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This presentation highlights findings from 11 extensive interviews with videogame developers, focusing on the critical processes of recording and archiving the creation of videogames. Featuring insights from creative heads and sound designers across a spectrum of studios, from indie developers to AAA projects, it explores the challenges and methods of curating digital materials. Led by Megan Winget and Walker Sampson at the 6th International Digital Curation Conference, this session delves into the importance of good data for effective research and preservation in the gaming industry.
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Because good research needs good data Archiving Videogame Development • 11 extensive interviews with videogame developers centered on record creation. • Interviewees ranged from creative heads to sound design, with studios from indie outfits to AAA projects. • How do we record the activity of making videogames -- and curate the digital materials? Megan Winget :: Walker Sampson :: School of Information :: UT Austin 6th International Digital Curation Conference 7 December - Minute Madness