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Ink Tactics team presents innovative gameplay mechanics merging tactical interface and group control through pressure pathing, synchronization, and obstacles. Explore the core mechanics and novel gameplay for real-time strategy enthusiasts.
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Ink Tactics CJ Bell David Dawson Peter-Michael Osera William Rossiter Young-Mi Shin Ink Tactics: Vision Presentation
Goals (and non-goals) • Goals: • Pen-based engine for group control • Demonstrate with a simple puzzle game • Non-goals: • Creating a AAA-game • Creating a complete, releasable game • Grafting a tablet UI onto a game Ink Tactics: Vision Presentation
Core Mechanics: Tactical Interface • Selection • Deselection • Paths Ink Tactics: Vision Presentation
(hard) (medium) (hard) (soft) Core Mechanics: Tactical Interface • Pressure Pathing: Dragging Ink Tactics: Vision Presentation
Core Mechanics: Tactical Interface • Pressure Pathing: Group movement Low Pressure High Pressure Ink Tactics: Vision Presentation
Core Mechanics: Tactical Interface • Synchronization • Check Points • Sync Points Ink Tactics: Vision Presentation
Core Mechanics: Tactical Interface • Convergence / Divergence Ink Tactics: Vision Presentation
Ink Tactics • Use movement engine to move large amounts of ink dots from start to finish. • Time and objective based • Obstacles exercise core mechanics • Pressure pads, pits, chompers, etc. Ink Tactics: Vision Presentation
Novelty in Summary • Rethink gameplay and tablet UI from the ground-up • Simple, addictive gameplay • Precise control of many of units • Applies to other RTS-style games Ink Tactics: Vision Presentation
Proto-prototype Ink Tactics: Vision Presentation