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This document outlines the essential steps for planning and producing computer graphics in a digital context. It covers the evaluation of various bitmap and vector images, emphasizing their sources, types, purposes, audiences, and effectiveness. Additionally, it highlights the importance of planning graphics for specific client needs, detailing aspects such as size, resolution, file format, and timelines. The guide also addresses the sourcing, legislation, and usage of appropriate software tools to create, edit, and combine graphics effectively.
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Unit 3 Digital Imaging Plan and produce computer graphics Name: Group: Teacher:
AO1 AO2 AO3 AO4 AO5
AO1 Describe and evaluate a range of bitmap and vector images
Graphic 1 Source: Type: Purpose Audience: Suitability
Graphic 1 (D) Size: Message to be conveyed: Effectiveness:
Graphic 2 Source: Type: Purpose Audience: Suitability
Graphic 2 (D) Size: Message to be conveyed: Effectiveness:
Graphic 3 Source: Type: Purpose Audience: Suitability
Graphic 3 (D) Size: Message to be conveyed: Effectiveness:
Graphic 4 Source: Type: Purpose Audience: Suitability
Graphic 4 (D) Size: Message to be conveyed: Effectiveness:
AO2 Plan the production of graphics images for a client
Graphic Plan (D) • Size: • Resolution: • File Format: • Deadlines:
Rough Sketches (P) • Discuss design, plan the graphics identifying key areas.
Evidence of lines, text, basic shapes, colour, resolution, size, colour mode, paper size, orientation through sketches
AO3 Source and store components for graphic products
AO4 Record the sources of computer graphics and consider relevant legislation
AO5 Use appropriate software tools to create, edit and combine graphic images
Geometric and freehand shapes Circles/ellipses Square/rectangles Polygons and pre-defined shapes