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CS 152 Computer Architecture & Engineering. Section 8 Spring 2010. Andrew Waterman. University of California, Berkeley. Mystery Die. Mystery Die. DEC Alpha 21264 15M transistors 600 MHz in 350 nm Highly speculative OoO superscalar. Mystery Die. Map/IQ. FUs. Bus. FUs. FP Map/IQ.
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CS 152Computer Architecture & Engineering Section 8 Spring 2010 Andrew Waterman University of California, Berkeley
Mystery Die DEC Alpha 21264 15M transistors 600 MHz in 350 nm Highly speculative OoO superscalar
Mystery Die Map/IQ FUs Bus FUs FP Map/IQ FPU Bus Fetch I$ D$ DEC Alpha 21264 15M transistors 600 MHz in 350 nm Highly speculative OoO superscalar
Branch Prediction Local History Table Branch History Table Branch History Table PC Global History Two kinds of correlating branch predictors: Local Global
Branch Prediction Local History Table Branch History Table Branch History Table PC Tournament Predictor Global History 21264 uses both! (tournament predictor) Local Global Prediction
21264 Fetch Line/way prediction keeps fetch loop short
21264 Register Renaming Registers are renamed, then instructions are inserted into the issue queue Map table backed up on every in-flight insn
21264 Register Renaming • What hazards does renaming obviate? • In what situations is renaming useful? • If you had to choose between branch prediction and renaming, which would you pick?
21264 Register Renaming • What hazards does renaming obviate? • WAR, WAW • In what situations is renaming useful? • If you had to choose between branch prediction and renaming, which would you pick?
21264 Register Renaming • What hazards does renaming obviate? • WAR, WAW • In what situations is renaming useful? • Code with ILP and name dependencies: loops • If you had to choose between branch prediction and renaming, which would you pick?
21264 Register Renaming • What hazards does renaming obviate? • WAR, WAW • In what situations is renaming useful? • Code with ILP and name dependencies: loops • If you had to choose between branch prediction and renaming, which would you pick? • Not much ILP within a basic block, so renaming isn’t too useful without branch prediction
21264 Superscalar Execution • The 21264 can decode, rename, issue, execute, and commit 4 insns/cycle • How does circuit complexity scale with W in the following operations? • Instruction decode • Register renaming • Result bypassing
21264 Superscalar Execution • The 21264 can decode, rename, issue, execute, and commit 4 insns/cycle • How does circuit complexity scale with W in the following operations? • Instruction decode: O(W) • Register renaming • Result bypassing
21264 Superscalar Execution • The 21264 can decode, rename, issue, execute, and commit 4 insns/cycle • How does circuit complexity scale with W in the following operations? • Instruction decode: O(W) • Register renaming: O(W2) • Result bypassing
21264 Superscalar Execution • The 21264 can decode, rename, issue, execute, and commit 4 insns/cycle • How does circuit complexity scale with W in the following operations? • Instruction decode: O(W) • Register renaming: O(W2) • Result bypassing: O(W2)
21264 Superscalar Execution • The 21264 can decode, rename, issue, execute, and commit 4 insns/cycle • How does circuit complexity scale with W in the following operations? • Instruction decode: O(W) • Register renaming: O(W2) • Result bypassing: O(W2) • What about issue window complexity?
21264 Superscalar Execution • 21264 couldn’t fit full bypassing into one clock cycle • Instead, they fully bypass within each of two clusters; inter-cluster bypass takes another cycle
21264 Instruction Reordering As mentioned earlier, 21264 uses explicit renaming, as opposed to data-in-ROB design What does ROB hold?
Memory Ordering in the 21264 To execute the critical instruction path quickly, want to execute loads ASAP Initially, loads speculatively bypass stores On a misspeculation, set a “wait” bit for that load’s PC, so it will behave conservatively from then on Clear wait bits periodically
Speculation in the 21264 • What does the 21264 speculate on? • Next I$ line/way • Branches, indirect jumps • Exceptions • Load/Store ordering • Load hit/miss • Shortens hit time by a cycle • Anything else?