120 likes | 346 Vues
THE PEDAGOGICAL DESIGN OF TECHNOLOGY ENHANCED COLLABORATIVE LEARNING. Minna Lakkala Centre for Research on Networked Learning and Knowledge Building, University of Helsinki http://www.helsinki.fi/science/networkedlearning Minna.Lakkala@helsinki.fi Fe-ConE Workshop October 11th, 2007.
E N D
THE PEDAGOGICAL DESIGN OF TECHNOLOGY ENHANCED COLLABORATIVE LEARNING Minna Lakkala Centre for Research on Networked Learning and Knowledge Building, University of Helsinkihttp://www.helsinki.fi/science/networkedlearning Minna.Lakkala@helsinki.fi Fe-ConE Workshop October 11th, 2007
The opinions of what characterises ”advanced” pedagogical practices are rather similar in current educational literature • For example: collaborative learning, PBL, learning by design, knowledge building, progressive inquiry … • Typical is that students work in teams; are solving open-ended authentic problems; use various knowledge sources; and create new knowledge and concrete products as a result of the working process. • Students’ activities, outcomes and learning results are emergent and not clearly predictable. • Teacher’s role is to act as an organizer, guide and expert model. • Educational content materials are a useful element in such practices, toghether with other resources, but not the main source of knowledge or director of the process.
Can collaborative learning be designed? • Classic models of instructional design are not very applicable for designing educational practices relying on collaborative learning (Häkkinen 2002; Strijbos et al. 2001): • They mainly concentrate on the learning outcomes of individual students; • They are commonly based on detailed pre-structuring of content and strict sequencing of activities; • They aim at creating a learning environment that supports the acquisition of a specific content or skill.
Indirect design • The pedagogical design of collaborative learning should be seen more as providing basic supporting structures that establish the elementary preconditions for the inquiry culture to emerge. • The design does not explicitly determine the modes of action or learning results, but offers possibilities and affordances for the desirable activity. • Like ”indirect design” of Computer Supported Collaborative Learning (Jones et al. 2006). --> Designing pedagogical infrastructures for collaboarative practices (Sfard 2000, Bielaczyc 2001, Paavola et al. 2002, Lipponen & Lallimo 2004, Lakkala et al. 2005, Muukkonen et al. in press).
Cognitive How to explicitly support and scaffold activity?Providing models, templates and conceptual tools; promoting metacognitive reflection; scaffolding embedded in tools and technology. Epistemological Why, how and by whom knowledge is produced? Ways of operating with knowledge; nature of knowledge sources used; participants’ and content materials’ role while creating and sharing knowledge. How collaboration is organized and supported?Explicit arrangements to advance collaboration; social interaction and working practices; sharing of the process and outcomes. Social What kind of technology and tools are in use?Providing of technology and technical advice; the appropriateness of tools for the desired activity; organizing the use of technology. Technical Pedagogical infrastructures (Lakkala et al. 2007)
Types of digital learning materials • Computer-aided instructinal/learning programs (CAI, CAL) • Originally based on programmed learning and mechanical drills. • Later also more open-ended programs based on constructivist conceptions of learning. • Distributed in CDs and used in classrooms. • Tutorials and full courses • One large material including everything: learning content, process structure, guidelines and tasks. • Distributed through the Web and mainly used for self-study in secondary/higher education and work places. • Such materials have turned out not to be very useful because of their inflexibility in content, process and audience.
An alternative: Learning Object approach • Digital learning resources shared and accessed via Internet, and reused in multiple learning contexts. • Designed especially for reuse, interoperability and flexibility. • Can be content materials or tools. • Can be used by a teacher, a student or a community. • The pedagogy is not in the content material itself, but in the learning environment constructed by the teacher. • LOs can have pedagogical “affordances” that promote certain kind of learning better than other.
Pedagogical “affordances” of LOs- e.g. pedagogical metadata categories in CELEBRATE • Assessment (Exams and tests) • Drill and practice (Simple exercises and games) • Information resource (Collections and databases in various knowledge modes: picture, text, video etc.) • Glossary (Dictionaries and vocabularies) • Guide (Manuals and tutorials) • Exploration (Simulations and experiments) • Open activity (Open questions and creative exercises) • Tool (Editors and other kind of programs for producing something) CELEBRATE, http://celebrate.eun.org/eun.org2/eun/en/index_celebrate.cfm
Evaluating content materials through the framework of pedagogical infrastructures? • Technical infrastructure: • Accessible by basic web programs • Usable in various technical environments without problems • Technically easy to use; interface design • ? • Social infrastructure • Promotes collaborative activities in task assignments • Allows joint use, co-editing or sharing of knowledge • Supports communication • ?
Evaluating content materials through the framework of pedagogical infrastructures? • Epistemological infrastructure • Problematized knowledge and questioning • Authentic, contextual and complex knowledge • Different perspectives and competing theories • Allows combining, adding, and revising knowledge • ? • Cognitive infrastructure • Conceptual tools, models and templates for effective practices • Situated guidance • Promotion of self-reflection and intentional learning by explicit guidelines and task assignments • ?
References (1) • Bielaczyc, K. (2001). Designing social infrastructure: the challenge of building computer-supported learning communities. In P. Dillenbourg, A. Eurelings and K. Hakkarainen (Eds.), European perspectives on computer-supported collaborative learning (106-114). Maastricht: Maastricht McLuhan Institute.http://www.ll.unimaas.nl/euro-cscl/Papers/15.doc • Häkkinen, P. (2002). Challenges for design of computer-based learning environments. British Journal of Educational Technology 33(4): 461-469. • Lakkala, M., Lallimo, J., & Hakkarainen, K. (2005). Teachers' pedagogical designs for technology-supported collective inquiry: A national case study. Computers & Education, 45(3), 337-356. http://www.helsinki.fi/science/networkedlearning/material/LakkalaLallimoHakkarainen2005.pdf
References (2) • Lipponen, L., & Lallimo, J. (2004). From collaborative technology to collaborative use of technology: Designing learning oriented infrastructures. Educational Media International 41(2): 111-116. • Muukkonen, H., Lakkala, M., & Paavola, S. (in press). Promoting knowledge creation and object-oriented inquiry in university courses. In S. Ludvigsen, A. Lund & R. Säljö (Eds.), Learning in social practices. EARLI series: Advances in Learning. Pergamon. • Paavola, S., Lipponen, L., & Hakkarainen, K. (2002). Epistemological foundations for CSCL: a comparison of three models of innovative knowledge communities. In G. Stahl (Ed.), Computer support for collaborative learning: foundations for a CSCL community (pp. 24-32). Hillsdale: Erlbaum. http://www.helsinki.fi/science/networkedlearning/texts/paavola_et_al_2002.pdf • Sfard, A. (1998). On two metaphors for learning and on the danger of choosing just one. Educational Researcher 27(2): 4-13.