1 / 7

Mobile -learning

Mobile -learning. Mobile-learning. Definition. Mobile learning perspectives. Mobile technologies. Reasons for using mobile devices. Mobile learning: definition. Mobile learning is currently ill-defined. Some definitions focus on the mobility of the learner. Mobile learning perspectives.

lenka
Télécharger la présentation

Mobile -learning

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Mobile-learning

  2. Mobile-learning Definition Mobile learning perspectives Mobile technologies Reasons for using mobile devices

  3. Mobile learning: definition • Mobile learning is currently ill-defined. • Some definitions focus on the mobility of the learner.

  4. Mobile learning perspectives • Techno-centric: M-learning is using a mobile device for learning • Relationship to e-learning: Mobile-learning is part of e-learning. • Augmenting formal learning: Formal learning is face-2-face learning. • Learner-centered: Focus should be on the mobility of the learner and not the mobility of the device. Augment: to add some- thing to (something) in order to improve or complete it. Portable device: A portable device is any device that can easily be carried. Portable devices are becoming an increasingly important part of personal computing as the capabilities of devices like laptops, tablets and smartphones continue to improve. A portable device may also be called a handheld device or mobile device. Wearable device: A wearable device is a digital device that is strapped to or carried on a user's body.

  5. Mobile technologies Mobile technologies can be classified using two dimensions. Personal devices Mobile phone Classroom response systems Tablet PDA’s PC Laptops 1 2 Portable devices Static devices 3 4 Video conferencing Kiosks Electronic whiteboards Shared devices

  6. Mobile technologies • Quadrant 1: Contains portable devices. These devices can be taken from place to place. • Quadrant 2: Contains Less portable devices. These devices can only be used in one location. • Quadrant 3:Contains no physical moveable devices. The learner is mobile. • Quadrant 4: Generally not classified as mobile technologies. Laptop Tablet PDA Electronic response system Interactive whiteboard

  7. Reasons for using mobile devices • Mobility: Learners can take part in class activities without the constraints of space and time. • Versatility: Can be used for multi-tasking. Learning tools provide support to students in learning activities. • Noise-free devices: Devices offer touch-screen options. The result is an environment which reduces noise. • Interactivity: Devices help learners learn in an interactive way. • Flexibility: Various apps allow students to learn in an adaptable environment. • Social media networking: Allow students to interact with fellow students. Allow learners to instantly get feedback from teachers.

More Related