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Control Structures

Control Structures. Control structures control the flow of program execution. 3 types of control structures: sequence, selection repetition A sequence control structure uses compound statements (blocks) to specify sequential flow.

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Control Structures

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  1. Control Structures • Control structures control the flow of program execution. • 3 types of control structures: sequence, selection repetition • A sequence control structure uses • compound statements (blocks) to • specify sequential flow. • A compound statement, a block of • codes, is used to specify sequential flow. • { • statement1; • statement2; • statement3; • } Sequence .

  2. T Grade >= 60 print”Passed” F Selection • Use if or switch statements to select one from many alternatives. • if selection structure • if (grade >= 60) • cout << “Passes” << endl; if structure

  3. T F Grade >= 60 print”Failed” print”Passed” If/else structure if / else structure • if / else selection structure • if (grade >= 60) • cout << “Passes” << endl; • else • cout << “Failed” << endl;

  4. if / else if / else Selection Structure • if ( grade >= 90 ) • cout << “A grade” << endl; • else if (grade >= 80) • cout << “B grade” << endl; • else if ( grade >= 70) • cout << “C grade” << endl; • else if ( grade >= 60) • cout << “D grade” << endl; • else • cout << “F grade” << endl;

  5. Conditions • In general, condition has the following form: • p1opp2 • Where p1 = variable • p2 = variable / constant • op = relational ( <, >, <=, >=) or • equality operator (==, != ). • Example: 1. x <= 100 • 2. num != SENTINEL

  6. T T T T F F T F F F F F Logical Operators (&&, ||, !) • With the help of logical operators you can form more complicated conditions or logical expressions. • 3 logical operators are && (and), || (or), ! (not) • Truth table for && operator Op2 Op1 && Op2 Op1 When both of the operands are true, the result will be true.

  7. Op1 || Op2 Op1 Op2 T T T T F T T F T F F F Logical Operator || (or) • When both operands are false, the result will be false, otherwise true. • Truth table for || operator

  8. !Op1 Op1 T F F T Logical operator ! (not) • Has a single operand. • Yields the logical complement or negation. • Example: !(flag) it evaluates to 1 if flag = 0. Truth Table for !Operator

  9. Operator Precedence • OperatorPrecedence • function calls highest • ! + - & • * / % • + - • < <= >= > • == != • && • || • = lowest

  10. Short-Circuit Evaluation • C++ evaluates only part of the expression. • An expression a || b is true if a is true. • C++ stops evaluating when it determines a =1. • An expression a && b is false if a is false. • C++ stops evaluating when it determines a = 0. • This technique is called short-circuit evaluation.

  11. Example y x z flag 3.0 4.0 2.0 0 • !flag || (y + z >= x - z) • This expression is of the form a || b. • a = !flag • C++ would stop evaluating when it determines a = !flag = 1. • From the truth table, the value of the expression does not depend on b if a = 1. • !flag || (y + z >= x - z) = 1.

  12. Complementing a Logical Expressions • Temp is in the range 60 to 70 F, inclusive. • Logical expression: 60 <= temp && temp <= 70 • Evaluation: (temp = 65): 1 && 1 => 1 • (temp = 45): 0 && 1 => 0 • Temp is outside the range 60 to 70 F (complement). • Logical expression: ! (60 <= temp && temp <= 70) • Alternative60 > temp || temp > 70 • Evaluation: (temp = 65): ! (1 && 1) => 0 • (temp = 45): ! (0 && 1) => 1 • Alternative(temp = 65): (0 || 0) => 0 • (temp = 45): (1 || 0) => 1

  13. De Morgan Theorem • Using De Morgan theorem, you can simplify the logical expression. • Rule 1: ! (expr1 && expr2) !expr1 || !expr2 • Rule 2: ! (expr1 || expr2)  !expr1 && !expr2 • Example: • ! (60 <= temp && temp <= 70) • 60 > temp || temp > 70 Rule 1 • !(temp < = 30 || (condition == ‘R’) •  temp > 30 && condition != ‘R’ Rule 2

  14. if and if /else statements • One alternative: • if ( x != 0.0) • product = product * x; • Double alternatives: • if (temp > 32.0) • cout << “Above freezing” << endl; • else • cout << “Freezing” << endl;

  15. Nested if statements if (x < 0.0) { cout << “negative”; absx = -x; } else if (x == 0.0) { cout << “zero”; absx = 0.0; } else { cout << “positive”; absx = x; } • Multiple alternatives • if (x < 0.0) • { • cout << “negative”; • absx = -x; • } • else if (x == 0.0) • { • cout<< “zero”; • absx = 0.0; • } • else • { • cout << “positive”; • absx = x; • }

  16. More readable and efficient Nested if vs.sequence of ifs Sequence of ifs Nested if if (x < 0.0) { cout << “negative”; absx = -x; } else if (x == 0.0) { cout << “zero”; absx = 0.0; } else { cout << “positive”; absx = x; } • if (x < 0.0) • { • cout << “negative”; • absx = -x; • } • if (x == 0.0) • { • cout << “zero”; • absx = 0.0; • } • if (x > 0.0) • { • cout << “positive”; • absx = x; • }

  17. Switch structure • Switch structure selects one from several alternatives depending on the value of the controlling expression. • The controlling expression can be type int or char, but not type double. • First the expression is evaluated, then the list of case labels is searched until one matches the expression value. • Statements following the matching case level are executed until a break statement is encountered. • The break causes an exit from the switch statement. • Execution continues with the statement that follows the closing brace of the switch statement body. • If no case level matches the controlling expression value, the statement following the default label are executed. If there is no default label, the entire switch statement body is skipped.

  18. Switch structure • switch (grade) • { • case ‘A’ : cout << “Excellent” << endl; • break; • case ‘B’ : cout << “Good” << endl; • break; • case ‘C’ : cout << ”O.K.” << endl; • break; • case ‘D’ : cout << “Poor” << endl; • break; • case ‘F’ : cout << “Failed” << endl; • break; • default : cout << “Invalid letter grade” << endl; • break; • }

  19. Flowchart for switch structure Excellent break • Case B Good break • Case A • Case C O.K. break • Case D Poor break • Case F Failed break invalid

  20. Switch structure • How many lines of output will be produced by the following program fragment ? • int x; • x = 0; • switch (x) • { • case 0 : cout << "got 0“ << endl; • case 1 : cout << "got 1“ << endl; • case 2 : cout << "got 2“ << endl; • default : cout << "do not have 0, 1 or 2“ << endl; • }

  21. Switch and if /else if /else structure switch if / else if /else switch (a) { case 5 : c = c + b; case 2 : c = c + 2*b; break; case 3 : c = 7; break; case 6 : break; case 7 : c = c + 9; break; case 4 : case 1 : c *= c; break; default : c %= 2; break; } if (a == 5) { c = c + b; c = c + 2*b; } else if (a == 2) c = c +2*b; else if (a == 3) c = 7; else if (a == 6) ; else if (a == 7) c = c + 9; else if ((a == 4) || (a == 1) c * = c; else c % = 2;

  22. if /else and switch structures if / else structure Switch structure Switch (i) { case 1 : case 2 : j = k - 2; k += 3; break; case 3 : j = k + 3; ++k; j = k - 2; k += 3; break; case 4 : j = k + 3; ++k; break; default : j = k + 5; break; } if ((i > 0) && ( i < 5)) { if ( i > 2) { j = k + 3; ++k; } if ( i < 4) { j = k - 2; k += 3; } } else j = k + 5;

  23. Repetition & Loop Statement • A type of program control structure. • A loop is a group of instructions the computer executes repeatedly while some loop-continuation condition remains true. • Be sure to verify that a loop’s repetition condition will eventually become false, otherwise an infinite loop may result. • Three C++ loop control structures are: • while • do / while • for

  24. Flow Diagram of Loop Choice No No loop required Any steps repeated ? Yes • Use of the conditional loop: • - sentinel-controlled • End-of-file-controlled • Flag-controlled • - input validation • - general conditional Know in advance how many times to repeat ? No Yes Use a counting loop

  25. Counter-Controlled Repetition • A control variable is used to count the number of repetitions. • The control variable is incremented (or decremented) each time the group of instructions is performed. • When the value of the control variable indicates that the correct number of repetitions has been performed, the loop terminates. • Counter controlled repetition requires: • Name of a control variable (loop counter). • Initial value of the control variable. • Increment (or decrement) by which the control variable is modified each time through the loop. • Condition that tests for the final value of the control variable.

  26. Counter-Controlled repetition with the while Loop • #include <iostream> • int main() • { • int counter = 1; // intitialization • while (counter <= 10) // repetition condition • { • cout << counter << endl; • ++counter; // increment • } • return 0; • }

  27. ++counter <= 10 T cout << counter << endl; F Flowchart for while structure • while structure

  28. Do/While Repetition Structure Do-while always executes at least once. • #include <iostream> • int main() • { • int counter = 1; • do • { • cout << setw(2) << counter ; • } while (++counter <= 10) • cout << endl; • return 0; • } Use a do-while only when there is a possibility of zero loop iterations. output 1 2 3 4 5 6 7 8 9 10

  29. cout << counter; ++counter <= 10 T F Flowchart for do / while Structure

  30. Counter-Controlled repetition with the for Loop • #include <iostream> • int main() • { • int counter; • for (counter = 1; counter <= 10; counter++) • initializationrepetition condition increment • cout << counter << endl; • return 0; • }

  31. Flowchart of a for structure Establish initial value of control variable counter = 1 Test if final value of control variable has been reached T counter <= 10 cout << counter; counter++ F Body of loop Increment the control variable

  32. The Break Statement Output 1 2 3 4 Broke out of loop at x == 5 • #include <iostream> • int main() • { • int x; • for (x = 1; x <= 10; x++) • { • if (x == 5) • break; // break loop only if x == 5 • cout << setw(2) << x; • } • cout << endl; • cout << “Broke out loop at x == “ << x << endl; • return 0; • }

  33. The Continue Statement Output 1 2 3 4 6 7 8 9 10 Used continue to skip printing the value 5 • #include <iostream> • int main() • { • int x; • for (x = 1; x <= 10; x++) • { • if (x == 5) • continue; // skip remaining code in loop • // only if x == 5 • cout << x; • } • cout << endl; • cout << “Used continue to skip printing the value 5” << endl; • return 0; • }

  34. Sentinel-Controlled Loop • Sentinel values are used to control repetition when • the precise number of repetitions is not known in advance. • The loop includes statements that obtain data each time the loop is performed. • Sentinel value indicates “end of data”. • Sentinel is entered after all regular data items have been supplied to the program. • Sentinels must be distinct from regular data items.

  35. Sentinel-Controlled while Loop • #include <iostream> • const SENTINEL = - 99; • int main() • { • int sum = 0, • score; • cout << “Enter first score or “ << SENTINEL << “to quit”<< endl; • cin >> score; • while (score != SENTINEL) • { • sum += score; • cout << “Enter next score or “<< SENTINEL<< “to quit”<< endl; • cin>> score; • } • cout << "Sum of exam scores is “ << sum << endl; • return (0); • }

  36. #include <iostream> #include <fstream> int main() { char inchar; ifstream myinfile; myinfile.open("C:input.dat"); if (!myinfile) { cout <<"cannot open file"<< endl; return 1; } End-Of-File-Controlled Loop

  37. End-Of-File-Controlled Loop myinfile.get(inchar); while (myinfile) { cout <<inchar; myinfile.get(inchar); } return 0; }

  38. Flag-Controlled Loop #include <iostream> int main() { int num; bool found = false; while (!found) { cout << “Enter a number” << endl; cin >> num; if (num == 4) { cout << “Target found”<< endl; found = true; } } }

  39. Validating input using do-while statement • Get data value. • If data value isn’t in the acceptable range, • go back to first step. • do • { • cout << “Enter a letter from A through E>”; • cin >> letter_choice; • } while (letter_choice < ‘A’ || letter_choice > ‘E’);

  40. General Conditional Loop • Initialize loop control variable. • As long as exit condition hasn’t been met, • continue processing. • for ( radiation_lev = init_radiation; • radiation_lev > min_radiation; • radiation_lev /= 2.0) • { • if (radiation_lev > SAFE_RAD) • cout << “Unsafe”<< endl; • else • cout << “Safe” << endl; • }

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