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Unit 3 Digital Imaging Plan and produce computer graphics. Name: Group: Teacher:. AO1 AO2 AO3 AO4 AO5. AO1. Describe and evaluate a range of bitmap and vector images. Graphic 1. Source: Type: Purpose Audience: Suitability. Graphic 1 (D). Size: Message to be conveyed:

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  1. Unit 3 Digital Imaging Plan and produce computer graphics Name: Group: Teacher:

  2. AO1 AO2 AO3 AO4 AO5

  3. AO1 Describe and evaluate a range of bitmap and vector images

  4. Graphic 1 Source: Type: Purpose Audience: Suitability

  5. Graphic 1 (D) Size: Message to be conveyed: Effectiveness:

  6. Graphic 2 Source: Type: Purpose Audience: Suitability

  7. Graphic 2 (D) Size: Message to be conveyed: Effectiveness:

  8. Graphic 3 Source: Type: Purpose Audience: Suitability

  9. Graphic 3 (D) Size: Message to be conveyed: Effectiveness:

  10. Graphic 4 Source: Type: Purpose Audience: Suitability

  11. Graphic 4 (D) Size: Message to be conveyed: Effectiveness:

  12. AO2 Plan the production of graphics images for a client

  13. Purpose and Audience (P)

  14. Where will the graphic be used

  15. Research Ideas (M)

  16. Graphic Plan (D) • Size: • Resolution: • File Format: • Deadlines:

  17. Rough Sketches (P) • Discuss design, plan the graphics identifying key areas.

  18. Evidence of lines, text, basic shapes, colour, resolution, size, colour mode, paper size, orientation through sketches

  19. Time plan

  20. AO3 Source and store components for graphic products

  21. Graphics from the WWW

  22. Screen shot of user area for graphics from WWW

  23. Graphics from clipart 23

  24. Sources of clipart

  25. Graphics from a Digital camera 25

  26. Screen shot of user showing digital images from camera

  27. Graphics from a scanner 27

  28. Screen shot of user area showing images saved from scanner

  29. AO4 Record the sources of computer graphics and consider relevant legislation

  30. Computer graphics Sources (P) 30

  31. AO5 Use appropriate software tools to create, edit and combine graphic images

  32. Vector tools evidence

  33. Use of selection tools

  34. Geometric and freehand shapes Circles/ellipses Square/rectangles Polygons and pre-defined shapes

  35. Straight and curved lines

  36. Arrows/lines styles

  37. Use of layers

  38. Cut, copy, crop, paste

  39. Rotate and flip

  40. Group/ungroup elements

  41. Move and position elements

  42. Alignment and order

  43. Colour, colour adjustment

  44. Stroke thickness

  45. Fill styles and gradients

  46. Shadows

  47. Bitmap tools evidence

  48. Use of selection tools

  49. Drawing/painting techniques

  50. Freehand tools

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