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Building Educational Virtual Environments

Building Educational Virtual Environments . C. Bouras, and T. Tsiatsos Computer Engineering and Informatics Department, University of Patras and Research Academic Computer Technology Institute, GREECE tsiatsos@cti.gr, ru6.cti.gr. Introduction.

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Building Educational Virtual Environments

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  1. Building Educational Virtual Environments C. Bouras, and T. Tsiatsos Computer Engineering and Informatics Department, University of Patras and Research Academic Computer Technology Institute, GREECE tsiatsos@cti.gr, ru6.cti.gr

  2. Introduction • This paper presents the Educational Virtual Environments (EVE) prototype, which integrates a variety of communication and collaboration tools to support Collaborative Virtual Environments (CVE) focused on collaborative e-learning

  3. Educational Virtual Environment • An Educational Virtual Environment (EVE)is a Collaborative Virtual Environments (CVEs) that support collaboration and interaction among users for educational purposes

  4. Why CVEs for collaborative e-learning? • …because they: • offer the advantages of nearness and social presence through a shared virtual space populated by avatars • can support non-verbal communication through avatar gestures, facial expressions during a collaborative e-learning session • are more suitable for collaborative e-learning than videoconferencing tools (which target mainly in frontal learning) • can support many people at the same time in the same virtual place • can simulate tools that are located in a traditional classroom (such as card moderation boards and whiteboards)

  5. EVE prototype • It simulates a classroom giving the users communication and collaboration capabilities and necessary tools for realizing collaborative e-learning scenarios • It is based on a multi-user platform for networked virtual environment implemented using VRML and Java

  6. User Interface of EVE Prototype http://ouranos.ceid.upatras.gr/vr/

  7. Functionality (1/2) • Multiple communication channels • voice chat • text chat • non verbal communication through gestures • User's representation and awareness through avatars • Manipulation of users • Manipulation of shared objects

  8. Functionality (2/2) • The presentation table tool with • a 3D Whiteboard/slide presenter • a brainstorming board • a video presenter • support of drag and drop learning material • Application Sharing • Break-out session rooms for supporting sub-groups of users in the same e-learning session

  9. The end Thank you for your attention! tsiatsos@cti.gr

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