Evolutionary Art
Explore the creation of captivating digital art using Genetic Algorithms with this project. The objective is to develop aesthetically pleasing and evolvable artwork through a Graphical User Interface implemented in Java. Experimentation includes parameters like shape type, color palette, symmetry, and more. The interface design is user-friendly, but improvements like tournament style selection are suggested. Future work involves implementing other evolutionary algorithms and enhancing visual effects. Special thanks to Ben, Gusz, Bart, and Andrew for their contributions.
Evolutionary Art
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Presentation Transcript
Evolutionary Art (What we did on our holidays) David Broadhurst Dan Costelloe Lynne Jones Pantelis Nasikas Joanne Walker
Introduction • Project aims • Develop some “nice” art • Use Genetic Algorithms to evolve art • Analyse the human-computer interface
Our Tools • Graphical User Interface written in java • Genetic Algorithm Engine • Evolvable .gif images
Objectives • Primary objective: “nice” art • Secondary objective: modify GA engine
Art Requirements • Needs to be simple yet attractive • Evolvable – through parameters • Written in simple java for easy integration
Art Used Kaleidoscope applet • Simple shapes & bright colours • Use of reflections and symmetry add interest • Animation gives extra dimension • Small simple java applet (Demo)
Chromosome Design • Existing code used integer array • Our parameters: • Shape type (line / rectangle / circle / mix) • Colour of shapes (10 x 255 colour palette) • Background colour • Symmetry style (horizontal / vertical / diagonal / mix)
Experimentation • Considered mutation rate and crossover type • Attempted to evolve a population of solutions without circles • Recorded speed of convergence
Mutation • Guassian mutation • Probability varied between 0 and 1 • As rate increased more generations were required • Convergence of other parameters increased as mutation rate decreased
Crossover • Considered three types: • Single point • Random N point • Uniform • Similar results obtained for each
Human Computer Interface • Current layout is easy to use • Can be time consuming after a few generations • Tournament style selection may be an improvement
Conclusions • Future work • Implement other evolutionary algorithms • Addition of visual effects on the animations • Revision of Human Machine Interface
Thanks to…. • Ben • Gusz • Bart (dude) • Andrew