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One Dimensional (x-axis only)

“Dinophysics : Velocity-Raptor”.

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One Dimensional (x-axis only)

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  1. “Dinophysics : Velocity-Raptor” Ch 2. Motion in a Straight LineDefinitions1. Kinematics - Motion Kinetic Energy - Energy associated with motion2. Motion in physics is broken down into categories a.) Translational Motion - motion such that an object moves from one position to another along a straight line. b.) Rotational Motion - motion such that an object moves from one position to another along a circular path. c.) Vibrational Motion - motion such that an object moves back and forth in some type of periodicity. One Dimensional (x-axis only) Motion in 3-D space can be complicated Straight Line Spinning Up and Back

  2. Example: Diatomic Molecule Moving Through Space. f Net Translation i X - Dir Note: In this chapter all objects are going to be considered POINT PARTICLES – No Spatial Extent – No Rotations – No Vibrations

  3. Speed • Speed - How fast an object is moving regardless of what direction it is moving. Equality by Definition Example 1 Traveling from your parking space at Conestoga to New York City and back to Conestoga. Find your average speed for the round trip. One way travel = 130 mi. Total Distance Traveled = 260 mi. Total time elapsed = 5.2 hrs. or (5 hrs 12 min) Speed Calculations are EASY Always distance / time Round Trip Average Speed

  4. y(m) x = x = Initial Position i initial x = x = Final Position f final x = 2m x = 6m x(m) i f x x 1 2 Displacement - Change in position (straight line distance with direction) Must specify a coordinate system. Example: Cartesian coordinate system up back Mathematical Notation for Direction ∆ “Delta” Delta x is the displacement or change in the x position

  5. Average Velocity Avg. Velocity - How fast an object is moving and in what direction it is moving. ≡ Equality by Definition 

  6. Notation for Displacement & Velocity = x “hat”, and has a value of one. The sole purpose of is to indicate the direction Example Problem: A particle initially at position x = 5 m at time t= 2 s moves to position x = -2 m and arrives at time t = 4 s. a.) Find the displacement of the particle. b.) Find the average speed and velocity of the particle.

  7. Speed in PATH DEPENDENT. Velocity is PATH INDEPENDENT. It only depends on the initial and final positions. Example Problem 1 revisited Example 1. Traveling from your parking space at Conestoga to New York City and back to Conestoga. The straight line distance from Conestoga to Y is 97 mi. One way travel = 130 mi. Total Distance Traveled = 260 mi. Travel time Con. to NY = 2.6 hrs. Travel time NY to Con. = 2.6 hrs. a.) What was the avg speed from Conestoga to NY? b.) What was the avg velocity from Conestoga to NY? c.) What was the avg speed for the round trip? d.) What was the avg velocity for the round trip?

  8. A number (with units) that describes how big or small = x “hat”, and is called a unitvector in the x-direction. It has a magnitude of one (hence the name unit) and is used solely to specify direction. Scalar vs. Vector Quantities Scalar - Quantity that has magnitude only. - Mass - Speed - Length - Energy Vector - A quantity that has bothmagnitude and direction. - Position - Acceleration - Velocity - Forces Example: Length vs. Position Scalar Vector

  9. A . YES! Negative velocity means an object is moving backwards. E.g. An object moving is moving backwards with a speed of 10 m/s A . YES! Negative displacement means an object moved backwards. E.g. An object with a displacement ∆x of moved backwards 10m. Concepts Check – The Negatives Q. Can speed be negative? A. NO! – The least speed an object can have is zero – it is at rest Q. Can distance be negative? Q. Can velocity be negative? A. NO! – The least distance an object can move is zero – it is at rest Q. Can displacement be negative?

  10. Dx=rise Dt=run Movement 1 1s 2s 3s 4s 5s ● ● ● ● ● 0 5m 10m 15m 20m 25m ● ● ● ● ● 1s 2s 3s 4s 5s Movement 2 Both of these movements describe an object moving in one dimension along the x-axis! NOT up and to the right! Position vs. Time Graph Movement 1 Movement 2

  11. Position vs. Time Graph for a Complete Trip Find the average velocity as the object moves from: a.) A to B b.) B to C c.) C to D d.) A to E Slope of the secant line is vavg

  12. Velocity vs. Time (Constant Velocity) run Dx rise Slope Area ∆t = base v = height

  13. Velocity vs. Time Graph for a Complete Trip +X Area = 200m − X Area = -50m Area = -250m Velocity vs. Time Graph for a Complete Trip

  14. Instantaneous Velocityrecall: (Average velocity) ∆t = 1.5 sec A. Consider the function x(t): ∆t = 0.2 sec B. ● ● ● The instantaneous velocity at the time t = ti is the limiting value we get by letting the upper value of the tf approach ti. Mathematically this is expressed as: The velocity function is the time derivative of the position function . Differentiation (Calculus)

  15. Acceleration When the instantaneous velocity of a particle is changing with time, the particle is accelerating (Average Acceleration) Units: Example: If a particle is moving with a velocity in the x-direction given by a.) What is the average acceleration over the time interval

  16. Stopped Slope of tangent – pick 2 points on the tangent line. Answer will we smaller than the answer to part a, Objects with zero velocity can be accelerating! Example: Instantaneous Acceleration a.) Find aavg. over the time interval 5  t  8 b.) What is the acceleration at time t = 6 s ? c.) What is the acceleration when the velocity of the particle is zero?

  17. Positive and Negative Accelerations Moving Forward Stopped 0 Moving Backward Slowing Down, Moving Backward, Pt. B=Stop Speeding Up, Moving Forward Constant Speed, Moving Forward Slowing Down, Moving Forward, Pt. E=Stop Speeding Up, Moving Backward v(m/s) D C B E t (s) A F A→B: B→C: C→D: D→E: E→F:

  18. We make the assumption that the acceleration does not change. Near the surface of the earth, (where most of us spend most of our time) the acceleration due to gravity is approximately constant ag = 9.8 m/s2 a(m/s2) a 1. Area! Slope! 0 ti = 0 tf = t t (s) v(m/s) vf vi 0 ti = 0 tf = t t (s) Slope! Area! x(m) xf xi 2. ti = 0 tf = t t (s) Special Case: Constant Acceleration

  19. Solving for the 3rd constant acceleration equation Solve equation 1 for t and substitute t into equation 2 to get the following equation. 3.

  20. Moving up Stopped 0 Moving down y(t) top t/2 tf Ground Level t/2 tf FREE-FALL ACCELERATION (9.8 m/s2 = 32 ft/s2) Consider a ball is thrown straight up. It is in “Free Fall” the moment it leaves you hand. Plot y(t) vs. t for the example above. Plot v(t) vs. t

  21. x(t) Area Under Curve v(t) Slope a(t) FINAL NOTES ON CH 2. Remember , when going between the following graphs • Problem Solving with the constant acceleration equations • Write down all three equations in the margin • a =  9.8 m/s2 for free fall problems • Analyze the problem in terms of initial and final sections.

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