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Computer Organization. Basic Architecture Review. Von Neumann Distinct single-ALU & single-Control Fixed circuitry Non-von Neumann Various changes Multiple ALUs Merged ALU and Control Alternatives to ALU. Timing.
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Basic Architecture Review • Von Neumann • Distinct single-ALU & single-Control • Fixed circuitry • Non-von Neumann • Various changes • Multiple ALUs • Merged ALU and Control • Alternatives to ALU
Timing • Cycle – timing in a computer comes from a master clock controlled by a crystal oscillator • Clock ticks (million cycles / sec) • Frequency = 1/period and Period = 1/frequency • Let’s use 10 MHz to make the arithmetic easier • 10 MHz = 10 x 106 Hz = 107 Hz • Period is 1/10*1 / 106 = .1 µsec = 10 - 7 seconds • Terms • Giga = 109 and nano = 10-9 • Mega = 106 and micro = 10-6
Storage Speed Hierarchy • On the Motherboard • CPU Registers – extremely fast • Cache (CPU Internal) – very fast • Cache (External) – fast • Main Memory - slow • External • Flash disk – 0 latency • Magnetic Disks – high latency • Optical Disk – very high latency • Magnetic Tapes – seq'l, extremely high latency
Instruction Processing • Fetch – get instruction from RAM • Decode - h/w determines operation from bit pattern of first (or more) byte(s) • Obtain operand data • From Registers or RAM • Into ALU • Execute (perform the operation) • Store results back to RAM • Update Instruction Counter • (sometimes called Program Counter)
Device-Controller/Software Relationship S/W Application H/W API Devicecontroller Device driver Device O/S
Device Controller Interface • Data width • Commands • Read • Write • Seek • Status codes • Busy • Error • Done • Ready
I/O Operations • Controller manages device • Devices are MUCH slower than CPU • CPU can process while device runs • Need to know when done • Polling (continual testing for "done") • Special h/w for notification – interrupt flag • One bit in CPU (explore: 1 per device) • Turned on by device controller • Turned off by O/S • No "race" conditions
Interrupt Handling Sequence • Controller (atomic action) • turns on flag • Sets code indicating which device • H/W (atomic action) • Switches to privileged mode • interrupts off • Memory protection off • Sets IC to general interrupt handler in O/S • O/S • Saves registers (NOT part of atomic actions)
Kernel S/W Interrupt Handling • Save (uses multiple machine cycles) • Registers • Stack • Determine interrupt cause • I/O, error, service request, external signal • Jump to proper interrupt-handler
Kernel Returns to the User • Restores user's state & values • User mode (kernel/user) • Registers • Stack • Load IC with interrupts enabled • Allows new interrupt before switching(return to processing on previous slide)
Trap or System CallInstruction • Atomic operation • Causes an interrupt (type=service request) • It is NOT a “call” as if to a function • Common service request handler • Uses code to select address in trap table • Trap table contains addresses of specific programs for specific request
Traps or Kernel “Calls” • Examples • cout << x; • seek (device, position); • X=ftime(); • User functions expand into assembly code for a "trap" or "svc" instruction • "trap" causes a H/W switch to the kernel • Kernel performs op and returns to user
fork (My_fork_loc); { ● ● ● trap (K_FORK, *My_fork_loc); } My_fork_loc:…; System call example User space Kernel space Traptable Do_fork(loc) { ● ● start_process (loc); mode=0; return; } *Do_fork *Do_fork Kernel space K_fork is entry # for "FORK"
Instruction Processing with Interrupts No No Interruptsallowed? Interrupt pending? yes fetch execute previousinst yes processinterrupt
Direct Memory Addressing (DMA) • Allows device controller to access RAM w/o going through the CPU • Increases throughput • Reduces interrupt handling
Device addressing • Two methods shown in text: • Conventional • External to RAM • Limited only by size of device address • Memory-mapped devices • Uses reserved part of RAM • Limited by reserved space • Third method – used in some mainframes • Channels – addresses 00-0f (1 byte) • Sub-channels – addresses 00-ff (2nd byte) • Total of 4096 independent devices (0000-0fff)
Loader Processing • Find the executable file • Resolve relative addresses within program to actual locations • Connect DLL's to procedure call structure • Shared collection of programs & entry points
Pipelined Instructions Store Fetch Decode Execute Fetch Execute Decode Store Fetch Decode Execute Store Done Done Done t0 t1, etc
Software, Firmware, Hardware • Software • Programs you can install/remove/transport to another computer which are stored on disk, CD, etc and run from within RAM • Firmware • Programs usually installed only by chip maker and which run from within ROM • May be upgraded by user (depends on chip) • Hardware • The physical components of the system
paired paired
PC-bootable disk layout 0x00-0x02 jump inst to 0x1e 0x03-0x0a PC manufacturer name 0x0b-0x0c sectors/cluster 0x0d-0x0f reserved for boot record 0x10-0x10 # of FAT's 0x11-0x12 # root directory entries 0x13-0x14 # logical sectors 0x15-0x15 media descriptor 0x16-0x17 sectors/FAT 0x18-0x19 sectors/track 0x1a-0x10b # surfaces (heads) 0x1c-0x1d # hidden sectors 0x1e-… boot program