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This chapter explores the evolution of audio design in games, transitioning from individual efforts to dedicated teams of professionals. It emphasizes the critical role of sound in shaping player experiences, making up one-third of the game. The text covers audio design fundamentals, the importance of music and voice-over production, and the implementation of sophisticated audio tools. With insights on building immersive soundscapes and utilizing spatialized audio technologies, it serves as a comprehensive guide for game developers seeking to enhance their audio design.
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Chapter 6.9Audio Design and Production abbreviated and then augmented by jeffery
Audio Team • The good old days • all audio in a game done by one person • bleeps and bloops, simple triggered audio file selection • Commercial dev teams now often include dedicated professionals for sound design, music & dialog elements (on par with film soundtracks)
Audio Design Fundamentals • Audio makes 1/3rd of the entire game experience (T/F?) • Create great sound & music • Integrate into game: how?
Audio Implementation • Creating great sound & music is only half of the work • Sophisticated audio design tools help • designingsound.org, check out 6/2009 articles on essential books and websites
Sound Design • Sound design • Most interactive element of the audio design • Sound libraries • Essential tools for building soundscapes
Music • Music provides emotional context for the game experience • Music can be linear or non-linear (i.e. interactive) • Both styles have advantages & disadvantages
Voice Over Production • Becoming common in game production • Budget for professional talent if you need a good voice over
Spatialized Audio • Includes 3D audio & surround sound technologies • Adds a sense of space & realism to the soundscape
Studio Savvy • An understanding of audio theory & recording techniques is necessary to create great game audio • Having the best gear available allows for the best output