1 / 10

Chapter 6.9 Audio Design and Production

Chapter 6.9 Audio Design and Production. abbreviated and then augmented by jeffery. Audio Team. The good old days all audio in a game done by one person bleeps and bloops, simple triggered audio file selection

leal
Télécharger la présentation

Chapter 6.9 Audio Design and Production

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Chapter 6.9Audio Design and Production abbreviated and then augmented by jeffery

  2. Audio Team • The good old days • all audio in a game done by one person • bleeps and bloops, simple triggered audio file selection • Commercial dev teams now often include dedicated professionals for sound design, music & dialog elements (on par with film soundtracks)

  3. Audio Design Fundamentals • Audio makes 1/3rd of the entire game experience (T/F?) • Create great sound & music • Integrate into game: how?

  4. IEZA (Huiberts, van Tol)

  5. Audio Implementation • Creating great sound & music is only half of the work • Sophisticated audio design tools help • designingsound.org, check out 6/2009 articles on essential books and websites

  6. Sound Design • Sound design • Most interactive element of the audio design • Sound libraries • Essential tools for building soundscapes

  7. Music • Music provides emotional context for the game experience • Music can be linear or non-linear (i.e. interactive) • Both styles have advantages & disadvantages

  8. Voice Over Production • Becoming common in game production • Budget for professional talent if you need a good voice over

  9. Spatialized Audio • Includes 3D audio & surround sound technologies • Adds a sense of space & realism to the soundscape

  10. Studio Savvy • An understanding of audio theory & recording techniques is necessary to create great game audio • Having the best gear available allows for the best output

More Related