1 / 40

CHAPTER 2 PROCESSOR SCHEDULING PART II

CHAPTER 2 PROCESSOR SCHEDULING PART II. by Ugur HALICI. 2.5 Processor Scheduling algorithms. The goal of a scheduling algorithm is to select the most appropriate process in the ready queue. For simplicity, we will assume that we have a single I/O server and a single device queue ,

leland
Télécharger la présentation

CHAPTER 2 PROCESSOR SCHEDULING PART II

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CHAPTER 2PROCESSOR SCHEDULINGPART II by Ugur HALICI

  2. 2.5 Processor Scheduling algorithms • The goal of a scheduling algorithm is to select the most appropriate process in the ready queue. • For simplicity, we will assume that • we have a single I/O server and a single device queue, • device queue always implemented with FCFS (FIFO) method. • We also will neglect the switching time between processes (context switching).

  3. 2.5 Processor Scheduling algorithms • We will consider the following processes and will apply different scheduling algorithms on it.

  4. 2.3.1 First-Come-First-Served (FCFS) • In this algorithm, the process to be selected is the process which requests the processor first. • This is the process whose PCB is at the head of the ready queue. • Contrary to its simplicity, its performance may often be poor compared to other algorithms.

  5. 2.3.1 First-Come-First-Served (FCFS) • FCFS may cause processes with short processor bursts to wait for a long time. • If one process with a long processor burst gets the processor, all the others will wait for it to release it and the ready queue will be crowded. • This is called the convoyeffect.

  6. 2.3.1 First-Come-First-Served (FCFS)

  7. 2.3.1 First-Come-First-Served (FCFS)

  8. 2.3.1 First-Come-First-Served (FCFS)

  9. 2.3.1 First-Come-First-Served (FCFS)

  10. 2.3.1 First-Come-First-Served (FCFS)

  11. 2.3.1 First-Come-First-Served (FCFS)

  12. 2.3.1 First-Come-First-Served (FCFS)

  13. 2.3.1 First-Come-First-Served (FCFS)

  14. 2.3.1 First-Come-First-Served (FCFS)

  15. 2.3.1 First-Come-First-Served (FCFS)

  16. 2.3.1 First-Come-First-Served (FCFS)

  17. 2.3.1 First-Come-First-Served (FCFS)

  18. 2.3.1 First-Come-First-Served (FCFS)

  19. 2.3.1 First-Come-First-Served (FCFS)

  20. 2.3.1 First-Come-First-Served (FCFS)

  21. 2.3.1 First-Come-First-Served (FCFS)

  22. 2.3.1 First-Come-First-Served (FCFS)

  23. 2.3.1 First-Come-First-Served (FCFS)

  24. 2.3.1 First-Come-First-Served (FCFS)

  25. 2.3.1 First-Come-First-Served (FCFS) • Processor utilization = (35 / 35) * 100 = 100 % • Throughput = 4 / 35=0.11

  26. 2.3.1 First-Come-First-Served (FCFS) • Turn around time: tatA = 34 – 0 = 34 tatB = 27 – 2 = 25 tatC = 29 – 3 = 26 tatD = 35 – 7 = 28 tatAVG = (34 + 25 + 26 + 28) / 4 = 28.25

  27. 2.3.1 First-Come-First-Served (FCFS) • Turn around time: tatA = 34 – 0 = 34 tatB = 27 – 2 = 25 tatC = 29 – 3 = 26 tatD = 35 – 7 = 28 tatAVG = (34 + 25 + 26 + 28) / 4 = 28.25

  28. 2.3.1 First-Come-First-Served (FCFS) • Turn around time: tatA = 34 – 0 = 34 tatB = 27 – 2 = 25 tatC = 29 – 3 = 26 tatD = 35 – 7 = 28 tatAVG = (34 + 25 + 26 + 28) / 4 = 28.25

  29. 2.3.1 First-Come-First-Served (FCFS) • Turn around time: tatA = 34 – 0 = 34 tatB = 27 – 2 = 25 tatC = 29 – 3 = 26 tatD = 35 – 7 = 28 tatAVG = (34 + 25 + 26 + 28) / 4 = 28.25

  30. 2.3.1 First-Come-First-Served (FCFS) • Turn around time: tatA = 34 – 0 = 34 tatB = 27 – 2 = 25 tatC = 29 – 3 = 26 tatD = 35 – 7 = 28 tatAVG = (34 + 25 + 26 + 28) / 4 = 28.25

  31. 2.3.1 First-Come-First-Served (FCFS) • Waiting time: wtA = (0 – 0) + (15 – 8) + (30 – 23) = 14 wtB = (4 – 2) + (19 – 13) = 8 wtC = (12 – 3) + (27 – 15) = 21 wtD = (14 – 7) + (29 – 16) + (34 – 31) = 23 wtAVG = (14 + 12 + 21 + 23) / 4 = 16.5

  32. 2.3.1 First-Come-First-Served (FCFS) • Waiting time: wtA = (0 – 0) + (15 – 8) + (30 – 23) = 14 wtB = (4 – 2) + (19 – 13) = 8 wtC = (12 – 3) + (27 – 15) = 21 wtD = (14 – 7) + (29 – 16) + (34 – 31) = 23 wtAVG = (14 + 12 + 21 + 23) / 4 = 16.5

  33. 2.3.1 First-Come-First-Served (FCFS) • Waiting time: wtA = (0 – 0) + (15 – 8) + (30 – 23) = 14 wtB = (4 – 2) + (19 – 13) = 8 wtC = (12 – 3) + (27 – 15) = 21 wtD = (14 – 7) + (29 – 16) + (34 – 31) = 23 wtAVG = (14 + 12 + 21 + 23) / 4 = 16.5

  34. 2.3.1 First-Come-First-Served (FCFS) • Waiting time: wtA = (0 – 0) + (15 – 8) + (30 – 23) = 14 wtB = (4 – 2) + (19 – 13) = 8 wtC = (12 – 3) + (27 – 15) = 21 wtD = (14 – 7) + (29 – 16) + (34 – 31) = 23 wtAVG = (14 + 12 + 21 + 23) / 4 = 16.5

  35. 2.3.1 First-Come-First-Served (FCFS) • Waiting time: wtA = (0 – 0) + (15 – 8) + (30 – 23) = 14 wtB = (4 – 2) + (19 – 13) = 8 wtC = (12 – 3) + (27 – 15) = 21 wtD = (14 – 7) + (29 – 16) + (34 – 31) = 23 wtAVG = (14 + 12 + 21 + 23) / 4 = 16.5

  36. 2.3.1 First-Come-First-Served (FCFS) • Response time: rtA = 0 – 0 = 0 rtB = 4 – 2 = 2 rtC = 12 – 3 = 9 rtD = 14 – 7 = 7 rtAVG = (0 + 2 + 9 + 7) / 4 = 4.5

  37. 2.3.1 First-Come-First-Served (FCFS) • Response time: rtA = 0 – 0 = 0 rtB = 4 – 2 = 2 rtC = 12 – 3 = 9 rtD = 14 – 7 = 7 rtAVG = (0 + 2 + 9 + 7) / 4 = 4.5

  38. 2.3.1 First-Come-First-Served (FCFS) • Response time: rtA = 0 – 0 = 0 rtB = 4 – 2 = 2 rtC = 12 – 3 = 9 rtD = 14 – 7 = 7 rtAVG = (0 + 2 + 9 + 7) / 4 = 4.5

  39. 2.3.1 First-Come-First-Served (FCFS) • Response time: rtA = 0 – 0 = 0 rtB = 4 – 2 = 2 rtC = 12 – 3 = 9 rtD = 14 – 7 = 7 rtAVG = (0 + 2 + 9 + 7) / 4 = 4.5

  40. 2.3.1 First-Come-First-Served (FCFS) • Response time: rtA = 0 – 0 = 0 rtB = 4 – 2 = 2 rtC = 12 – 3 = 9 rtD = 14 – 7 = 7 rtAVG = (0 + 2 + 9 + 7) / 4 = 4.5

More Related