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IMS Learning Design Level B and C: Concepts and Tools

IMS Learning Design Level B and C: Concepts and Tools. Yongwu Miao Educational Technology Expertise Centre Open University of The Netherlands yongwu.miao@ou.nl TENCompetence Winter School 2007 Innsbruck, Austria, January 22nd - 26th, 2007 . Overview. Review of core elements at level A

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IMS Learning Design Level B and C: Concepts and Tools

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  1. IMS Learning Design Level B and C: Concepts and Tools Yongwu Miao Educational Technology Expertise CentreOpen University of The Netherlandsyongwu.miao@ou.nl TENCompetence Winter School 2007 Innsbruck, Austria, January 22nd - 26th, 2007

  2. Overview • Review of core elements at level A • Core elements added at level B & C • A peer assessment example • Basic application of mechanisms at level B & C • Advanced application of mechanisms at level B & C • Creation of UoLs using CoSMoS

  3. play method complete act on-completion role-part component role environment activity learning-objectives learner staff learning support learning object service prerequisites conference activity structure activity-description index-search HTML webcontent imsldcontent imsqti_item person dossier send-email information item resource Review of Core Elements at Level A learning design

  4. play method condition complete act expression action on-completion role-part component role environment property activity learning-objectives show/hide learner staff learning support learning object service prerequisites conference activity structure change-property activity-description index-search HTML webcontent imsldcontent imsqti_item person dossier XHTML set-property set-property-group view-property view-property-group global-element div class send-email information item monitor resource Core Elements Added at Level B learning design

  5. play method condition complete act expression action on-completion role-part component role environment property activity learning-objectives show/hide learner staff learning support learning object service notification prerequisites conference activity structure change-property activity-description index-search HTML webcontent imsldcontent imsqti_item person dossier XHTML set-property set-property-group view-property view-property-group global-element div class send-email information item monitor resource Core Elements Added at Level C learning design

  6. A Peer Assessment Example • A tutor and two learners register to the assessment by providing personal information (e.g., title, first name, family name, a learning interest, preference info, and so on). After a user has registered, the registration information is visible and changeable for the user. It is expected that the complete user name with a title can be visible for others in this peer assessment process. • Each learner writes an article (1000 words) about a topic according to his/her input learning interest. The tutor monitors learners’ work and can decide to terminate this phase when both learners submit their articles. • Each learner reviews the article of his/her peer (with author’s name) and provides a review including comments (about 300 words) and the grade (ranged from 1 to 5 ) in return. • Each learner can view the review from his/her peer (with reviewer’s name). Meanwhile, the tutor will be informed to grade learner’s article when peer’s grade is available. The final grade of learner’s work is calculated in a way that the weight of tutor’s grade is 60% and the weight of the peer’s grade is 40%. • Each learner will be notified to perform an appropriate following-up activity according to his/her final grade.

  7. registering1 profile1 tutor registering profile2 registering2 writing1 article1 monitoring article2 writing2 reviewing1 review1 review2 reviewing2 viewing1 viewing2 grading1 grading 2 grade1.t grade2.t following-up1.2 following-up2.2 following-up1.1 following-up2.1 A Peer Assessment Example learner1 tutor learner2

  8. Basic Application of Mechanisms at Level B & C (property) • Property type (including property group) normal personal role run permanent • Date type • Boolean, Integer, Real, String, File, Uri, Datetime, Duration • Restriction types • Length, minLength, maxLength, enumeration, maxInclusive, minInclusive, maxExclusive, minExclusive, totalDigits, fractionDigits

  9. Basic Application of Mechanisms at Level B & C (property) • Personal information • e.g., family name, first name, title, learning interest, preference (personal global properties); title +first name + family name = name (local property); • Performance info and product • e.g., article (local properties); comment and grade (outcome variables in QTI document and local properties in LD); • Process control information • e.g., whether all articles have submitted (local property)

  10. Basic Application of Mechanisms at Level B & C (property) • How to set and view the value of properties • through using XHTML document • How to set information • using the global element 'set-property' • How to view information • using the global element ‘view-property'

  11. Basic Application of Mechanisms at Level B & C (condition) Condition: if <expression> then <actions> else <actions> Expression: algorithm operators: +, -, *, /. logical operators: and, or, not, is, is-not, >, <, … LD-specific operators: is-member-of-role, complete, datetime-activity-started, current-datetime, users-in-role, … Actions: show/hide: class, item, activity, environment, play, … change property value

  12. Basic Application of Mechanisms at Level B & C (condition) • Conditional assignment • e.g., if peer and tutor graded, then assign the final grade as peer_grade*learner_weight+tutor_grade*tutor_weight • Conditional tailoring content (text fragments) • e.g., if learner has registered then show registration-info else show registration-form • Conditional setting visibility of information items • e.g., if a learner has submitted the article then show it else hide it in the environment where the article is stored • Conditional setting visibility of activities, play, and environments • e.g., if a learner gets a low grade, then notify or show an appropriate activity

  13. Basic Application of Mechanisms at level B & C (notification) • Sending message • e.g., informing the tutor that a review has been submitted • Triggering activities • e.g., if the final grade of a learner is greater than 3 then notify the learner to do a following-up activity, else to do another activity

  14. Advanced Application of Mechanisms at Level B and C • Supporting group interaction - e.g., exchange of information; sharing information; data-/task-driven; • Supporting complicated process control - e.g., branch, loop, embedded, and concurrent processes (at play level) • Supporting personalized/”groupalized” learning - e.g., person/role profile and performance info => tailoring content; configuration of activities and environments; allocating tasks • Supporting predictable adaptation - e.g., other run-time info => tailoring content; configuration of activities and environments; allocating tasks • Supporting formative and summative assessment - e.g., assessment result => following-up activities; run-time information => when and how to assess what • Supporting new forms of assessment - e.g., peer assessment, 360 degree feedback, e-portfolio assessment

  15. Creation of UoLs using CoSMoS Collaboration Script Modelling System • Tree-form-based IMS LD authoring tool • Creating/removing elements and references using Drag&Drop • User-friendly UI for editing elements at level B and C

  16. Thanks for your attention!Questions?

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