam • Jamie, James, Leanna, Lou • Rob, DavidE, Cece, Joe • Dan, Nestor, Courtney, Kyle • David S, Amanda, Hillary, Kevin

  3. 1. What is reflection?

  4. 2. • When do we use reflection and why?

  5. 3. What is a dictionary?

  6. 4. • What is double buffering?

  7. 5. • What problem is fixed by double buffering?

  8. 6. • What is page flipping?

  9. 7. • What is tearing?

  10. 8. • Who wrote about the principles of animation and why?

  11. 9. • What is staging?

  12. 10. • What is ease in/ease out?

  13. 11. • What is polling?

  14. 12. • What is game economy?

  15. 13. • What is emergence?

  16. 14. • What is feedback?

  17. 15. • What are achievements?

  18. 16. • How is game audience important?

  19. 17. • What is parallax scrolling?

  20. 18. • What is game balance?

  21. 19. • What are the main three elements of a game?

  22. 20. • What is inside-out game design?

  23. Consider this image. What animation principles are in use?

  24. How can you refactor this? Button[] pressedButtons = getPressedButtons(); foreach(Button b in pressedButtons){ if (b is Buttons.A){ pressAMoves(); } if (b is Buttons.B){ pressBMoves(); } etc…

More Related