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High School Robotics Competition (HRC)

Jodrey School of Computer Science Acadia University Wednesday, Oct. 13 Karen Wilder Danny Silver Nicholas Hines. High School Robotics Competition (HRC) . Webinar Tech Sidebar. Next to the yellow button in the upper right corner, insert your name and school

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High School Robotics Competition (HRC)

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  1. Jodrey School of Computer Science Acadia University Wednesday, Oct. 13 Karen Wilder Danny Silver Nicholas Hines High School Robotics Competition (HRC)

  2. Webinar Tech Sidebar • Next to the yellow button in the upper right corner, insert your name and school • We will mute your sound to avoid feedback, W • We invite you to ask questions via the chat box on the lower right • We will occasionally poll participants with questions

  3. Webinar Outline • Welcome and Introduction • LEGO NXT Mindstorms Basics • General Rules – Physical Limitations • General Rules – Programming Limitations • Can Sorting • Object Delivery • Mystery Challenge

  4. Motivation for the RPC • Attracts the hearts and minds of young scientists, mathematicians, engineers and entrepreneurs • Shows our youth that they can build tomorrow’s technology today in Atlantic Canada • Stimulates interest in careers for the Digital Economy • Software Engineering – 35% expected growth in next 6 years

  5. RPC Objectives • To build interest and excitement for information technology and science • To create builders of technology, not just users • To encourage kids to create hardware and software solutions • To show why math and science courses are important and interesting • To encourage and develop teamwork skills • To show that learning can be a lot of fun!

  6. Feedback from Participants • Students: • “Great! Awesome! Amazing!” • “This was very fun. Took hard work and we learned a lot. Thank you!” • Coaches: • This is so exciting!  We had no idea that our students would be able to do these things so well.” • “Our students have really learned how to work as a team.”

  7. Mindstorms Robot Basics • Self-paced tutorials: • NXT Software Educator Palettes • http://www.ortop.org/NXT_Tutorial/ • Brick, Inputs (sensors), Outputs (motors) • Basic Movement • Programming (Loops, Functions and Switches) • Where to get a robot … Karen

  8. General Rules – Robot Physical Limitations • No more than three motors • No sensors other than the standard sensors included with the kit (touch, light… etc) • Broken sensors can be replaced with non-LEGO pieces if they serve the same purpose only without providing an advantage • Minimum height of 8” (no maximum) • Decorative items that serve no functional purpose are fine

  9. General Rules – Robot Programming Limitations • All code must be written by team members • Code from previous years (legacy code) is acceptable only if written by a current member • No specifics of the competition can be programmed in before hand • Violations will result in disqualification

  10. Can Sorting • http://cs.acadiau.ca/rpc/hrc/can_sorting.php

  11. Can Sorting - Field • Field Dimensions - 4’ by 8’ piece of plywood with a border of 2x4’s (on their edge), the competition area is 48” by 93” and is covered by a white vinyl mat. • The competition area will be divided lengthwise by a black line with a black line across the Start Area and a grey line across the Finish Area • Start area will contain four 60 gram flat white cans and two 60 gram flat black cans

  12. Can Sorting - Task • To move only the white cans into the finish zone as fast as possible (faster time = more points) • Be careful not to move the black cans over, or there will be a loss of points • 5 minutes of complete

  13. Can Sorting – Rules/Judging • The robot will start in the middle of the black centre line facing the cans • The location of the cans may be randomly determined for each run • No can will be closer than 4” from the sides of the start area

  14. Can Sorting - Score • 5 minutes to complete, faster time = more points. The time stops when 4 white cans are in the finish zone • 10 points: per white can is picked up/captured • 10 points: per white can delivered • -10 points: per black can is picked up/captured • -10 points: per black can delivered • Black can reductions only apply if points have been gained for white cans

  15. Object Delivery • http://cs.acadiau.ca/rpc/hrc/object_delivery.php

  16. Object Delivery - Field • Field Dimensions - 4’ by 8’ piece of plywood with a border of 2x4’s (on their edge), the competition area is 48” by 93” and is covered by a white vinyl mat. • There will be a 3’ by 6’ area in which a flat white jar will be placed (see object placement area on pervious slide) • The start/end area will be marked by one width of ¾” wide black electrical tape • The light will be a 4 watt night light with the filament of the bulb mounted 4 ½” above the table

  17. Object Delivery - Task • To Find a container and drop a ball into it and then return to the light in the starting area • 5 minutes to complete the task

  18. Object Delivery – Rules/Judging • The robot starts from the 1 ½’ x 4’ end of the table • The start location for the robot and the jar may be randomly determined for each run • The Robot will be aimed directly down the table in front of the light • The referee can relocate the robot to the start location if stuck

  19. Object Delivery - Score • 5 minutes to complete, faster time = more points. Score for time only obtained if the container is found • 10 points: Finding the container • 10 points: Identifying the container with a special movement • 10 points: Depositing the ball in the container • 10 points: Robot remember home direction and turns towards it and the container was found • 10 points: If the robot finds the light

  20. Object Delivery - Definitions • Finding the Container: Indicated by the robot stopping searching routines and positioning itself for delivering the object. This can be subjective but just running into the container is not considered being "found" • Special Movement: Can be a short dance or stopping and displaying a message with a sound. (Dropping the ball is not considered a "special movement".)

  21. Mystery Challenge • The mission will be delivered to teams as they register on February 4, 2012 by 9:30 AM. That will provide until about 4 PM to configure the robot and program it to meet the challenge. • Two tables will be available in the morning for teams to practice on until competition time

  22. Hands On Workshop • To be held at Acadia on November 19th, 2011 • Give a chance to teams to become more familiar with the changes and ask questions

  23. Questions? • Resources: • http://cs.acadiau.ca/rpc/hrc/can_sorting.php • http://cs.acadiau.ca/rpc/hrc/object_delivery.php

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