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Explore the development methodology, new vision, and progress of The Chain Game Project. Discover the Razor Statement, design and art progress, programming updates, and what's next in the pipeline. Get insights into the modified Scrum approach, sprint schedule, and daily meetings driving the project forward.
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Overview • Development Methodology • New vision • Ramp-Up Document • Razor Statement • Tone • Design Progress • Art Progress • Programming Progress • What’s next?
Development Methodology • Modified Scrum • Sprint Schedule • http://blindwolf8.com/chainwiki/index.php?title=Current_Tasking • Due dates within each sprint • Daily meetings • Large amounts of communication
New Vision • Rick’s challenge • Everything must go • Brainstorming over the weekend • Game research • Redesign of the world/fiction • Solidified tone • Solidified setting
Ramp-Up Document • Purpose? • Allows future team members to get quickly caught up on what our project is and how it works. • Art- exporting .nif’s • Design- placing .nif’s in Scene Designer and creating .gsa’s • Programming- placing .gsa’s into a build and testing them • Evolving embodiment of our vision
Razor Statement Traverse a twisted afterlife as a tethered team.
Tone • Morbid • Humorous • Oversaturated
Design Progress • Razor Statement • Design possible chain abilities • Finalize the chain abilities present in Vertical Slice • Basic knowledge of Scene Designer
Art Progress • Initial color palette
Art Progress • Initial character concepts
Art Progress • Initial environment concepts
Animation Progress • Chain in engine
Programming Progress • Gamebryo research and experience • Pipeline • .nif’s loading in engine • Base PhysX integration
What’s Next? • Design • Blue Box level- Bryan Walker • Solution to “Game Over” Flow breaker • Finalize gameplay target • Art • Final character concepts • Environmental tone concepts • Environment concepts for Vertical Slice • Finalized color palette
What’s Next? • Animation • Basic movement • Jumping • Programming • Central Team’s engine creation • Networking • PhysX • Character controller