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Chapter 6.9 Audio Design and Production

This chapter provides an overview of audio design and production in games, discussing the evolution of game audio, the roles of audio teams, the fundamentals of audio design, implementation, sound design, music, voice over production, spatialized audio, studio knowledge, and the business aspect of game audio.

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Chapter 6.9 Audio Design and Production

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  1. Chapter 6.9Audio Design and Production

  2. Overview • Game audio has evolved • Started out as simple bleeps & bloops • Improvements in technology have placed game audio on par with film soundtracks

  3. Audio Team • In the old days, all audio was done by one person • Today’s teams consist of dedicated Professionals for sound design, music & dialog elements

  4. Audio Design Fundamentals • Audio makes 1/3rd of the entire game experience • Two key points • Creativity • Integration

  5. Audio Implementation • Creating great sound & music is only half of the work • Current generation of audio Design tools puts the power of implementation into the hands of the audio designer (where it belongs!)

  6. Sound Design • Sound design • Most interactive element of the audio design • Sound libraries • Essential tools for building soundscapes

  7. Music • Music provides emotional context for the game experience • Music can be linear or non-linear (i.e. interactive) • Both styles have advantages & disadvantages

  8. Voice Over Production • Becoming more common in game production • Budget for professional talent or the finished product may suffer

  9. Spatialized Audio • Includes 3D audio & surround sound technologies • Adds a sense of space & realism to the soundscape

  10. Studio Savvy • An understanding of audio theory & recording techniques is necessary to create great game audio • Having the best gear available allows for the best output

  11. The Business • Creating audio for games is a business • Networking & location are keys to success

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