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This paper explores innovative methods for real-time shading in computer graphics, focusing on the use of Filtered Importance Sampling (FIS). By integrating FIS into shading algorithms, the study aims to reduce noise and improve visual fidelity in rendered graphics. The proposed approach not only enhances the efficiency of rendering complex scenes but also maintains high-quality outputs suitable for interactive applications. The results demonstrate significant advancements in achieving realistic shading in real-time environments.
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