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The Performance Turn and Software

The Performance Turn and Software. Letizia Jaccheri Department of Computer and Information Science, NTNU letizia@idi.ntnu.no 13 April 2011 www.letiziajaccheri.com. International Performativity Seminar 12-14 April 2011 Faculty of Humanities. Structure.

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The Performance Turn and Software

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  1. The Performance Turn andSoftware Letizia Jaccheri Department of Computerand Information Science, NTNUletizia@idi.ntnu.no13 April 2011 www.letiziajaccheri.com International Performativity Seminar 12-14 April 2011 FacultyofHumanities

  2. Structure • Software (with mini-performance 15 minutes) • Context • Cases • Results • Conclusions sewing as a way of seeing 2009

  3. What is software?

  4. Software, also called program code, governs the behavior of computers void setup() { size(640, 200); background(102); } void draw() { stroke(255); if(mousePressed) { line(mouseX, mouseY, pmouseX, pmouseY); } } Processing.org

  5. Software, also called program code, governs the behavior of computers

  6. Open sourcesoftware • A software system is open source if its code is available to everybody for inspection, use, and modification. Use and further release of modified version ofan OSS system are regulated by a license

  7. OSS examples?

  8. OSS Examples • Linux (operating system) • loc4,142,481 • Apache (web server) • Web Sites hosted 179,720,332 • Percent 60.31% • loc 89,967 • Scratch (to create animations, games, small multimedia programs) • Users 300.000 • Projects 1.5 M • http://scratch.mit.edu/users/artentnu2009

  9. The new just might be old - Research methods in softwareengineering • mathematicalproofs • empirical studies (qualitative, quantitative, experiments, case studies, surveys, positivism, interpretivism) • Literaturereviews • Design science • Action research • …

  10. Cases • Researcher Days Night 2009 • Itovation 2009 • NTNU Fest 2010 • K+K=K 2010

  11. Research Questions • Research Question: How can we increase knowledge about the intersection between softwareand art? • Question for Practice: How can software benefit from art and vice versa?

  12. Results • a stakeholder model • developers, users, researchers, and artists • a opendocumentationmodel • patchwork of words, still and moving images, music and sound, and digital code • Development or use? • HCI, software engineering • How to evaluate works in this intersection? • Technical and esthetics quality • Are there feelings beyond creativity and amusement we should look at? • Boring, romantic, contemplative, anger, etc.

  13. Researcher Days Night 2009 - stakeholders

  14. Itovation 2009 - stakeholders

  15. NTNU Fest 2010 - romantic

  16. K+K=K 2010 - fun

  17. K+K=K 2010 – concentrated

  18. Conclusions • Questions and comments • www.letiziajaccheri.com • References • ACM digital library (86 resultsperformativity) • Colin Burns, Eric Dishman, William Verplank, and Bud Lassiter. Actors,Hairdos & Videotape Informance Design. In Conference companion onHuman factors in computing systems, CHI '94 • Peter Danholt. Prototypes as performative. In Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility,2005. • Nancy A. Van House. Collocated photo sharing, story-telling, and theperformance of self. Int. J. Hum.-Comput. Stud., 2009. • Daniel Hug. Performativity in design and evaluation of sounding interactivecommodities. In Proceedings of the 5th Audio Mostly Conference:2010 • Sian E. Lindleya et al.. Narrative, memory and practice:Tensions and choices in the use of a digital artefact. In HCI 20092009. • Adrian Mackenzie. The Performativity of Code: Software and Culturesof Circulation. Theory Culture Society,2005

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